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Rastakyle

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Posts posted by Rastakyle

  1. Originally posted by Lt Bull:

    </font><blockquote>quote:</font><hr />Originally posted by metalbrew:

    Your analogy reminded me of....

    Haha, well if you don't have the imagination to see the parallels in the analogy, then I just hope you enjoyed the story. tongue.gif (maybe I shouldn't of been so abstract and just aimed for a 1:1 representation instead tongue.gif )

    You can't see how a "hand made" product that took years to make like CMx1 can be/could be/was seen by BFC as "their baby"? I have even seen BFC use the phrase "it's like someone telling you your baby is ugly" in reference to how they handle critiscm.

    Originally posted by metalbrew:

    So did piracy hurt BTS? I can't say. I know that it is unavoidable though.

    Absolutely unavoidable. But were BFC particularly vulnerable/too vulnerable to it? </font>
  2. Originally posted by metalbrew:

    </font><blockquote>quote:</font><hr />Originally posted by Rastakyle:

    </font><blockquote>quote:</font><hr />Originally posted by Stirling:

    Sorry, but if you haven't seen any major bugs, then you haven't played the game ten hours. Or ten minutes.

    And real-time is not more realistic. Not by a long shot.

    Not sure I get you here. Are you proposing time freezing while a commander spends all the time in the world thinking about what to do next in an intense firefight more arcurately represents reality? </font>
  3. Originally posted by Stirling:

    Sorry, but if you haven't seen any major bugs, then you haven't played the game ten hours. Or ten minutes.

    And real-time is not more realistic. Not by a long shot.

    Not sure I get you here. Are you proposing time freezing while a commander spends all the time in the world thinking about what to do next in an intense firefight more arcurately represents reality?
  4. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by thewood:

    btw, I'd like to know what exactly you are seeing as decficient in CMSF. Are you seeing excellent AI pathing, CM like threat assesments, walls blocking LOS/LOF, etc. I am just curious. You seem to be very good at reviewing the reviewers and you have good communications skills...so what's your opinion? Sorry for the ramble.

    I see the same things you guys see. I'm under an NDA and don't really want to bite the hand that feeds me, but I also have an inside look at all the talk about what needs to be addressed, and all the different ideas about how to do it. It makes me feel pretty confident. If I could have one wish come true with regards to the game, it would be that we could wave a magic wand and flash forward in time. In the meantime, you guys have to realize two things;

    a) the developers have already delivered pretty significant advances over the previous engine - and the most mind blowing stuff unfortunately was done so well, they made it look effortless. Relative spotting and the new editor stand out especially for me, not to mention the 3D models in game - getting down low, it really looks a lot like Operation Flashpoint at times, and that says a lot. I mean, the damn wheels actually turn on the tanks.

    B) the developers haven't gone anywhere. We testers are testing new ideas and bug fixes constantly. But the developers also believe that it's dangerous to make promises they can't keep. So you guys don't get updated every thirty seconds. You hear about the stuff when it's a reality. I think it's the right policy.

    If I sound like a "fan-boy", well, that's why. I know what's going on behind Door Number Three and I like what I see. You guys will too. </font>

  5. Originally posted by Michael Dorosh:

    </font><blockquote>quote:</font><hr />Originally posted by thewood:

    Actually a pretty fair review. While somewhat negative, can't argue with the points made.

    I wasn't even trying to. Truth be told, I didn't read it. I mean - it's a blog. I rate them about as important as my sister's junior high school diary. The name alone defies anyone to take it seriously. Arse-geek? You can have the most lucid prose in the world prosecuting the most logical review in the history of modern man, and it just wouldn't mean a single thing to me. It's barely a step up from writing in your Facebook profile, isn't it? </font>
  6. Since all games boil down to simple mathmatics, couldn't someone just create an equation and plug in the numbers for each unit then have it spit out the relative cost?. I realize this isn't very specific and I may come off a bit daft by saying it this way but it seems rather simple to me. Then again, I'm sure plenty of folks will point out the flaws in my thinking here.

  7. Originally posted by MHertogh:

    I played the Ambush Tutorial. During this game I had a striker get lost going down a major street, not an ally but a huge wide street. I set it 3 way points. One to get near the street, one to get onto it, and another straight down the unbostructed road. It got to the first two waypoints, but when trying to get to the waypoint at the middle of the road it decided to hang a left, into a bunch of buildings, then go around in circles until it came back pointing its butt to the enemy.

    Also when it and another striker where waiting in ambush there, they started shooting at some SYrians. They shot at them sparotically and to my astonishment while the syrians slowly walked across the street, they all just seemed to ignore the sparatic gunfire. When I zoomed in to get a closer look.. it turns out they were walking about 20 feet in the air (and still ascending) going across the street to the 2nd story of a building that was not even adjacent to the street.

    I lost a striker while this was happening as Real Time has no replay I will never know why. and after minutes of firing at buildings I seemed to have won.

    It reached a 2 on the 1-10 fun meter.

    It must have ranked higher than that on the funny as hell meter, however.
  8. Originally posted by gibsonm:

    </font><blockquote>quote:</font><hr />Originally posted by Steiner14:

    I don't understand, why it is such a problem for the WEGO-TCP/IP lobbyists, to use an instant messenger and play a PBEM battle. When a turn is finished, just send it over with the messenger or via email and inform the oponent about it?

    Well for starters I need to setup a mail server in the room and give everyone email software and accounts.

    Then you have all the other issues of loading the new turn / file from scratch every time, etc. </font>

  9. Originally posted by Cheeba:

    I think it's a fair compromise, as it looks like using the full WEGO system in TCP/IP play simply isn't going to be practical. Another potential plus would be that it's going to make for speedier games, as you're not going to get people looking through their replays with a fine-tooth comb before making their next move. Whether you like that or not's a matter of personal taste, but I'd certainly be a lot happier having a system like that in place compared with what we have now.

    Why wouldn't it be practical on a LAN?

    edit: oops, flanker15 already said this. Sorry. I agree though.

  10. Originally posted by Normal Dude:

    In other words, as long as you aren't obsessive compulsive and will only play quick battles on random maps with medium hills and medium trees and refuse to play scenarios, you will find it playable. smile.gif;)

    LOL...I've never played a single scenario in CM. I always played Random maps.
  11. Originally posted by Battlefront.com:

    To answer your question about why there is no TCP/IP support for WeGo, it is because it is basically no different than PBEM. Since we felt that PBEM was less than optimal due to the file size, we didn't feel like it was worth a fairly large amount of programming time to code for WeGo TCP/IP. Basically, take any file transfer system you can think of (email, FTP, chat, etc.) and you have yourself a TCP/IP game when combined with PBEM. There are some extra manual steps involved, which are less than desirable I know, but the functionality isn't all that different.

    Building a game is all about tradeoffs because there is never enough time to put in everything for everybody. If file transfer sizes were much smaller we might have thought WeGo TCP/IP would be more worth the time to code. But we thought the filesize would turn people off so our audience for WeGo TCP/IP would be smaller than would be worth the effort.

    Steve

    Thanks for the explaination. I play cm with a buddy on a gigabit lan, that's really the only time I play. RT LAN just isn't going to work for me.
  12. Originally posted by Dan Verssen:

    We should have some news soon.

    We're all very excited about the game. I'm going through the design docs right now to get it as polished as possible.

    You've already sold a copy to me.

    Speaking of which..... smile.gif

    I love that stardock model.....pay full price and get the beta (when available) and help test that baby!

  13. Originally posted by CaptainBly:

    I think people that rely on looks(graphics) for enjoyment are both vain and shallow. It's no different than wanting some 19 or 20 year old when you have a 40 or 50 year old spouse. Shame on those with that type of mentality.

    Looks do not improve anything but cosmetics and in truth that's what a lot of looks really is; a glob of cosmetics, take all the goo off of something and then you really get to see the truth.

    Therefore the CM game doesn't need to advance in cosmetics as much as it needs to advance in ease of play and quality ai. Those should be first and foremost not what lipstick to use.

    I agree, I rue the day they changed from simple ascii chars on a screen to any sort of graphics.

    Maybe they can have an option for you and I where they can flip it to a bunch of x's on the map and all that eye candy can be displayed for the "shallow" people, then we can all be happy....

    :confused:

  14. Originally posted by Moon:

    rastak, we're ALWAYS responding to support emails within 24 hours, often even sooner than that (within minutes). Are you sure that our response is not stuck in your spam folder? I don't know your email address, rastak, so I cannot say if we ever received your email or not. Email elicense@battlefront.com again and cc me at martin@battlefront.com, please, or post your email address here and we'll get in touch right away.

    Not sure Moon, I sent two emails last week from my work account. I'll send one from my home account this morning. I hope we can get this straighted out.
  15. Guys, I've tried the email route and after a week of deafening silence I'm losing a bit of patience. I purchased this game when it came out and recently upgraded one of my computers.

    I have two computers and had it installed on both. I forgot to unlicense when I retired the old computer and now I can't install.

    I would like to play this weekend, I thought you guys would have responded right away but I'm still without a license. I have to admit, this elicnse thing is leaving a very sour taste in my mouth after being down a week and nobody responding.

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