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Gunhawk

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Posts posted by Gunhawk

  1. My knowledge of WW II in the Pacific is more of an outline than anything else, so I'm not sure what to do with my troops at the outset. Is there any book or source of info that I can use to help me with a strategy for each area of the struggle? Do I move what few troop that I have in Southeast Asia to safety? Do I fight and lose them all? Is it wise to attack with the Chinese? And a lot of other questions.

    Thanks.

  2. Hubert

    I played the Allied side for the "Bulge" scenario and I felt every bit of that nail biting tension holding on by the skin of my teeth, sacrificing troops, and even giving up towns to hold off the massive armored attack while waiting for reinforcements and for the weather to break. And I really enjoyed giving some payback when the tank busting flyboys arrived to save the day! I'm an old time Avalon Hill and SPI board wargamer and I enjoyed playing this as much as a face-to-face match against another player. Now that I have the manual to refer to I'll be giving D-Day another whirl tonight. (-:

  3. Thank you gentlemen. I tried the Battle of the Bulge scenario tonight and found it to be the most fun WWII PC wargame that I've played. (-: It's very well conceived and developed with all of the elements that I could want. I enjoyed the D-Day scenario last night as well, even though I didn't know how to play the game at the time. Now with the manual I can lose, but at least I'll know what I'm doing. LOL

    Ed

  4. I'm trying the "D-Day scenario of the Demo.

    How do I load the troops in England onto transports?

    What are named units for? They don't seem to be able to attack anything.

    How do I reinforce units? The enemy can do it, but I haven't figured out how?

    Is there any reason to gain MMPs by capturing objectives in the Demo?

    Why do some of the objectives have blue numbers and some red?

    Is there someplace I can download a guide to play the Demo correctly?

    Thanks.

    Ed

  5. Is there a chart or matrix that shows how an aircraft's ability effects how the gunnery cards are played? I can't figure out the relationship between the Aircraft's burst/damage bonus and the "In My Sights" action cards when a card is played or, in some cases, isn't allowed to be played at all. Where is the rules section that shows which aircraft can fire a 1:1 "In My Sights" card in a "neutral" position and which ones can't. I don't mind a long explanation if someone is willing to give one.

    Thanks

    Gunhawk

  6. I played two games against Loki_88 where I shot down three of his pilots total, and he shot down one of mine. My pilot shows up on the recently killed pilots list beside my name, but I don't see his name next to any of the dead pilots. Why is that?

  7. Flop

    I a Linksys router and IMO the best way to handle this is to call their "support" line. The tech guided me through the whole process of getting DIF to run with the router. Previously I kept losing my connection to the host. I'm running fine now.

    Gunhawk

  8. When playing DIF on line, what's the best way to line up an even game? Should I have one each of several different point level pilots? At what point level should my various pilots be before asking for someone to play against me? Any help on this matter would be appreciated.

    Gunhawk

  9. I am trying everything imaginable to figure out why I am losing my connection to the host after every on-line game. I tried calling Sprint, my DSL provider, and of course they say there is no problem with my data transfer with them and it must be my handshaking with you. So OK. Can that fact that I'm still running Windows 98 be the problem, and if so, why?

    Thanks

    Gunhawk

  10. >Click on the card title in the 'purchase skills' >window and read the text at the bottom. This >will tell you whether the card is lost after >being used or discarded. If it doesn't say this >then it is permanent.

    Sonofagun! Yep it does!

    Thanks

    Gunhawk

  11. Peterk said:

    "You should use your available experience point options to buy talents which are "permanent" as opposed to just a single card which you will probably use in the next mission and lose right away. Look through all of them and you'll see what I mean."

    OK. I can assume that any *card* that I take will be lost after I use it, but I'm not sure which of the other "talents" are permanent. "Redraw" for instance disappears after you use it. Is there some easy way to tell?

    Thanks

    Gunhawk

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