Jump to content

inff

Members
  • Posts

    16
  • Joined

  • Last visited

Posts posted by inff

  1. The most hardest and importatnt thing in 1:1 is a collective(mass) AI.

    I would say this is the main core of properly done 1:1.

    Sadly nobody done it properly yet in any kind of game.

    So you must have god-like programers if you want do this well.

    One of the most hardest thing in this AI is advanced mass patch tracing.

    The second is "share in situation" issue.

    Sadly CMx1 doesnt have this...

    Will CMx2?

  2. Eric Young Squad Assault 2 also is coming:

    sa2ndwave.com

    Do you think they finaly patched crappy engine?

    I'm little worry about BFC. 1:1 represtation in 3d wargame bury every developer (GI Combat, Squad Assault, WW2 RTS, Officers that seems to be more RTS than wargame (mea culpa)).

    Only old ass CC engine somehow handle 1:1 with its limitations.

    Good luck BFC.

  3. " Please come back when you know what you are talking about. Tag"

    LOL, I'm playing CM since 2002 smile.gif

    Close Combat: Red Phonix should be wargame (not FPP or health bar RTS) as realistic as is possible. CSO(the biggest CC clan) is helping in development. So you are wrong yet.

    Officers also is a wargame, no health bars and no other "Red alert's rts things".Huge, 20 km x 20km maps. I think it will be even more deep than CM with its "rpg system".

    But we will see.

  4. Hi, (this is related to CMx2 topic).

    CMx2 is in design but competitors arent sleep all time.

    In future BFC will must fight on market with titles like this:

    "Close Combat: Red Phoenix". Multimillion dollar budget and great past. 2006

    "Officers" crazy looking wargame, developing by russian people (russian are crazy :D ). Great looking ingame movies available on gamershell.

    2006

    Wartime Command, everyone knows what it's.

    2006

    so BFC, are you afraid of future? smile.gif

×
×
  • Create New...