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Peter Sikachev

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Posts posted by Peter Sikachev

  1. Originally posted by flamingknives:

    Maxims need to have enough spare hands to lug water for the cooling jacket too, but then spare barrels aren't needed. On top of the gear for the gun. everyone is carrying personal kit and some will have personal weapons too. The latter are abstracted out to stop MG teams being too uber.

    Look, I spoke with a real veteran who was in Maxim crew. He said that it really consisted of three men.
  2. Originally posted by Other Means:

    1 - tank crews are given only pistols to stop players using them as recon when the tank is destroyed, as this is not historical.

    2 - Heavy MG's have 3 crew directly serving the weapon but the other 3 are fetching ammo etc.

    3 - Completely agree about the MC. The Hungarian uprising is a good demonstration of tanks being destroyed with MC's. I have no knowledge of the Panzerwurfmine.

    4 - Captured small arms where used on an ad-hoc basis and as such their distribution cannot be built into the game.

    5 - Bikes, motorbikes, horses. The argument for and against them went on so long it became a running joke on this board. The basic argument being any of them would not be used in the actual battle as the infantry fought dismounted.

    6 - Recon units were used differently by the different sides and there area of operations isn't really relevant to CM. CM assumes all recon etc has been done and the troops are just being used as line infantry. Giving them extra stealth wouldn't help as they are not fulfilling their usual role.

    7 - Grenades are *very* effective if used correctly. Your men must be unsuppressed and the enemy suppressed. Then grenade combat < 30m makes a lot of casualties.

    8 - Snipers in the game are not the well trained guys {and girls for the Russians ;) } you are thinking of, more a guy with a scoped rifle. However they can still be very effective. Use them to hunt down enemy artillery spotters, scout and most of all - kill tank commanders. They are one of the most useful units in the game.

    1. IMHO, perfect solution is to give only "withdraw" possible orders to crews.

    2. 5 men to carry ammo?

    3. Check any Wermacht Weapon guide. They first appeared in 1943.

    4.You didn't understand me - German MP-40 widely used by partisans and even state troops. I didn't mean weapon capture.

    7. They cannot kill any man - thay are very smilar to Warhammer 40K grenades (if you played in the table-top version;))

    8. But even elite snipers do not kill or hurt enemies on even each third shot.

    About ampulomets - I saw them only in Polish Weapon guide, I didn't see photoes where Russians really used them.

    Are there any screenshots of the new game engine?

    Thanks for your attention:)

  3. Hello!

    I have been playing in CM series from CMBO to CMAK and I appreciate very much this game. But I have some remarks for CMBB (being my favorite game from all of them since I live in Russia;)):

    1. Weapon of crew

    Crews of abandoned vehicles and guns are armed only with pistols.

    I know exactly that soviet artillerimen and drivers were equiped with carabines or rifles

    and german tankers had MP-40 (radioman in case of emergence exit should take a mashingun).

    2. Heavy MG

    I talked to some russian veterans, they sad that Maxim mashingun team consisted only

    of 3 members (6 in CMBB). The same thing with MG-34/42 (see any photoes of heavy MG).

    Russian BA-10 can be destroyed by fire of heavy MG-42 at distance apr. 400 m. I think

    7,92 mm bullets cannot penetrate 10 mm armor at such distances.

    3. Antiank weapon of infantry

    Russian infantry doesn't have granade bundles. But in reality it was as usual as Molotov

    Coctail (MC).

    MC are uneffective against any vehicles (even open-topped!) I've played almost all

    single missions several times and a lot of multiplayer battles, but can recall only

    3-4 (1XSdKfz 222, 2XSdKfz 251 and something else) vehicles destroyed by MC used by

    infantry squads. In fact Frag Granades are much more effective against light and medium tanks

    and other vehicles. I think if in reality things were the same, no one wold have used MC.

    I've never saw in russian historical literature or video ampulomets. I think it's the

    authours fancy. I can't imagine such a mashine to be so effective.

    IMHO flamethrowers are enormously effective against tanks. I think to completely destroy

    a tank FF must fire from rear or top. Frontal attack can only injure driver, crash

    optics but not to blow up such well-armored tank as T-34.

    German Tankhunters have Panzerwurfmine L in june 1941 (!). I think it's incorrect.

    Russian infantry don't have rifle granades. They were used in small quantity in 1941.

    (I can send you photoes made near Kiev).

    4.There are few captured small arms. Partisans used very actively german MP-40 and other

    weapons. Also german Sub-Mashineguns were very popular among russian scouts.

    5.There is no bikes in the game! Germsns used them very actively in 1941-1942.

    6.I recognise no principle difference between recon and rifle units. Recon squads must be

    more independent and silent.

    7.Frag Grenades are very uneffective against infantry. In fact I saw a man was killed by

    an explosion of granade only twice. May be explosions are symbolizing close combat?

    8. Snipers are almost uneffective. Once In "Pavlov's House" veteran sniper spent 10 "rounds"

    (I think ammo points are symbolizing chargers) but killed noone. It's unrealistic.

    Thanks for your attention.

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