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Deathsai

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Posts posted by Deathsai

  1. At least in CMAK, all of my infantry move when I give them a move order. They don't hang out in a building and remain stuck there for just about the entire round.

    I wish I could just order the whole squad to put the muzzles of their rifles in their mouthes and pull the triggers. But then, one of them would probably get his rifle caught in a doorway that his body had already passed through.

  2. I just want an in-game feature so that in a battle where I have to command more than a platoon of troops or attack from several angles, I'm not completely out of touch with some of my forces and lost and confused.

    One of the best CMx1 features was going back and watching your Tiger tank in an ambush position catch that poor, poor BA-64 who only noticed the Tiger when he was about 25 meters away.

  3. I have no doubt that the CM devs will, in the end, make CMSF a great game and satisfy the majority of the gamers. There will, of course, still be bad apples-those who still wanted just an improved CMx1 and can't adapt completely to CMx2, and on the other side, those like PoE who insist that CMSF was the holy grail on release and is just as good or better than CMx1. But right now the game has a lot of annoying bugs and flaws that are naturally going to irritate people.

    The question is, how long is it going to take the devs to fix them.

  4. Sorry, I guess I'm too used to the now-inferior CMx1, where if you clicked on a conscripted T-34 sitting on a road, and put a move order down the road, it went there in a straight line without freaking out. How ridiculous of me.

    And I don't really want to fight the Japanese in WWII, I want to fight the Syrians in 2008. That means an actually fluid system, not a bunch of men that NEVER leave their position unless ordered to, even when under crippling fire, men who never retreat and never surrender, they might cower or be pinned but by Allah they'll never respond as an actual human would in the last few milleniums of human warfare.

    :(

  5. I had my Abrams do this when firing into a building. I gave it a move order, not 10 meters infront of it to get a shot at some Syrians. The Abrams decided to take a right, go down an alley, left, down about 20 meters, left, and left onto the original road in a giant box, where it ended it's little travel around the block with it's ass towards an RPG team. Fortunately I had a second Abrams firing like mad to save my hardware.

    Seems like they should have renamed this game "Combat Mission: Braindead Americans vs. Static Insurgent Statues." That is the only mode of gameplay I've seen so far.

  6. It feels incredibly gamey and arcadey, two adjectives I never thought I'd use to describe a game in the CM series, to end up killing most of the enemies and seeing none retreat. I feel like I'm playing Call of Duty, not what is supposed to be a realistic strategy game.

    This isn't even taking steps backwards from CMx1, this is CMx2 falling flat on it's face...

  7. It is indeed quite frustrating, when I have a perfectly lined up column of 4 Strykers, I order them on a completely straight path down a completely straight road, and two of them go absolutely insane and drive off the road, get back on, and ruin the integrity of the column, leaving one Stryker far in the lead and 3 others bunched up in the back.

    Thank you for implementing psychotic drivers into my vehicles who go ballistic before even coming under enemy fire.

  8. Originally posted by MrSpkr:

    </font><blockquote>quote:</font><hr />Originally posted by Darren J Pierson:

    I don't really see the big complaint about people selecting non-typical forces using purchase. Some of enjoy setting up unique (read: odd or silly) situtation to simply see what would happen. I can see how this could be very annoying in a two player game, but what is so wrong with someone playing solitaire (or with a like minded friend) using a all Stuart vs Puma force? If they have fun, how are they hurting anyone else?

    Amen, brother. Testify!

    Steve </font>

  9. Originally posted by Other Means:

    </font><blockquote>quote:</font><hr />Originally posted by Santosdiablo:

    {snip}

    If they would have given in the demo the original KV tanks then 2 could knock out all of those 15 tanks because no panzer 3 or 4 can do **** to a KV tanks unless they get really really close

    As you play you will realise that this isn't true. 15 tanks vs 1 tank, even if it's PzIII's or IV's vs a KV, do damage to the tanks tracks and vision systems. This is moddeled in the game so 15 to 1 would end up with the KV with a "gun hit" which means he can't shoot and "Immobilised" so he can't move. Usually the crew with then abandon it, if they haven't already. You'll get a lot of dead III's & IV's but having the bigger tank != assured victory. It's one of the things that make the game fun.

    This kind of attack is called "hail fire" and was historically how lighter tanks took out heavier.

    Good luck with the game. </font>

  10. In the book "Blood Red Snow," a German machine-gunner described the Soviet infantry attacks. They were indeed suicidal rushes, but it wasn't like the Soviets rushed all at once, never dropping down or slowing down. If machine-gun bullets started kicking up snow all around them, they hit the dirt. Then they charged forward again after the fire moved somewhere else.

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