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Jamie

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Posts posted by Jamie

  1. Originally posted by Pheasant Plucker:

    Because after licencing CMAK to the Aussie DOD they can see the potential of making a game which is a thinly veiled attempt at an Iraq simulator and rely on the redneck dollar to keep them going while they hawk it around.

    That help?

    What's wrong with that? That's how we've survived for the last, ummm... 8 years of making games!

    It's most likely not Steve and Charles primary motivation, but if that is a feasible business alternative for them then that makes total sense. It insulates them from any potential commercial risk (any game can be a financial failure, even a CM game... well, not likely in their case ;) ) and by creating a "non-commerical" version they can even fund some of their additional modules that could be released (to some degree).

    I'm personally ECSTATIC about the modern setting (but, I'm obviously biased smile.gif ) and I know that BFC is going to do an outstanding job with that era of warfare.

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