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solops

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Posts posted by solops

  1. I just got the CM Bundle Pack. It came with CMBB 1.02 and CMAK 1.03.

    Am I correct in thinking that CMAK does not need patching and that CMBB needs only the incremental 1.03 patch?

    Also, since I am new to this community, I'd like to know if other patches are planned for either of these products.

    And....info on additional scenarios and mods would be appreciated.

    This post would probably have been more appropriate for a "General Discussion" forum, but there doesn't seem to be one.

    Thanks.

  2. Yeah, that is the whole point...flexibility, not that I care about intentionally fudging Shermans (why bother to cheat yourself?). I see nothing but plusses for single player. There may be cheating issues for MP unless some kind of sumcheck or data match was implemented. Many other games manage this, so can CM/CM2.

    And it opens up a whole world for scenarios, both What If and Historical.

  3. Originally posted by General Colt:

    Solops here's the scoop:

    CMBB is USSR against Germany.

    CMAK is Brits and Amis vice the Germans.

    Totally different games.

    Yes, snow and cold versus sand and heat; different tactical doctrine, etc. If the game engines are the same then making the databases for troops and equipment and environmental variables (i.e. sand, snow, doctrine) "open" rather than hardcoded in the main program would allow us to not only convert scenarios but create accurate scenarios for any theater using a single game. Sand, snow, hot, cold, Japanese, British, Soviet, French, whatever....all of that could be changed. The program pulls the variables that make the Soviets what they are from somewhere, variables including the way they move and fight to how they look and what they fight with. Maps, terrain effects and weather effects come from somewhere, too. Stick those things in files that we can tinker with in CM2 instead of in the main program or in a closed file.
  4. Ah, interesting answer. I thought that the maps were converted and the data for the vehicles was either included in the scenario (moddable) or part of the program's database. Your answer implies that not only is the latter true, but that the database is hardcoded and cannot be modded. Scenarios can only be created using the data included in that incarnation of the game.

    If that is true, I suppose that environmental variables would be hardcoded as well, making AK "feel" different from Russia.

    I would hope that this design decision is abandoned for CM2. If the datafiles used by the engine were instead separate and "open", then the only updates necessary would be to the game engine. Then the community could mod environment and troops/equipment like nuts for all theatres.

  5. I take it the AI is not so good, once you learn how to play?

    I do not and will not play MP, so is this game still worth buying?

    I looked at SC2, but have not liked what I've seen...seems more much like a specialised Civ III scenario than a wargame of the old style, which is the appeal of SC.

    So, how about sc?

    [ September 17, 2004, 02:17 PM: Message edited by: solops ]

  6. Originally posted by kossuth:

    The game really look good with all the new

    features.

    BUT i really hope the will have an option that

    gives you the oportunity to play it in Top-1D

    It really look like civ 2, and i totally loose the feeling of a wargame in this mode. I dont like it. :( I would very much like to old wargames counter mode

    (but i might get used to it. Beside of this it look very good.

    The other option with i cube is even worse. (but it gives a feeling from battle of britain though...)

    I agree with all of the comments above.

    Hexes to square - bad

    Counters to icons - bad

    Map view to angled isometric - bad

    I really was attracted to the look of SC and was considering buying it until I saw this SC2 thread. Alas, SC2 looks like a Civ III scenario.

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