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Piper's Blowtorch Division

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Posts posted by Piper's Blowtorch Division

  1. I believe this is the correct behaviour as you'll need to control the city in order for them to be placed as they are only set to be placed there.

    Can you elaborate on what you mean by purchasing a unit for the USSR, US, Britain that "brings them back up"?

    Hubert

    At the start of every turn or if you purchase a unit for any Allied country it always brings them up to place. Since the city is not controlled they can not be placed until you take back the city.

  2. The transfer should be as quick as the ones that you described in the Eastern Pacific, however the arrival spot is for Edmonton... perhaps that is the issue if it immediately sends it back but you should have a turn to move it from position there.

    Hubert

    No go Mr. H. All 3 units went into a black hole. They didn't show up in Edmonton and no error was thrown.

    I don't know the design, of course. If I was a betting man one of the last calls, when you hit end turn, is to check all travel spots. It then removes those units from the map and puts them into a queue. At the start of the next turn another call empties the queue to the designated return spot.

    Either they are not getting written to the queue or there is no check on that particular spot meaning they are in perpetual limbo.

  3. I snuck a raiding force up in Western Canada. The troops were on the Calgary spot. They were removed for transfer as expected. They didn't show up on the other side of the board. There is no notation on how long the transfer if. I expected the next turn, just like the shipping lane positions in the Easter Pacific that take you to South America.

  4. Dying patiently for the game to come out. This is the best WWII strategy game since Sid Meier's Crusade in Europe. If you can find an Atari or Commodore emulator it can be found and played. One cool thing about that game is it had a HUGE map and was real time before real time was defined. You would give an order to a division and it would move, attack, defend, go into reserve, etc.... based on the type of unit, experience, the terrain and the weather. You would never know for sure if your troops would get to a place quickly. For a game that came out in the early 80's it was ahead of its time. I would love to see the next generation of SC to be a modernized and advanced version.

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