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fantomas

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  1. 2 scenarios for SC1 with special dates during the game (modification of files with hex tool and hexamodecimal converter) :

    "1936" : Reaction of allied against militarisation of Rhenany

    "1934" : Preventive war against nazi Germany

    To download : on this french forum (in last posts, are screen and link to download)

    http://www.cyberstratege.com/forum/viewtopic.php?f=14&p=37146#p37146

    Using these scenarios, you can modify them but you must not open the "Campaign data" screen : if you do, the 1934 or 1936 date will be erased. If somebody wants to create scenarios with other dates (1923, 1914, 1937, etc.) : He can build his scenario and send to me, I will do the "date modification" (needs special tools Hexneo and plug converter for hexamodecimal codes in the scen files)

  2. To realize a large map with SC2 is hard and long work, because we have NOT the view of terrain (moutains, rivers and forest) on "little jump map" : so, it is not very easy to give our map correct dimensions.

    Holy Hubert, loved Hubert : please, give us a "jump map option" that allows us to build maps with the view of moutains, forest ans rivers : work for maps will be more easy tongue.gif

    For my ACW Usa Map, I wanted to see my work on "little jump map" for correct proportions of the map, and I had (as tip) to to use national tiles to build "false -Appalachians" mountains, and then convert the national tiles in moutains tiles : long, very long... :rolleyes:

  3. Capture ACW Project

    I began a project that I wanted make for a long time ago. I don't know if I will have the resolution to do at end, but I hope it will be probably ended at beginning of next year. Blues or grey, you will have to choice (+ naughty frenchs, english troops, canadians troops, Spain troops and ships, Indians tribes, Mexican troops for some little historical or not

    historical "What if ? ")

    Mod only for 2D ( no 3D elements, sorry for those who prefer 3D : I do not like it)

    There will be railroads with effects on movement and supply, artillery river ships and railartillery (the both only for human side, with "house rules"), balloons, spy units ; little, medium and heavy armies, cavalry forces, HQ, warships, special american ressources, ...)

    [ March 07, 2007, 07:34 AM: Message edited by: fantomas ]

  4. On my personal page, you may download my new mod, that replace "classic wargame mod" and "Third Reich PC mod" (by fusion)

    The new mod gives to SC2 the entire design of a classic boardgame/wargame that would habe been adapted for PC.

    3rwx5.png

    Some details have to be worked, but you can try the "1.0 test version" for report. ;)

    [ February 28, 2007, 12:54 PM: Message edited by: fantomas ]

  5. You can reduce MPP for germany and/or Urss/USA, reduce military forces, and reduce value/Number of cities and industrial centers

    (i.e : in the editor, you can change "industrial centers" in "alternate cities", and give them very low value, and then, to give these cities to Germany and Urss in place of original cities : so, german and russian or american cities will give less of Mpp than cities of other countries).

    You can modify the industrial rate for each country,etc...

    SC2 editor allows all possibilities... tongue.gif

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