phil180
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Posts posted by phil180
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I too would love to see this fixed. The current force selection process is horrid.
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I also had no trouble with a clean install on a new Win 8.1 (64 bit) machine. No special steps: I just followed the excessively convoluted instructions for the installation of the three modules and patches.
It's a much nicer machine, and CMSF looks much better.
If it's of any interest, I had a similar conversation (with the roles reversed) about another game which didn't work on my new machine until I un-installed and re-installed.
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There's a middle ground. It doesn't have to be free. Making it substantially cheaper could make a difference.
I had the base game ages ago and only bought the three modules last year.
TBH I'm quite disappointed. There are too many little niggles.
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Not even worth trying. It won't run in VMs because of the DRM.
If someone does find it working in Linux, so much the better.
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I can't see it in the store, so I guess you'd need to contact Battlefront support to ask if it's possible to buy it.
Also, when I last checked (ages ago) the updates site was dead.
It was a nice game....
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Two points that have been made before, yet I still see no progress from BF.
1. A DRM that expects you to disable AV before dealing with downloads increases customers' risk (given the number of trojaned downloads out there).
2. The lack of an obvious cryptographic checksum on BF's site for each possible download makes it hard to be sure you've got the right file.
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Surely they are copyright to the author (or employer) unless explicitly placed in the public domain by the author (or have expired)? Depending on the legal jurisdiction, the Berne Convention probably applies, which doesn't require an explicit © or notice.
Phil.
(Not a lawyer anywhere.)
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This is not true. I just tested it and the game launches without an internet connection after beeing licensed. You only need an internet connection during the process of licensing or unlicensing but once that has been done, you dont. This means you can run CMSF on 2 different machines simultaniously with a single license.
What's not true? I'm well aware of it not needing to access a licence server once it's activated. My point is that it's a bloody nuisance when you have multiple machines. And there's still the poor interaction with security software.
From my viewpoint, unless the game is utterly fantastic I'm no longer spending money on DRM-encumbered software. I recognise the right of publishers and authors to make their own decisions, but I don't have to buy it. (CMSF, while good fun, has enough issues such as the QB misfeatures and some UI problems, so isn't good enough.)
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phil180, afaik you can install a single copy on several different machines (never tried it though). In the CMSF manual it says:
"eLicense allows you to license, un-license and re-license the game
as often as you wish. This allows you to use CM:SF on several
computers if you like (up to two at the same time) without
reinstallation, and gives you the right to re-sell the game after
you’ve had your fun with it (as long as you un-license your
copy)."
And requires an active Internet connection to do so (I'm often away with work and surprisingly don't have the luxury of a reliable connection frequently). Besides, it's an additional hassle. I play games for fun, not for more book-keeping.
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Not sure if this fits in the wish list, but I'd really like to see BF abandon DRM. I find it a nuisance when it interferes with OS security features, but more practically, I find that games that I can drop onto different machines so much better. The last couple of indie games I bought have all been cross-platform without DRM -- a much better experience. (Indeed, it's reached the point where I'm sticking with only the base CMSF. I'm too irritated to buy the modules.)
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I can understand people wanting to play with an earlier patch version to avoid bugs. Shame that the different patches don't play nicely with older instance of game versions.
But it's got to be one of the messiest, unfriendliest installs of a game I've ever come across.
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I've been wondering this for a while, and may as well ask.
*Why* does Battlefront have this convoluted patch process? E.g., "I need to reinstall CMSF and one (or more) modules. How do I do that?" (http://www.battlefront.com/helpdesk/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=181) and "I have CMSF and a module, patched to the latest version. Now I want to buy another module. Do I need to do anything special?" (http://www.battlefront.com/helpdesk/index.php?_m=knowledgebase&_a=viewarticle&kbarticleid=182)
For example, if someone buys the base game today, do they still get a version that needs patching all the way up to 1.32? Why not just be able to download the up-to-date version? Similarly, after buying a module today, it should be just a case of installing that module, and not having to reapply old patches.
(Surely this would make the overall support problem easier?)
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The three modules for SF add a TON of content and let you play all of the user made scenarios available. If you loved vanilla Shock Force you will be blown away by how much better the game is with the modules.
What sort of improvements come from adding the three modules to SF? Is it the breadth of different units? Are the scenarios any good? (Still trying to decide if I can face fighting with the web site to actually get it ordered.)
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The prices are effective immediately.
Are the prices going back up? (The forum announcement is dated 03-16-2012 until 04-16-2012.)
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Well you still get tech support of course, and maybe the MAC edition will require a patch of some sort, but as far as enhancements go [...][
The diversion of development effort due to patches, especially for small outfits, is an important point, and I don't have any major issue with the quotes from Battlefront. I wonder what people view as the difference between "patches" and "enhancements" ("bug fixes") etc. For example, if CMSF was to not run properly on Windows 8 (I haven't checked, and I have no reason to think it has problems!), surely there would be a reasonable expectation of a patch fixing that.
It seems reasonable to draw a line under the feature set at some time-- so no new vehicles, etc. The greater the cost of the game, the further away I'd expect that line.
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It really shouldn't be necessary to run any game as Admin. I can just about see some arguments for installing them as Admin because of the DRM (although that annoys me greatly, too), but running is absurd. IMNSHO it defeats the point of having different tiers of users. Sadly, it seems to be the case with many games. (I've got one of the kids' games in mind here: it simply won't work on a limited account.)
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I'm sure your info is valid but Battlefront has said there will be no more patches to this game. Sorry.
Have you got a linky for that? I'm debating buying some of the modules, but I'd rather hope that there was some ongoing support....
-Phil.
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I was hoping that there was something that would record the (logical) data rather than a simple screen capture. Then you'd be able to review from other angles.... Oh well!
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Can CMSF games be recorded for playback? (E.g., AARs, or just to see what a botch I made of a particular scenario.) If it's relevant, I tend to play against the AI in real-time mode, but with lots and lots of pausing....
Thanks,
Phil.
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Hi,
A few scenario-related questions for CMSF.
Is there a list of the scenarios included in each module? E.g., a brief description of the scenario objective, type of forces involved, size of the scenario? (I dimly recall TacOps4 had a file listing the various scenarios.)
Similarly, is there a list of the campaigns and their scenarios? Can the scenarios in campaigns be accessed directly (but I can't see a way through the menus)?
Finally, I see a collection of scenarios in the Battlefront file repo -- are there any descriptions of those scenarios anywhere, or is it a case of download and see how they work out?
Thanks,
Phil.
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One other problem with VM's is that they may not offer enough access to 3D video hardware resources for the game to play well. I'm surprised that some VM programs seem to be compatible with some higher end games that should require significant hardware access, so I don't know how they're virtualizing the video adapter for heavy 3D access. Typically it seems some of these VM programs have a specific list of games that they can support. I'm not sure if there is code within some of these games that allows for such 'pre-emptive tasking' of the video hardware that a VM would run into.
I suspect it's quite patchy at the moment although I've seen some reasonably heavyweight visualisation software work well in VMs. Perhaps I should find some games (perhaps via Steam) and see what the current VMs do to them.
Phil.
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Actually ANY of the modules activates the base game. However there is a problem with unlicensing the base game once you install any module. [...]
So presumably it's good practice to unlicense an existing base game before adding any module?
After this weekend's experience, I'm ready to trade for a Macbook Pro. Windows 7 is too bloated and unstableI like the Macbook Pros from work. If it was my own machine, I might even be very slightly tempted to buy CMSF for OSX. It's a shame that the DRM on CMSF doesn't allow the use of VMs (I understand the reasons why, I just find it a nuisance; it'd be nice to drop an install of CMSF into a VM on an OSX machine when travelling on business).
The good news is my two Battlefront titles are very well-behaved under Windows 7. I played both CMSF [...]Nice to know. My gaming PC is far too old now. It was a pleasant surprise that CMSF ran at all!
Phil.
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Hi,
Thanks for the reply. Everything had been left as default, both for the graphics driver and CMSF. I've not modded CMSF at all (I only recently acquired it and am happily playing my way through it). There were no other symptoms in any other games, nor in any other scenarios played subsequently.
A reinstall of the graphics drivers, followed by playing with the CMSF graphics settings (setting both the model and terrain quality to fastest or fast) worked this time....
Thanks for your time.
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Hi,
The display in The Screen scenario (in the TF Thunder campaign) appears to be corrupted (see the screenshot). All the earlier scenarios are fine, as are all the quick battles I've tried.
v1.31 of CMSF (base only).
Windows XP, up-to-date OS and graphics drivers AFAICT (I'll recheck in a bit).
Any advice? Thanks,
Phil.
Mac 10.9.3, Powerbook, 36% hang
in Combat Mission: Shock Force Tech Support
Posted
I'm confused about this. Did Apple actually change a published interface? Or break the underlying semantics?
(I stopped using OSX on my Macbook about a year ago, so I've lost track of what they have or haven't done.)