Jump to content

Anthon

Members
  • Posts

    6
  • Joined

  • Last visited

    Never

Posts posted by Anthon

  1. Rommel would not have made field marshall if he did not have the 88 to call on.

    Saying that logisitics and lack of support and communication also stopped the Brits and the french from taking advantage of any successful counter attacks. They had to return to the start line to refuel and rearm.

    The mighty Flak 88 was a rear area defensive unit and deployed at divisional or corps level. It will be missed though in a straight head on clash of early armour units.

    The usual encounter in 1940 though was organisationally and tactically, 10 panzer divisions units of 300 tanks, against 100 penny packet units of 3 tanks each.

    Where French units met german unit head to head in a co-ordinated armoured unit such as Stonne, the Germans got a very bloody nose, no 88s to fall back on.

  2. Just an idea, bunkers are included in the game, so a possibility might be to treat a building as a weakly armoured bunker, with light weapons, i.e typical squad armament, rifles, sub-machine guns, grenades, with limited all round fire positions to reflect the number of soldiers that can fire out of a typical house withan elevation of 4/6/8 windows (to reflect the size of the house) it might not be a realistic solution, but a stop gap solution until a real model is programmed, this would reflect the strong point that a village or hamlet could potentially be if defended and fortified.

  3. What is RO?

    Unfortunately BF does not state if they ever will complete the mod to allow infantry to enter a building. This means no house to house, or even street to street struggles, which is a fairly significant ommission, in the short term.

    As although racing through the coutry side sweeping all opposition away is nice, sometimes a well defended village gets in the way.

    Bunkers are included though, from the screen shots, so maybe houses are just around the corner, lets hope so, I think I will wait and see before deciding.

  4. Hi,

    I have the same problem with CMAK, CMOO, CMBB,

    i.e could not initialise the Direct3d graphics. When trying to skip from 640x450 to next level.

    ---------------

    Display Devices

    ---------------

    Card name: IntelĀ® 82852/82855 GM/GME Graphics Controller

    Manufacturer: Intel Corporation

    Chip type: IntelĀ® 82852/82855 Graphics Controller

    DAC type: Internal

    Device Key: Enum\PCI\VEN_8086&DEV_3582&SUBSYS_205B17C0&REV_02

    Display Memory: 64.0 MB

    Current Mode: 1024 x 768 (32 bit) (60Hz)

    Monitor: Digitaal LCD-scherm (1024x768)

    Monitor Max Res:

    Driver Name: ialmrnt5.dll

    Driver Version: 6.14.0010.3691 (English)

    DDI Version: 7

    Driver Attributes: Final Retail

    Driver Date/Size: 10/8/2003 10:12:28, 36927 bytes

    WHQL Logo'd: Yes

    WHQL Date Stamp: n/a

    VDD: n.v.t.

    Mini VDD: ialmnt5.sys

    Mini VDD Date: 10/8/2003 11:11:20, 93979 bytes

    Device Identifier: {D7B78E66-76C2-11CF-1B7A-5100A3C2CB35}

    Vendor ID: 0x8086

    Device ID: 0x3582

    SubSys ID: 0x205B17C0

    Revision ID: 0x0002

    Revision ID: 0x0002

    Video Accel: ModeMPEG2_A ModeMPEG2_B ModeMPEG2_C ModeMPEG2_D

    Deinterlace Caps: {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(IMC4,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProcess_YUV2RGB VideoProcess_StretchX VideoProcess_StretchY DeinterlaceTech_BOBVerticalStretch

    Registry: OK

    DDraw Status: Enabled

    D3D Status: Disabled

    AGP Status: Enabled

    DDraw Test Result: Not run

    D3D7 Test Result: Not run

    D3D8 Test Result: Not run

    D3D9 Test Result: Not run

    Many Thanks for your help.

×
×
  • Create New...