Mr Byte
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Posts posted by Mr Byte
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Unusual yes, but not incredible. Not for a Panther.
yeah but theres the thing, its not unusual in CMBN these kind kills are routine, this shot was about 900 m through trees at a hull down target while under fire (artillery rounds from a 105 landing all around.)
It feels a lot like CMSF to me, all that's changed is the shape of the tanks but they are equally as lethal as a M1 or challenger.
Panther 75
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97% at 500m, 65% at 750m, 35% at 1000m
like I said two first shot kills at nearly 900m through trees at hull down targets while under fire makes a mockery of the above data really.....and yes they where my fireflys and thats not the only time I've seen this
That chaps Ekins, in a Firefly took out three Tigers - bang, bang, bang at 800m. First time hits.they were in the open not hull down with a bunch of trees in between and he wasn't underfire
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The "iron tree" problem has been fixed for v1.01. The problem most often happened when a target and/or the shooter were directly behind a tree that was exactly inline with the optimal Line of Fire, and neither shooter or target moved. The TacAI is now smart enough to offset the aimpoint if this happens so subsequent rounds won't hit the same tree.
Steve
Whens the patch due...I have to try and finish one of my PBEMs before its out, this bug is the only thing keeping me in it right now...its like attack of the swarming Shermans!!
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I LIKE IT!!!!
Bf see to it will you
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I was having trouble getting some squads to advance from a concealed wooded area
When I went back and watched they were "Chatting" and "Horsing about" and one was "Snoozing"!!
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Do you have RommL's Lehr mod installed?
Mord.
nope.....but it doesn't matter it does show up I was having a brain freeze
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When I place the BRZ file in my z folder I get nothing
The Panthers appear the same as before
what am i doing wrong?
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if you listen carefully the German is saying "look I washed for dinner" not "I surrender"
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It doesn't matter how loud you scream at the screen its usually too late
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I've noticed that both allies and axis tanks fire on the move....Is this correct?
I thought the Axis tanks especially only fired stationary
any grogs care to comment
ps I should also say they are pretty accurate too on the move
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Same issue hangs on exit
Operating System
MS Windows 7 Home Premium 32-bit SP1
CPU
Intel Pentium E5300 @ 2.60GHz 40 °C
Wolfdale 45nm Technology
RAM
4.0GB Dual-Channel DDR2 @ 399MHz (5-5-5-18)
Motherboard
MICRO-STAR INTERNATIONAL CO.,LTD MS-7392 (CPU1) 55 °C
Graphics
DELL 1905FP (1280x1024@60Hz)
ATI Radeon HD 5670
Hard Drives
156GB Western Digital WDC WD1600AAJS-00B4A0 ATA Device (SATA) 37 °C
977GB SAMSUNG SAMSUNG HD103SI ATA Device (SATA) 29 °C
156GB FUJITSU MAXTOR STM3160211AS ATA Device (SATA) 37 °C
Optical Drives
HL-DT-ST DVDRAM GH22NS40 ATA Device
Audio
AMD High Definition Audio Device
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mMmmnn....Donuts....
if you listen carefully to the video AAR you can hear on of the soldiers complaining about sugar in his hair after he takes cover from the artillery
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Sometimes. I'm currently reading the history of 2nd Essex Regiment, 56th Independent Infantry Brigade in NW Europe and during several of the assaults/movements forward the infantry moved on foot during the night and begun the initial battling in the morning and the 6pdr guns and supporting tanks coming up later.
Another instance had the battalion battling and after a few hours the Bn OC realised he needed support so support was called for and later on a platoon of tanks showed up.
A 3rd instance forced the anti tank guns to move up later on as the terrain was unfavorable for moving universal carriers after the infantry (a few hundred meters of open terrain with enemy PAKs overwatching)
This is just a small example of true life events where the reinforcements would arrive piecemeal later on in the game.
And many scenarios don't have the space to allow a whole Bn+ supporting units to be on the map from the begining, so its betther they spawn later on when the area has been left empty by your own troops moving to contact.
/Thomas
all fair and true comments
I'm not saying I dont agree with reinforcements or that they are not historically accurate but...
its this kind of thing
2nd platoon at T+5
3rd platoon 2 tanks mortars and air support at T+15
AT elements AT T+25
because invariably it means in the scenario
T+5 (finished your recon heres you a platoon to beef up your assault)
T+15 (hehe you just discovered the deep entrenchments and hidden reserve hard points you need these now to defeat them)
T+25 (here comes the armored counter attack better have these AT units and move them up fast)
I know whenever I get armor or AT reinforcements I scour the map for the armored counter attack that I (now) know is coming
I was doing a recon scenario in CMSF the other day when 20 mins in I suddenly get AT assets?? All I had found was entrenched infantry up until then
Two mins later T55's are rolling toward me...but its ok I got the AT now...
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I have only one (purely from my point of view) thing to say
I think that scenario designers in the past balance thing with reinforcements too much
I know when I'm playing a scenario, lets say I'm trying to dislodge some enemy infantry and then suddenly I get some AT reinforcements I just know the enemy have just got or about to get tank support..its a bit of a realism buster for me, I would much rather have them at the start and have to position them just in case not knowing that the enemy will or wont get armor support rather than it be given away by the reinforcement schedule.
Also I wonder at the reinforcements sometimes does every operation have its forces committed in such a piecemeal manner?
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Uhm... he is asking for users to be able to CALL for reinforcements, at the cost of VPs.
It's an interesting idea but I'm not sold on it. A bit too artificial a game device.
yeah exactly!
I dont know if this is a bit devisive I see it as a commander getting on the radio to HQ and asking for reinforcements, and as I said the actual arrival would be delayed.
anyway its not going to happen but maybe sometime in the futre this could be added just another option for scenario designers.
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I was thinking that it would be good if in a scenario you could designate forces as reserves they would be off board and you could choose to activate them they would then enter as reinforcements after a random/designated delay but where these would differ from the normal reinforcemnets in a scenario is that activatoing them cost victory points
this would probably only be useful in H2H play
anyway just an idea
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Can the campaign released with CMBN be played two player?
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Sorry for posting here but....
Just popped by to see if there was any progress with Histwar Le Grognards but it seemed to have been pulled!?!
what happened does anyone know?
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WOW who stood on your tractor? :eek:O screw u guys!!!!This isn't a good game.
It isn't Combat Mission, it isn't Steel Panthers, It is'nt OFP, IT ISN'T ANything!!!!!!It isn't anything good or important!
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Wow I didn't realise they could see through houses or distinguish between innocent and insurgent....makes you wonder why the war in iraq and afgahinstan is still goingposted 07 October, 2007 04:28
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quote:
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Originally posted by Mr Byte:
For a no 'time limit' to work in the current game enviroment, spotting has to be altered.
mostly when I start a scenario there is a bunch of ? appear as soon as I get LOS to the objective and this can be from waaaaaay off .
for a 'no limit' time scenario only positive sightings should be shown thus forcing a player to approach and investigate ....carfully, rather than blast from distance those pesky ?'s
I realise that not all the ?'s are actual units but I really not need a ? to make me wary that there is something there, I know there is thats why i'm playing the game!! at some of the ranges of the ?'s appearing I couldn't possibly have any kind of positive sighting.
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Welcome to modern warfare, right? Nearly every soldier (US at least) has optics available to them, as does every vehicle.
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For a no 'time limit' to work in the current game enviroment, spotting has to be altered.
mostly when I start a scenario there is a bunch of ? appear as soon as I get LOS to the objective and this can be from waaaaaay off :eek: .
for a 'no limit' time scenario only positive sightings should be shown thus forcing a player to approach and investigate ....carfully, rather than blast from distance those pesky ?'s
I realise that not all the ?'s are actual units but I really not need a ? to make me wary that there is something there, I know there is thats why i'm playing the game!! at some of the ranges of the ?'s appearing I couldn't possibly have any kind of positive sighting.
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I still find vehicles not reacting to being hit by RPGs, they don't pop smoke or move just sit there while they are hit again and again until the're destroyed.
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Sorry i'm with Bulldog here,
If the feature is in the game it should have been tested and passed. If you can blow a hole in a wall and pass through it that should have been tested. If it was what changed to break it? why wasn't it tested after code had been changed?
I mean we are only talking about one thing here there was a lot of stuff not right with the release version surely some of it was known? and if it was then the game really shouldn't have been released if it wasn't...WHY!!
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Ok I have sorted this
[long story cut short]
I lost my HD about 2 months ago and when I got a new one installed it was designated 'I' not C something to do with plug and play and my already working card reader.
However I needed a C drive to run some utilities I use for a PBEM game (their registration security looks for a file on the C drive and its hardcoded) So I renamed my external drive to C problem solved
Now I have installed CMSF on my I drive but for some reason if it cannot see my external C drive it won't start up
What had happened is that some how my external drive had been renamed to J once i realised this and re-renamed it back to C CMSF worked fine
thanks for your response though
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I have been playing CMSF since release day with no problem what so ever right up to last night.
Went to boot it up tonight and I get Shock force exe has encountered a problem and has to close
error message
I have uninstalled and reinstalled with no luck
err HELP!!!
To my knowledge nothing has changed on my system
TIA
A One Shot "Two-For" ... Through and Through ...
in Combat Mission Battle for Normandy
Posted
why cant my panthers do that?