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Mr Byte

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Posts posted by Mr Byte

  1. Unusual yes, but not incredible. Not for a Panther.

    http://www.battlefront.com/community/showthread.php?t=29808

    yeah but theres the thing, its not unusual in CMBN these kind kills are routine, this shot was about 900 m through trees at a hull down target while under fire (artillery rounds from a 105 landing all around.)

    It feels a lot like CMSF to me, all that's changed is the shape of the tanks but they are equally as lethal as a M1 or challenger.

    Panther 75

    ----------

    97% at 500m, 65% at 750m, 35% at 1000m

    like I said two first shot kills at nearly 900m through trees at hull down targets while under fire makes a mockery of the above data really.....and yes they where my fireflys :( and thats not the only time I've seen this

    That chaps Ekins, in a Firefly took out three Tigers - bang, bang, bang at 800m. First time hits.

    http://www.youtube.com/watch?v=Rj97_pTIT1E

    they were in the open not hull down with a bunch of trees in between and he wasn't underfire

  2. The "iron tree" problem has been fixed for v1.01. The problem most often happened when a target and/or the shooter were directly behind a tree that was exactly inline with the optimal Line of Fire, and neither shooter or target moved. The TacAI is now smart enough to offset the aimpoint if this happens so subsequent rounds won't hit the same tree.

    Steve

    Whens the patch due...I have to try and finish one of my PBEMs before its out, this bug is the only thing keeping me in it right now...its like attack of the swarming Shermans!! :)

  3. Same issue hangs on exit

    Operating System

    MS Windows 7 Home Premium 32-bit SP1

    CPU

    Intel Pentium E5300 @ 2.60GHz 40 °C

    Wolfdale 45nm Technology

    RAM

    4.0GB Dual-Channel DDR2 @ 399MHz (5-5-5-18)

    Motherboard

    MICRO-STAR INTERNATIONAL CO.,LTD MS-7392 (CPU1) 55 °C

    Graphics

    DELL 1905FP (1280x1024@60Hz)

    ATI Radeon HD 5670

    Hard Drives

    156GB Western Digital WDC WD1600AAJS-00B4A0 ATA Device (SATA) 37 °C

    977GB SAMSUNG SAMSUNG HD103SI ATA Device (SATA) 29 °C

    156GB FUJITSU MAXTOR STM3160211AS ATA Device (SATA) 37 °C

    Optical Drives

    HL-DT-ST DVDRAM GH22NS40 ATA Device

    Audio

    AMD High Definition Audio Device

  4. Sometimes. I'm currently reading the history of 2nd Essex Regiment, 56th Independent Infantry Brigade in NW Europe and during several of the assaults/movements forward the infantry moved on foot during the night and begun the initial battling in the morning and the 6pdr guns and supporting tanks coming up later.

    Another instance had the battalion battling and after a few hours the Bn OC realised he needed support so support was called for and later on a platoon of tanks showed up.

    A 3rd instance forced the anti tank guns to move up later on as the terrain was unfavorable for moving universal carriers after the infantry (a few hundred meters of open terrain with enemy PAKs overwatching)

    This is just a small example of true life events where the reinforcements would arrive piecemeal later on in the game.

    And many scenarios don't have the space to allow a whole Bn+ supporting units to be on the map from the begining, so its betther they spawn later on when the area has been left empty by your own troops moving to contact.

    /Thomas

    all fair and true comments

    I'm not saying I dont agree with reinforcements or that they are not historically accurate but...

    its this kind of thing

    2nd platoon at T+5

    3rd platoon 2 tanks mortars and air support at T+15

    AT elements AT T+25

    because invariably it means in the scenario

    T+5 (finished your recon heres you a platoon to beef up your assault)

    T+15 (hehe you just discovered the deep entrenchments and hidden reserve hard points you need these now to defeat them)

    T+25 (here comes the armored counter attack better have these AT units and move them up fast)

    I know whenever I get armor or AT reinforcements I scour the map for the armored counter attack that I (now) know is coming

    I was doing a recon scenario in CMSF the other day when 20 mins in I suddenly get AT assets?? All I had found was entrenched infantry up until then

    Two mins later T55's are rolling toward me...but its ok I got the AT now...

  5. I have only one (purely from my point of view) thing to say

    I think that scenario designers in the past balance thing with reinforcements too much

    I know when I'm playing a scenario, lets say I'm trying to dislodge some enemy infantry and then suddenly I get some AT reinforcements I just know the enemy have just got or about to get tank support..its a bit of a realism buster for me, I would much rather have them at the start and have to position them just in case not knowing that the enemy will or wont get armor support rather than it be given away by the reinforcement schedule.

    Also I wonder at the reinforcements sometimes does every operation have its forces committed in such a piecemeal manner?

  6. Uhm... he is asking for users to be able to CALL for reinforcements, at the cost of VPs.

    It's an interesting idea but I'm not sold on it. A bit too artificial a game device.

    yeah exactly!

    I dont know if this is a bit devisive I see it as a commander getting on the radio to HQ and asking for reinforcements, and as I said the actual arrival would be delayed.

    anyway its not going to happen but maybe sometime in the futre this could be added just another option for scenario designers.

  7. I was thinking that it would be good if in a scenario you could designate forces as reserves they would be off board and you could choose to activate them they would then enter as reinforcements after a random/designated delay but where these would differ from the normal reinforcemnets in a scenario is that activatoing them cost victory points

    this would probably only be useful in H2H play

    anyway just an idea

    :)

  8. posted 07 October, 2007 04:28

    --------------------------------------------------------------------------------

    quote:

    --------------------------------------------------------------------------------

    Originally posted by Mr Byte:

    For a no 'time limit' to work in the current game enviroment, spotting has to be altered.

    mostly when I start a scenario there is a bunch of ? appear as soon as I get LOS to the objective and this can be from waaaaaay off .

    for a 'no limit' time scenario only positive sightings should be shown thus forcing a player to approach and investigate ....carfully, rather than blast from distance those pesky ?'s

    I realise that not all the ?'s are actual units but I really not need a ? to make me wary that there is something there, I know there is thats why i'm playing the game!! at some of the ranges of the ?'s appearing I couldn't possibly have any kind of positive sighting.

    --------------------------------------------------------------------------------

    Welcome to modern warfare, right? Nearly every soldier (US at least) has optics available to them, as does every vehicle.

    Wow I didn't realise they could see through houses or distinguish between innocent and insurgent....makes you wonder why the war in iraq and afgahinstan is still going tongue.gif
  9. For a no 'time limit' to work in the current game enviroment, spotting has to be altered.

    mostly when I start a scenario there is a bunch of ? appear as soon as I get LOS to the objective and this can be from waaaaaay off :eek: .

    for a 'no limit' time scenario only positive sightings should be shown thus forcing a player to approach and investigate ....carfully, rather than blast from distance those pesky ?'s

    I realise that not all the ?'s are actual units but I really not need a ? to make me wary that there is something there, I know there is thats why i'm playing the game!! at some of the ranges of the ?'s appearing I couldn't possibly have any kind of positive sighting.

  10. Sorry i'm with Bulldog here,

    If the feature is in the game it should have been tested and passed. If you can blow a hole in a wall and pass through it that should have been tested. If it was what changed to break it? why wasn't it tested after code had been changed?

    I mean we are only talking about one thing here there was a lot of stuff not right with the release version surely some of it was known? and if it was then the game really shouldn't have been released if it wasn't...WHY!!

  11. Ok I have sorted this

    [long story cut short]

    I lost my HD about 2 months ago and when I got a new one installed it was designated 'I' not C something to do with plug and play and my already working card reader.

    However I needed a C drive to run some utilities I use for a PBEM game (their registration security looks for a file on the C drive and its hardcoded) So I renamed my external drive to C problem solved

    Now I have installed CMSF on my I drive but for some reason if it cannot see my external C drive it won't start up

    What had happened is that some how my external drive had been renamed to J once i realised this and re-renamed it back to C CMSF worked fine

    thanks for your response though

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