JayThomas
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Posts posted by JayThomas
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Instead of limiting air/armour units by fixing the forcepools, why not use the oil/mine resources to play a role.
For instance, each oil/mine source provides for x number of air/armour units. If you build more than can be supported, then the supply status of all units are effected and readiness drops across all air/armour units. So if someone wants to build 20 air units but thier available oil can't support that many they'll have a large fleet of low readiness units. Capturing oil fields would allow an increase in unit availability.
I think that the supply/readiness game concept is very good and should be used to maximum effect.
Any thoughts?
At the risk of blaspheming
in Strategic Command 1
Posted
Sarge,
After playing SC PBEM for awhile, my interest was rekindled for A3R. I had owned the game some years ago but never actually played against anyone.
Anyway, I stumbled onto a website that sponsers PBEM A3R and supplies a free program that acts as the map and counters. Check it out at Warplanner.
Unfortunately the program is not network/internet based.