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Mumpfelfrumf

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Posts posted by Mumpfelfrumf

  1. Originally posted by v42below:

    </font><blockquote>quote:</font><hr />Originally posted by rune:

    I say, make him bring me the head of muffledelfrumproast on a pike, if he succeeds, then let him be a Knight, if he fails, then back to serfdom.

    Rune

    No way am I wasting money on airfares to Germany and the US simply to brutally murder someone who has barely reached drinking age. Furthemore, with the post 9/11 security measures in place it will be incredibly difficult to smuggle a head, no matter how tiny and insignificant, through customs.

    </font>

  2. Originally posted by rune:

    Better yet, challenge Meeks . This I got to see...

    Are you aware that you actually signed his death sentence?!

    I´d love to show Meeks :mad: how inferior his mental capabilities are, when confronted with someone...like me!

    Mumpfelfrumf officially challenges Meeks :mad: !

    I therefore request a scenario, in case he is willing to get slain.

  3. You've gotta get rid of that sig. It's, well, bad. Yep, bad. Maybe even worse.[/QB]

    I doubt the full meaning of my signature is within the limitedness of your simple mind.

    I could try to explain it,... but it would be like trying to pile up balls...

    It´s just wasted time.

    And the frequent grunting noises I hear, coming from your direction, sounds to human beings like a "challenge"...

  4. I am trying to create a static operation with 3 battles. Since I have already finished the map and force selection for both sides, I wanted to place them on the map.

    My idea was to give both players reinforcements in every battle.

    I have designated some units in the force selection screen as reinforcement #1/#2.

    They shall reach the map in battle 2 and 3.

    But where is the marker for them on the map?

    (like in scenarios)

    And where can I choose how many VL´s I want to place on the map? It´s not in the parameter screen.

    Please, can you help me?

  5. Bimmer, i´ve played your scenario "The center collapses".

    Spoilers

    The beginning was very good. The tension rised when I awaited the enemy from all sides and hoped

    that my defense is well positioned.

    The first platoon of T34/85´s was quickly destroyed and the enemy inf. was hold up a few turns... until the JS-2 tanks arrived. I have lost allready a Tiger to the T-34/85 and the second was destroyed when the second platoon of enemy T34 arrived... (but he killed 2 of them)

    The enemy inf. broke through my lines, which were weakened by 122mm fire. One shot of a 75mm ATG missed and two other bounced off a JS-2... ATG destroyed...

    My AT inf. was shot down after some unlucky tries to do their work. A few turns later I surrendered desperately... :(

    The map design is nice and you can place some ambushes for enemy tanks.(if you know where they will arrive...) I think I lost because my AT equipment and tanks were useless, because I awaited the enemy tanks from the wrong direction.

    But the most important thing is: It made fun! (allthough i´ve lost)

  6. The penetration info of the Tungsten shells is not listed at every enemy tank. Only at them which really have them. So there are two tanks.

    Tank 1 has Tungsten shells = Penetration info from normal AP and T shell.

    Tank 2 has only normal AP and HE shells = Only AP HE Penetration info. Now i know this tank has no T shells = less dangerous.

  7. If I look at the penetration info from an enemy tank Ican see which ammunition types he has.

    Example:

    If an enemy tank has Hardcore (Hartkern in german... I dont know what it means in english sorry) ammunition I can see it, because theres the penetration info for this type listed. If the enemy tank has got only AP and HE shells theres only the info for AP and HE listed.

    So I can see which ammunition the tank has and estimate how lethal it would be to give him a target...

    I hope you understood it, because i´m not really good in english...

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