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Beta1

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Posts posted by Beta1

  1. Originally posted by Bravido:

    Hi, first apologies for my bad english.

    About Sherman destroy the tiger;Beren you dont tell that this same game another sherman take 2 penetrations by one STGIII at 150 metres... it dont death and kill stg, another "hit" of luck at same game; you are the most lucky gamer i know (too much for me) all this cases can happend at CM of course... i am looking for another cases "with great Luck". When at a game happend a lucky hit, it is rare, when two times very, very rare, when 3 times, for me something is wrong. I dont see nobody tell you "cheater" at public but for me "you are the MOST lucky gamer i see ever and it is normally people talk about it. Salutes everybody.

    you think thats lucky - One of guy, who I played a few times (and usually trounce) had a tiger that took multiple penetrations from T34/85s at close range (I think 4 in one turn) before calmly popping three of my tanks. Equally I've had tanks immobilsed by small calibre artillery, flame throwers that torch themselves and captured prisoners unsurrender. Its war, weird **** happens.
  2. One of the best ways of dealing with a big cat is to not deal with it. Stay the hell out of its way, never give it a tank to shoot at. It has to kill a lot of infantry to make it worth its points. Making it wave it turret back and forth by exposing/hiding targets at opposite ends of the map can work wonders too. But if you avoid giving it high value targets often a human player will move it to find them and the more it moves the more the chance of a bog or a possible ambush.

    Just dont play people who insist on unrestricted games on big flat dry maps...

  3. I think rockets are one of those weapons that get better value the larger the battle - The area they come in on is often so large that unless they are firing on big formations they often dont make their cost back, especially compared with equivlent calliber tubes. On defense with TRPs they are more usefull though as with some luck you can have multiple possible TRPs to fire on increasing your chances of a good stonk. OTOH the same price of big calliber stuff can do a lot of damage when paired to TRPs. Some of the big russian calibres can be purchased really cheaply at low experience and paired with TRPs can cause total carnage if you get your stonk in on time.

  4. quick google search reveals

    Other Australian produced circus equipment was the CS Matilda armed with an 3inch (75mm) Howitzer, the Matilda Hedgehog another bunker buster with a piece of weaponry from naval anti-submarine stores.

    A spigot mechanism multi-launching 63kg-mortar bombs, in a propelling rack attached to the rear of the tank with a range of about three hundred yards

    http://worldatwar.net/article/australiantank/tankpacific.html

    so its basically a short range heavy mortar. I guess you wouldnt want to be too close if they fired all those off at once!

  5. Originally posted by Peter Cairns:

    What makes people think the RAF had air superiority over the channel in 1940. Over the south east of england yes, but the closer you got to france the worse it got.

    Also short of scaping the white cliffs of Dover almost anything of any size would need to be within artillery range of the french coast.

    As to the type of terrain in Cornwall, the tanks we are talking about are Pz11, and PZ111,s, not King Tigers, and again look up the figures for Dunkirk, sure we got nearly 400,000 out but we lost virtually every anti-tank gun we had.

    The Germans if they got a foothold would have been facing an army that was seriously looking at using molotovs as it's primary anti-tank weapon.

    The if in if they got ashore is the big issue, but by late 1940 the British army was a shell in no fit state to take on the Wermacht in a straight fight.

    Alos like Normandy, would the British have committed everything or held back seeing it as a faint for a larger attack in to Kent, giving Hitler the space he needed to build up.

    Oh and in the debate on the Royal Navy no one has mentioned that concentrating that many ships in that area, would have been a U-boat's paradise.

    Peter.

    Your right about the U-boats but again RAF patrols would make their life harder. you have to remember that the further West you go in england the further you get from france - the channel generally widens as you move west. The RAF may not have had supremacy over the channel in the east but in the west the range would have made life much harder for the germans. I dont think you would need much RAF prescence to make a real mess of things. I think its probably safe to say that anywhere in cornwall is way out of range of any artillery based on the continent so unless your going to fly a lot of unescorted bombers over the channel or put some serious naval firepower in the area your not going to have much backup for your landing force.

    Also if youve been to some of these small cornish ports you really wouldnt want to try attacking them. Outside the big towns most of the fishing ports are really very small harbours with very poor access back into the town (although admittedly I've been to more N cornwall than S cornwall). But you would have difficulty getting a kubelwagen ashore and off the beach/dock let alone a panzer! Theres also a suprising amount of coastline with very large cliffs!

    Although molotovs may be all we had its about as good terrain as you could wish for given that is what you have!

    Given the inevitably heavy defenses at plymouth I would have though trying to land anywhere east of st austell would be suicide. Falmouth would probably be well defended too which leaves you looking west of the lizard. You could maybe manage on the bay between penzance and porthlever...

  6. you do occasionally get KOs abandons withe the 105-150 stuff but try dropping 200+ stuff on them and see what happens!

    I remember one game where I used a low experience FO (I think a russian 305mm?) to whack a group of tanks that had attacked my line rather too close to a TRP. one turns fire KOed/abandoned a pair of tigers, forced the others to retreat and totally shredded their supporting infantry. I love TRP/big arty defenses smile.gif And of course you can always use the same TRPs to boresite some AT guns.

  7. yeah press q to add a minutes delay to the fire plan. Its a nice option as it allows you to use large calibre artillery without the 3 day delay on the fire!

    Its especially usefull if you have big calibre, low experience spotters. Just make sure you drop it somewhere that is going to be usefull. I find conscript level 170mm FOs particularly good - they are cheap have a massive blast and have about 3 turns of ammo. No point using something that will fire for 10min - your going to kill everything thats there more quickly then just waste the rest as you cant stop it. Of course you can only do this a couple of times to human opposition or they start to get smart and out their troops somewhere less obvious until after the fire mission has gone through!

  8. I had a 75mm PAK in a trench a couple of meters behind a stone wall near the top of a hill (the trench was just behind the crest but the gun had LOS over the top of the wall was on the top)

    And on a random map, never seen such a great site. The gun killed its first target and survived about 10 turns of return fire form several tanks. My opponent must have been area targeting as he was still firing at the guns position but the rounds all either whized over the crest or impacted into the wall area. It certainly tied up the advanc for a good few minutes, and thats more than I was hoping for!

  9. It does seem rather petty.

    I'm all for fielding AFVs in large numbers of one type rather than a tiger here and a panther there but this is daft. I think the largest number of any AFv I have fielded in a 2000 pointer was probably 10 panzer IVs (or whatever 2-3 platoons is) and they had at least 4 platoons of infantry backing them up.

    Either way its a good reason to avoid "unrestricted" force types!

    Like the earlier poster said I would love to see that coming towards me if i knew it was coming. I think theres plenty of things that I could take to ruin a stugs day, esp if I know theres only 1 infantry platoon out there!

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