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Norse

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Posts posted by Norse

  1. Originally posted by Retributar:

    Certain countries like Germany should NOT be able to produce any naval vessels other than 'Submarines'...until they have gained complete control over the continent and their airspace.

    A big part of this game is to explore "what-if's". That certain what-if's wouldn't have worked historically is IMHO not a good reason to say "you're not allowed to even try".
  2. Originally posted by Blashy:

    I think the idea that you can "try" and move all troops to UK simulates that 10% gain.

    Nah.

    The minor nations troops aren't strong enough to stand up to Germany. Their mission, to defend their capital, to keep the MPP's away from Germany for as long as possible, gives MPP to Britain in the meantime.

    To move the troops away from defence of the capital on expeditions will clearly make the capital fall sooner, thus reducing the MPP Britain gets, not simulating it.

  3. Free troops for all nations is a good idea, but not perfect imo. Because, troops that were used in the defence of the homeland, if they managed to get to Britain when their homeland were conquered, were not all that the conquered nations carried over to boost the British war machine with.

    I am saying, when a nation was conquered, their government went to London in exile, and brought with them military resources that they injected into the British war machine. These resources may or may not have been used in the defence of the homeland, yet still became sizeable parts of the British war machine.

    Example :

    The norwegian government in exile in London, brought with them the huge norwegian merchant fleet. The norwegian merchant fleet has peaked as the worlds largest merchant fleet during the 20th century, though I can't remember if it was the biggest during ww2 - which would be easy to find out, it was definately among the top 3 iduring ww2.

    The norwegian government in exile came to London, and injected this into the British war machine and became a big part of the convoys to transport things for the British war machine. Definately a MPP boost beyond mere Free Troops.

    Look at any government in exile, and you'll find similiar examples of how they boosted the British war machine with MPP's (military resources), that they brought over and still had control over.

    Fact : When Germany conquered a nation and sent their government to London, then Britain got MPP injections as a consequence of Germany conquering a nation.

    There are so many other examples.

    So I think Free Troops for all nations is a good idea, but it doesn't represent all the MPP that the government in exile injected into the British war machine.

    When Germany conquers a nation, I think about 10% of the MPP sack should go to Britain, and 90% to Germany. The figures can be discussed, but something should go to Britain, that would be realistic and true to the real war.

  4. You're right, that's what he did, my bad.

    I don't think it's a gamebreaker not to include Lappland, but by doing so doesn't make the game complete. Including the artic circle, includes strategical alternatives to all of the major nations, which they also considered / tried to put to life.

    What IMO would do it, would be to include two more rows of hexes to the north. The northernmost finnish hex to link with Norway, and the other one to link from Finland <-> Sweden <-> Norway. That way you force the same kind of restriction to troop movement as you have in North-Africa, yet opens up the strategic possibillities that excisted. If Hubert have plans to make Africa bigger, then I've missed it, I haven't read alot on these pages lately, so I'm just talking out of experiences with SC.

  5. Originally posted by Lars:

    Realistically, we'd only be talking a Corps on either side here anyway so I'm not sure its really worth it.

    When the Soviets crossed the border on November 30th 1939, they came with one million troops, against which the Finns mobilized about 200.000 troops.

    Lars is pointing out that 1 million troops = 1 corps. Realistically, that is.

    [ May 16, 2004, 06:38 AM: Message edited by: Norse ]

  6. Hey Feldtrompeter smile.gif

    Originally posted by Feldtrompeter:

    Hi

    My question: Why do you want to take Warschaw on turn 1 in the first place? You have 4 turns to do the job and even 5 if you are lasy. Most of the time you get Poland on turn 2 so why being excited about having them on turn 1?

    You can ruin your game when trying to take Warschaw on turn 1 and you gain little if nothing if you succeed, IMHO.

    Yes, I agree, taking Warzaw at all cost without knowing why, can be a bad thing.

    Example, I would rush in with the corps from Konigsberg to take Warzaw, only to find that the Poles send a corp to capture Kongisberg from me :mad: lol :D;) Well, that's not good ;)

    So why capture Warzaw? Here's my take on it:

    As we all know, to defeat Poland, you must accomplish two things : smash enough of their units AND capture Warzaw.

    If you *don't* capture Warzaw on turn 1, the Poles will most likely scramble their remaining forces to setup a defensive ring around Warzaw. I do that when I'm the allies. I send everything I have to do that, the airfleet too. Doesn't matter if the remaining forces have strenght values of 1 or 10. There are two points to this:

    1. The Polish forces get a higher supply rate = higher readiness = punish the germans more

    2. Becomes speedbumps that buys time, they force the germans to attack them, instead of getting to Warzaw with all their units directly, giving the French and the British some more time to prepare

    Example (I just grabbed this against the AI to illustrate) 1.jpg

    Also notice how I in this example move the one polish corps that is stuck in the south there, that way, it cuts those foreward german units out of supply :) It won't stop the germans, but it'll hopefully cost them another strenght point that they haveto spend MPP's on to get back up. smile.gif

    I have taken some screenshots, to show how defeating Poland on turn 1 can be done (remember that u need lucky dice rolls on every roll to pull this off)

    First: Send the fighter plane first, to draw the Polish fighter plane out into combat, otherwise you'll just get "suprise contact with enemy" combat when you move towards Warzaw.

    11.jpg

  7. Well, I've been gone for a long time smile.gif This last year or so, I've just kept half an eye on Battlefront.com to see if there are any news with SC and SC2, sometimes making a comment or so to you fruitcakes smile.gif Anyway, now that SC2 is about to come out, it's time to reveal how to beat Poland on turn 1 (I'm still just in lurking modus btw:) )

    If this has been said before then my appologies, as I said, I haven't been active here for a long time.

    Alright, here we go:

    If you are LUCKY, then you can destroy a unit with three units. To defeat Poland, you must destroy 4 units AND take Warzaw, That's 12 dicerolls you haveto be lucky with, fail one, and Poland doesn't surrender. So that gives you about 1% chance to defeat Poland on your first move. ;)

    I first state which polish units you need to destroy : and then which german units you use to destroy that polish unit with

    Pomorze army: 4th army, luftflotte II, II corps

    Lodz army: 8th army, XVI Panzer, Luftflotte IV

    Krakow corps: 14th army, 10th army, VIII Corps

    Warzaw corps: XIX Panzer, 3rd army, luftflotte I, then invade warzaw with VII corps from Konigsberg.

    That's it! If you get lucky rolls and accomplish this then Poland surrenders after you click done, hihaw :cool:

  8. One argument to reduce the number of ports in France, is to prevent the Germans from invading Britain during the early stages of the war.

    One strategy the British player can use to stop the Germans from invading, is to bombard the ports with air/naval power, so the Germans can't launch invasions from these.

    Perhaps things have changed in SC2, but if you add too many ports, you're handing the Germans an opertunity to launch a silly ammount of units at Britain at once. Britain might not be able to stop that.

    Also remember that for this scale of the game, a unit that is destroyed isn't neccesarily killed to it's last man. An evacuation of the British troops in the Benelux and northern France, might show up in this game as those units were smashed, while in reality they abandoned all their heavy equipment and just tried to get back to England, where they could regroup/reorganize/refit. For this game, doing that, might be the equalient of having to spend MPP's on rebuilding the unit with all it's heavy equipment etc. This can be argued both ways though.

  9. Originally posted by SeaMonkey:

    Come on Japinard this is the Nazi regime we're speculating on, run by the supreme racist, Adolf Hitler. Remember what he said in "Mein Kampf" about the Slavs of the East. His rise to power was based on the theology of superior beings, it is unthinkable of his ideology to liberate a "degenerate" ethnic population represented by the Eastern European peoples. They were little more than slaves for the "supreme race" to use in their rise to world domination. This "what if" is what if the Nazis weren't Nazis and hence no WW2.

    What continues to fasinate me, is how some people just *know* everything the germans were up to. Of course, without having read a single book on the issue, otherwise they wouldn't make statements like this.

    Yes that is right, the german plans for the east is available, not that you would know about it though. :rolleyes:

  10. Originally posted by Grotius:

    Thanks for all the helpful replies. Thanks also for the comments about Malta; they reassure me that I'm not crazy. BTW, Norse, in my first game, I did "solve" the Med problem with Sea Lion. But even against the AI, Sea Lion was not easy, and it would be very difficult against a human. The Royal Navy is daunting.

    Indeed smile.gif

    Try to get a huge Luftwaffe, then you can try to bring your airfleets down on the Royal Navy, and clear the seas for you this way. Cheers!

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