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SAMURAI

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Posts posted by SAMURAI

  1. Hi,

    I like the new infantry model in CMBB. It seems so realistic. And it works very well when I play a game vs AI. But It takes more turns in a battle. So at PBEM, it makes me a little annoying.

    I'm interested in BlackVoid's idea.

    BlackVoid,

    quote:

    --------------------------------------------------------------------------------

    Easy - like it was in CMBO

    Realistic - like it is now

    --------------------------------------------------------------------------------

    Impossible because there is only one set of code - the CMBB code. There is no way to switch to something that no longer exists. With the new engine we can plan on having two or more options for certain features from the get go. That is the only way it can be done.

    I also agree with Steve said.

    So I modify the idea a little.

    Two playablity settings:

    Realistic - like it is now

    Playable - modify the infantry quality

    In the playable setting, the regular infantry's parameters about its quality of toughness and fearness and so would be changed as like Veteran's.

    BTS need not change the codes but parameters.

    And it makes the game speedy and playable.

    How about this idea ?

    Thanks.

  2. Thank you, PAK.

    Therefore, if an operation is an 'assault' and the 'expected progress' is 70%, then the attacking side must capture about 70% of the entire length of the map.

    Further question.

    You mean the attacker must sweep out the defender from the area(70% of the map).(Right?)

    How about the balance against casualty point ?

    If an attacker takes heavy casualty and captures 70% of the map, will he get a major(or total) victory ?

    Regards,

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