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1Sascha

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Posts posted by 1Sascha

  1. I can confirm that.

    Version: CDV (german)

    I tried playing TCP/IP with a buddy last night, and the game would always crash on us (either on his or on my system). It *seemed* that the crashs would occur once the fighting started, so sometimes it would crash in the first round (on small, flat maps) or in a later round if our troops took a while to sight each other. Trying to use the auto-save to resume would also result in a crash. We both tried hosting, and the results were the same. We then went to play a TCP/IP in CM:BB (V. 1.03 CDV, german) which worked flawlessly.

    Error message that came up read something like: "Connection lost, the game will exit. You can resume your game later with the auto-save file"

    When we tried to use the auto-resume feature, there would be no message however, the game would just crash back to the desktop.

    We both use WinXP Pro and are on DSL (same ISP) btw.

    Needless to say, we were both pretty dissapointed after having bitten the bullet buying the sanitized german version (I know, silly us smile.gif ) and then not being able to slug it out on the web.... :(

    Sascha

  2. LOL! Sorry to burst your bubble Michael, but "schweinhundt" was never a german word. The only time I'm hearing it, is in american video games or english/american movies... smile.gif

    The correct term is "Schweinehund" and it's still being used to this day. Of course language develops over time, but there's not that big a difference between today's german language and that of WW2 (now WW1 and pre-WW1 are different matters).

    There's *plenty* of audio material from WW2 and the pre-war-era available and from what I've heard so far, they didn't use too many words or expressions that a German in the year 2002 wouldn't understand ("trend words" used by young people being an exception to this rule, but I guess this is the case with every new generation).

    There is a notable difference however, especially when it comes to German sound documents from the Third Reich: People tended to emulate the way NSDAP officials were speaking, using a weird, grave and precise way of pronouncing every single word. Other than that however, I don't see a lot of differences in spoken german language of 2002 and 1941.

    Guess now it shows that I didn't serve my time in the Bundeswehr (did civil service for the Red Cross instead). Had I been in military service, I surely would've known the meaning of "Stopfen" in the military context.

    Sascha

  3. Being German myself, I mostly like CMBB's german sound files. BUT: What the hell is "Stopfen!" supposed to mean? I hear it frequently and in different variations (from infantry units) and it just sounds plain wrong and silly IMO :D .

    For the non-German speakers: The noun "Stopfen" translates as "plug" (barrel plug, butt-plug ;) , etc.) while the verb "stopfen" means to stuff ("sich vollstopfen"=to stuff oneself with food, "eine Pfeife stopfen"=to stuff a pipe with tobacco, etc.)

    Now either my knowledge of my own language's military-speak is too narrow, or someone made a funny translation error... smile.gif

    Sascha

  4. Those things were designed to blow up entire houses in one shot:

    225.jpg

    The soldier's finger indicates the "line" between propellant and explosive warhead.

    205.jpg

    Just how wide is 380mm? :D

    Caliber: 380mm

    Weight (entire shell): 345 kgs

    Warhead "payload" (TNT): 125 kgs

    I guess the effect on soft targets in an open environment in the game is pretty realistic, especially if you fire into a huge crowd of infantry.

    Sturmtigers were an absolute rarity for sure, but they did see combat in WW2, so I think it was a good idea to include them in the game.

    More info (in german) on: www.tigerpanzer.de

    Sascha

  5. And I found yet another great canned scenario...

    Err..*scratches head*

    ++++POSSIBLE SPOILER AHEAD!!+++++++++++

    ...well damn, I forgot the name, but it was the one where Soviet tanks attack a tractor factory and Germans defend with just a handful of infantry, a 37mm PaK and an AT rifle (lol!). After 7 turns or so, Pz38(t)s, PzIIs and PzIIIs appear on the scene...a very good one as well.

    Sascha

    [ September 21, 2002, 02:12 PM: Message edited by: 1Sascha ]

  6. I only have an aging P III 900, but I have 512 megs of RAM in it. Calculations are ok on large maps (haven't tried "huge" yet), so my advice to you would be to plug another stick of RAM or two (personally I consider 512 Megs the minumum for a gaming machine) into that PC of yours before buying a new CPU: It's easier and cheaper and will most likely boost performance tremendously.

    I can also recommend a little helper application called "SystemMechanics", a very handy tool to optimize most systems.

    Sascha

  7. Can't tell you for sure, but I tried placing some AT guns inside buildings during setup of a defense mission and it wouldn't work. However: it was a quick battle and the houses were just "light" buildings, so I haven't tried all possibilities yet.

    Yup, that's the 12,8 PAK gun, nice toy to make your neighbors jealous, but it has some serious weaknesses IMO:

    1. Slow movement of the barrel. Takes forever to swing this baby around. Took me a full turn to swing around about 35°...whew!

    2. Slow reload time...and I mean very....very...slow. You better pray that that first shot hits and kills your target.

    3. No crew protection. There's no blast shield and it definetly shows: I had 4 12.8 cm guns and they were all taken out with one HE shot by Green Shermans.

    Oh yeah: And even this monster cannon won't kill the large soviet tanks on every hit. Took me 3 penetrations from 400 meters to fry an IS-3.

    BTW: I just played a canned scenario called: "Friedhofshügel" (Boot-Hill: Medium sized map, German attack, early war setup) and it's awsome! Definetly my favourite so far!

    Sascha

  8. Bzzzzz! Falco wasn't German, he was from Austria.

    Nice troll BTW, but I think what you really wanted to say is this:

    1. Because I don't have it yet!!

    2. Because I don't have it yet!!

    3. Because I don't have it yet!!

    4. Because I don't have it yet!!

    5. Because I don't have it yet!!

    6. Because I don't have it yet!!

    7. Because I don't have it yet!!

    8. Because I don't have it yet!!

    9. Because I don't have it yet!!

    10. Because I don't have it yet!!

    ;)

    Sascha

  9. Just played my first quick battle and I gotta say I love CM BB. It might not be obvious but there's been a lot of changes since CMBO I think.

    MGs: They're killers! I had a small forrest defended by a single 1945 SS squad and an MG 42. Literally hundres of Russians tried to storm this forrest, but they never made it. In the end, the MG 42 bagged 52 casualties, the SS squad 50. Luckily I was able to take out all russian armor before the attack came, I couldn't have defended the position against tanks I think.

    Jabos are great. I used a couple of Hs-129s Panzerknackers and they did a great job (even knocked out an IS-3s by top penetration).

    I like the fact that tank crews can panic now: I had a single Königstiger (regular), I took out of hiding once my PAKs, Panzerschrecks and planes had eliminated the russian armor. I sent the Königstiger over to the forest to help fend of russian infantry. 3 or 4 AT rifles hit the tank's front repeatedly from 200 to 300 meters. None got through of course, but after 10 or 15 hits, the crew (who had lost its commander) panicked and retreated from combat. I think that's pretty realistic, I just hope crack and elite crews don't panic this fast in a similar sitution... ;)

    Gotta say that I didn't care much about the demo, but the full game rocks! Just seeing all the available units in CMBB, I know it'll take weeks before I'm gonna put this game down for a while... smile.gif

    Sascha

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