Jump to content

Remydog

Members
  • Posts

    6
  • Joined

  • Last visited

    Never

Posts posted by Remydog

  1. As for the assault command I have only used it sparingly and only when the enemy is pretty heavily thrashed! Don't try it unles you have alot of cover fire becuse if the enemy suddenly pops up out of cover while your men are charging across the open....well you know what happens. Having said that it is a great way to deliver a coup de grace and maintain a speedy advance! also in urban environments I use it all the time to rush across streets etc.

  2. Originally posted by blazethedog:

    So far, I really like using my artillery more on an as needed basis. From the german point of view, you can pretty much figure that if you see 2 or 3 russian coming your way, there will be many more behind them. The solution has been to target slightly ahead of the lead unit. Sure, he may well get pass that point and continue on but more than likely, he has a lot of buddies coming right behind him. If you play QB, spend some pts getting 2 or 3 105mm observers. Place them on the highest ground you can find where they can observe much of the battle field. When you spot the infantry coming, only target one battery initially(the first turn) and perhaps by the end of the second turn, more infantry will appear. Go ahead and target the remaining 2 batteries and get ready for the fun. The infantry will hop all over the place when the first rounds land, but when all 3 batteries come into play, there will be no one left to hop around. So far it has worked well for me! Anything smaller than a 105mm is a waste of time though and only really acts to irate and delay the enemy.

    Oops! spot the newbie! :rolleyes:

    THAT I know! Arty from the german point of view is comparatively easy. And your idea of smashing the second echelon and chewing up the recon unit with small arms has merit!! :D A real keeper in fact!

    You may suppose that I have a russian bend and they seem to be at a gross disadvantage in the artillery department

    the choice seems to be

    a. Hmmmm I think they are riiiight about......Theeere! (pre-planned)

    or

    b. Hmmmm I think they are gonna be abooooouuuuut.......Here. In about Ohhhhhhhh.......four.......no! Goddamn! FIVE

  3. Originally posted by blazethedog:

    So far, I really like using my artillery more on an as needed basis. From the german point of view, you can pretty much figure that if you see 2 or 3 russian coming your way, there will be many more behind them. The solution has been to target slightly ahead of the lead unit. Sure, he may well get pass that point and continue on but more than likely, he has a lot of buddies coming right behind him. If you play QB, spend some pts getting 2 or 3 105mm observers. Place them on the highest ground you can find where they can observe much of the battle field. When you spot the infantry coming, only target one battery initially(the first turn) and perhaps by the end of the second turn, more infantry will appear. Go ahead and target the remaining 2 batteries and get ready for the fun. The infantry will hop all over the place when the first rounds land, but when all 3 batteries come into play, there will be no one left to hop around. So far it has worked well for me! Anything smaller than a 105mm is a waste of time though and only really acts to irate and delay the enemy.

  4. Any thoughts on this. I am still unsure which is better. Laying down a barrage on turn one obviously has the advantage of it hitting where you want when you want at the expense of perhaps wasting your artillery strength on unoccupied positions. However calling fire on known positions (particularly as the Russians) is subject to such long delays that the tactical situation is almost always changed by the time the freight comes in. Also I have noticed that the defenders are usually clobbering your assault elements while they are sitting waiting for the arty.

    Opinions? Advice? Dirty tricks? :(

×
×
  • Create New...