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JimR

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Posts posted by JimR

  1. The beauty of SC is that there is a lot going on under the hood -- the staid (but functional) interface is attached to an intelligent and highly replayable game of real substance.

    I bought the game when it first came out, so haven't dealt with the demo since. But I would add that the full game (unlike the demo) allows you to watch the tech advances unfold in all of their glory, which adds additional elements of randomness and replayability.

  2. Well, it is the Allied player (not France particularly) that declares war against the Low Countries in the scenario that you have just described. France does not have a "foreign policy" independent of the other active Allies in SC.

    And there is a penalty to the Allied player for declaring war on the Low Countries. Based on my experience, U.S. war readiness goes into the negative, pushing back American entry and giving a big political boost to the Axis.

  3. The next patch will tweak the research rules and make the results less arbitrary. Chance will still be there (which is good for replay value), but randomness will not be quite as great as currently.

    Or so a little bird tells me. ;)

  4. The responsiveness of the game's designer and developers is truly remarkable. Soon (next patch) it appears we will have sea travel around the Cape; a less arbitrary tech system; and a new port at Suez. And now, in this thread, Hubert has said he will look at optional air interception sometime too.

    Great game, great attitude, great team.

  5. Originally posted by Zeres:

    [sC GODS!!! Answer this question definatively for us. Does anti-aircraft tech benefit only cities and ports? I thought it helped all units.[/QB]

    Yoo hoo, SC gods! While ducking the latest overwhelming Axis air attack, the poor Soviets are waiting to know if AA tech will benefit their units in the field.... :confused:
  6. Oops, this message was supposed to go under the Zeres quote about anti-aircraft.

    My understanding is that the anti-aircraft tech only assists the defense of cities and ports. Units in the field do not benefit from advances in anti-aircraft tech. Is my understanding correct?

    If units in the field do not benefit from advances in anti-aircraft tech, does the anti-tank tech (or the tank tech for armored units) help them better to withstand aerial bombardments?

  7. In a current game my poor Russians are getting clobbered by six or more veteran German air fleets. This has made it impossible to stabilize the line even though I withdrew fairly deeply into Russia (I thought). Have advocates of the "cluster" strategy found a way to keep German air superiority from devastating the Red Army? :confused:

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