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Jeff Devlin

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Posts posted by Jeff Devlin

  1. There was a fordable area in the first version but it was small and only suitable for infantry due to cliffs. That wasn't my intention, so I reverted back and made it larger and more accessable. Now all you have to watch out for is bogging. Hopefully the armor will get chewed up ;) , but not too much so you get get a few rounds of re-inforcements.

    Thanks for the input,

    Jeff

  2. Ok folks, Kiev 1943 has been tweeked, with a larger map, and adjustments made to weather and re-inforcements. Hopefully even more play for your mid/late-war appetite!

    During the attack/liberation of Kiev in late Fall 1943, the Germans couterattacked at various times with what they could throw together and re-inforce the line with. In early November, 48 Korps sent the newly arrived 25th Panzer Divison to occupy and hold the town of Fastov which was slighty southwest of Kiev and the main highway. Unfortunetly for this green divison freshly re-constituted in France, the crack &th Guard tank Korps had stormed the town the night before.

    Please go enjoy, and as always any feedback is welcomed.

    Jeff

  3. SPOILER....

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    This was a fun battle that I played as the germans against the AI a couple days ago. I won a tactical victory, as I did not have enough time to take the flag. However, I did manage to kill every Soviet Tank and all but two of the anti-tank guns (which were on the ridge)

    I lost three King Tigers, all to anti-tank fire. I found for me that I basically split my Tigers immediately into two groups to go and flank the town. I knew that time wasn't on my side. (Or the speed of the Royal Tiger) I then used re-inforcements to storm and hunt variously the town. My flanking group that took the house and dirt road were particullary successful in protecting others and killing IS-2's......alot of fun and very tense.

    Jeff

  4. Gents,

    Thanks alot for the feedback. I appreciate it. I had not taken into consideration the bogging problem, just that 25 Panzer (and all of 48 Korps, plus the 3rd Guards tank Army) was trying to beat the mud which was 2-4 weeks away. So I made the ground "wet" and the weather mixed.

    The set ups are easily changed, and not a big deal. What was intended was a 2-pronged set up for the Germans. (There is a large ford on the south/right of the bridge) maybe i should allow that as recon in the scenario briefings.

    Also, I figured 10 battles may be way to many, but I wanted them short and with punch. Obviously, the point about the bridge being too close and the start of action too slow in coming good point. Did anyone get to where they needed the SS Tigers from "Das Reich"?

    Thanks Again. :D

    Jeff

  5. Thanks Dima, hopefully you won't even need that help from the 2nd SS! (if your playing as the Axis)

    I hope it gets played a bit and then I can tweak it and send it out to the Scenario Depot also. I never find many Operations, and those are more fun to me then just a battle.

    But it is all good.

    Jeff

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