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MadmaN

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Posts posted by MadmaN

  1. Zooks will take them out if you can get them in front of it and with alot of luck. I was playing a scenario i made myself and a MG concrete pillbox was shooting at one of my tanks, but the tanks gun was damaged. I had some infantry in a house about 150m from the pillbox trying to sneak them through. One of my bazookamen had some free time and with one shot he blew the pillbox to hell, went clean through the slit. Just luck with that I guess.

  2. The US squad isnt whats Abandoned, its the german squad, you can kinda see his dead hand above one of my guys' rifle barrel. The US squad killed the german squad, completely eliminated it. Sorry for any confusion. I guess its just some weird random thing.

    Like one time i had a StuH climbing up a small hill, but when it got to the top of the hill, it didnt angle downwards, it kept its angle as if it were still going up the hill. It almost looked like it was gonna flip over. But i only saw that once, didnt have any effect on gameplay, just a random crazy thing.

  3. Originally posted by bigmac@work:

    Well MadmaN, a lesson I learned in my first PBEM is to NEVER use rotate command on a vehicle or AFV. I had a Daimler exhibit the exact tendancies you just described. They will actually move along the "rotate to" line as if you asked them to move there. If you do use a rotate to command, keep it very short. Better to just use a short hunt command in the direction you would like them to face, IMHO. I know it's not a fix, but it's a workaround that works extremely. Good luck sir!

    Bigmac out!

    Thanks, ill do that from now one. As for the abandoned rifle squad, the rest of the company bugged out and left them behind i guess. biggrin.gif

  4. I just saw this about 10 minutes ago. Its the first time ive seen it.

    abandoned44.gif

    Now the next bug. I thought this was fixed in a patch but it came up again playing the same scenario. I fast-move ordered an M-7 Preist to move near the corner of a building, and rotate to another building across the map. Since it was a short move order, it all happened in one turn. The preist fast-moved to the waypoint where I wanted it to go, but, because it had to alter its route a little, the rotate order changed to a fast-move order. So, after the priest got to where i wanted it to go, it fast-moved over to where i wanted it to rotate to, where it was killed point-blank with a 'schreck. ARGH!

  5. Originally posted by Apache:

    I am on a PC and I find vehicle burning sometimes sounds 'tinny'.

    Yeah ive heard that too. Its like all of a sudden it has alot of reverb. Like its in some big round sewer duct, or like apache said.

    Originally posted by Agua:

    Same here Apache. Almost sounds like it's in a concrete pipe or something. But it's not that way all the time. Odd, isn't it?

    EDIT: Ive also heard idling tank engines do the same.

    [This message has been edited by MadmaN (edited 03-28-2001).]

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