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Big Ron

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Posts posted by Big Ron

  1. I've been using field guns quite a lot. The important thing about htem is discipline. You can only leave them stationary and firing for about 90 seconds before you have to move them to avoid the arty barrage that almost always follows. Also don't put them at the front edge of the woods you're using as cover but keep them back as deep as you can while retaining line of sight. Hiding is then effective and you can wait for nice easy targets

  2. I've just installed the v1.01 patch and all is well except that when I turn bases on (my ruskies are so well hidden even I can't find them) the AT rifles don't get the familiar red square. I'm about to play an mechanised game in a forest and am worried I'll lose them.

    PIII 600

    32Mb ATI card

    Win 98

    DirectX 8.1

    Any thoughts?

  3. Quote - But that is the problem! The T-34 is by no means "cheap", it's as expensive as the later versions of the Pz III with the 50mm/L60 gun. And it doesn't even get radios. I personally don't believe that CMBB is balanced. The Russians simply suck. I would rather play the Americans in CMBO in June '44 and fight Panthers and Tigers with Shermans and Wolverines than face a platoon of Pz IV Gs with twice their number in T-34s. The problem is, you won't get that many T-34s for what the German player is paying for his platoon.

    I don't think the game as a whole was designed to be fair, just accurate. The Russians were being beaten in the early stages by superior tactics that tended to bring more German tanks to bear against fewer Russian ones. If you want'fair' battles then you'll have to agree it with your opponents. I'm playing the Russians in a PBEM and have BT-7 tanks. Think how fair that is against Pz III with 50mm L60 guns. I haven't even hit one yet. Lucky it's dark so I can sneak in my tank hunters.

  4. You pointed out that you don't have enough points for heavy artillery. I imagine that you'll have got 81mm mortars or their equivalent though so here's a plan:

    1) Get your HMG's, on-map mortars and any AFV's you have left to form a fire base from cover to supress your opponent.

    2) Use the 81mm mortar to lay a smoke screen that allows your infantry to approach without obscuring the fire base from their targets

    3) Attack with infantry under the cover of the smoke.

    If you have no mortar FO then do the same but be prepared for heavy losses as no matter how suppressed the enemy are by your fire base they'll hit your infantry with something.

    Good luck!

  5. Search for tophat reveals posts which seem to say that it's a valid technique even for just one tank... Hmmm. As far as the game has been to me, that seems like a pretty ineffective suicide.

    With a single tank you move up, fire and then reverse. The enemy traverses his turret to where the fire came from. Move your tank to another position with line of sight. Pop out and fire then reverse. Now his turret is traversing towards you again. Reverse move to a third position... rinse and repeat (unless of course you knocked him out).

  6. I would guess that BTS in there wisdom have gone with the official figures as an average ROF. It is possible that the gunners interviewed for these books (which I have not read) exagerrated their ROF. Also the quality of gunners is not modelled to my knowledge, only the quality of the spotter. Hence while initial fire may arrive faster and be directed better the ROF remains pretty constant.

  7. 2p's worth.

    I've always bought transport for my guns in QB's as they increase flexibility but I never insist on my opponent obeying any rules at all. On occasion they have selected the 75mm rules or whatever and that's fine but I enjoy playing the game not talking about whether Hetzers were deployed with StuH42's, who's got SMG's and who hasn't. I've had my butt kicked by people who've bought Tigers and demanded a wide open map and that's fine. They only got to do it once 'cos I didn't enjoy the game so I won't play them again. My point is (sorry you've had to wait so long for it)that you learn two things from these battles:

    1) How to fight better

    2) Who it is enjoyable to play :D and who to avoid! :mad:

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