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pbhawkins

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Posts posted by pbhawkins

  1. hi all,

    well down here in Australia the major PC magazines which include those from the USA and the UK have hardly made mention of it! Even the applauded demo version hasn't made it to a cover disk AFAIK. Games like CM and SPW@W (which made it to the cover disk of one mag but then it wouldn't load!) just do NOT get the coverage of those games from large publishing houses. The writers, as has been mentioned above, just do not seem to take much trouble to look for or at these game, they seem to accept the publishers adverts as gospil and rarely realy can a game if it is bulls***.

    I think CM (and SPW@W) could do themselves (and us) a big favor by taking out adverts in some of these 'main stream' gaming magazines.

    regards

    peter

    RAAMC capt

  2. I just finished my first tcp/ip game last night (the suspense is so much better than playing the AI). I had a M8 HMC that was immobilised by assaulting infantry, it depressed it's gun and fired at a unit that was right beside it and next thing it was destroyed!! In the M8 HMC unit's kills screen it had an M8 HMC as being a KILL! (the enemy inf did not register a kill at all) DID this unit kill itself by firing at the ground too close to itself and get knocked out in the process?

    Peter hawkins Capt

    RAAMC

  3. Escuse my ignorance but when you mod the BMP files for a vehicle why cant you alter them to such an extreme that it becomes something totally different. IE could you mod the BMP file for say a tiger so that it actually looked the same as say a sherman?? (obviously you would then have two sets of sherman BMP files but the game would i guess still apply the tiger characteristics to the modded sherman) Is this correct and if so then so long as the vehicle you wanted matched the characteristics of the original vehicle then you could have a vastly increased number of vehicles BUT at the expense of "losing" the original.

    Peter hawkins Capt

    RAAMC

  4. Twoshreds,

    thanks for the explanation, that has helped.

    Can you help clarify some issues with the 'core files CD' file.

    If i delete that file from the directory on my hard drive prior to installing any mods then I assume that it won't reload the 'stock' BMPs from the CD each time you do a full install? This leads on to the following question.

    If a 'full install' deletes all the files in the 'BMP directory' each time and then reinstalls them all (with updates of the (un)checked mods), will not having the 'core files CD' file create problems with missing BMP's?

    So therefore there will be a lot of deleting and rewriting of the BMP directory each time a mod is installed or deleted, this will, over time, lead to defragmenting of your hard drive and a subsequent slowing down of your system (bearing in mind that this directory is 200Mb plus in size and with the volume of mods being produced)it may be an issue?.

    I am thinking that perhaps (if the above are issues) I will use modmanager more as a means of previewing mods as they come out to determine if they are what i want rather than using it to install them.

    Anyway, it is a great idea and is so far a very professional job in its implementation.

    Thanks again

    Pbhawkins Capt RAAMC

  5. TwoSheds,

    firstly thanks for what looks like it will be a great program for managing the every growing list of mods.

    I too have a some questions.

    1. I am (still) unsure as to what you refer to as a 'full install', does this mean bmp, wav, etc files contained within the one zip (mod) file. OR does it mean all the mods that you have in the mod directory including the core files and bts update?

    2. I gather that if you delete the core files (and BTS update) file that came with ModManager from your hard drive once you install ModManager BUT before you install ANY mods then you won't have problems as experienced by Marco Bergman with the manager reinstalling the original files due to there being no check mark next to them?

    I gather Marco just wanted to install one Mod and unchecked all other entries in the screen prior to pressing the install button and this caused the manager to see that the core files button was (now) unchecked and to therefore reinstall the original bmps/wavs.

    3. Probably similar to 2 above. I gather the 'core files' are not installed as default on your hard drive when you install CMBO?(although if the 'core files' are only the BMPs and WAVs then I seem to have them all on my system by default anyway).

    4. it would seem that if you have a installation of CMBO with any number of mods running and then install ModManager you need to firstly move all your mods to the one directly (a pain for tracking who produced what mod, i have seperate directories for each mod author. But this will not be so bad as more people make mods using ModManager and the associated info file telling you who made it) and then (in effect) reinstall them all (via ModManager)in order to syncronise what you actually have as installed mods in CM with what ModManager thinks (says) you have installed. Then any new mod you want to install move it to the top of the list and check it's box prior to installing it BUT don't uncheck ANY other box (or as i understand it ModManager will remove/revert back to original files?).

    Sorry to be so long winded but am just trying to avoid any assumptions or aambiguities.

    All the best with it and looking forward to a whole swathe of mods produced using it.

    Pbhawkins (capt)RAAMC

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