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Bimmer

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Posts posted by Bimmer

  1. I recently purchased a 21:9 monitor with 3440x1440 resolution. Unfortunately, when I run any of the CM games, the graphics quality has dropped, with everything appearing somewhat blocky and grainy compared to what I was seeing with my old screen. I've got all the quality settings maxed out and set for full screen at desktop resolution. Is there any way to improve the appearance of the game with a widescreen monitor by altering the settings in-game? Or do I need to start messing with the graphics card (GTX 1650 Super) settings directly?

  2. Well, having had this open for sign-ups for 48 hours, I'm closing it down for lack of interest. Not sure why so few people are up for it; when I ran "The Farm" for CMBN, I had to expand it to accommodate the flood of people who wanted in. Apologies to those who contacted me, but we need critical mass to make it work, and it doesn't exist.

     

    Mods, please lock this thread.

     

  3. 1 hour ago, IanL said:

    Those are very tight dead lines.  21 day windows is tight but OK for 15 minute but not for 30 minute scenarios.  I would love to be involved but I don't want to be in a position where time runs out while trying to play - not again away.

    They are tight, but bear in mind that the scenarios are really small. Playing turns will be quick, even for the most fastidious players.

  4. 27269251115_d125926261_c.jpg

     

    What we have on offer here is “One Long Morning,” a short four-game CMFB tournament representing (fictionally) small-unit actions on the opening day of the German December 1944 offensive. The scenarios are very small and quite brief – 15 to 30 minutes – and all take place on the same map (this will be familiar to those who played in my CMBN tournament “The Farm” some years ago). All players will play all four games, with the winner being determined by the total score of all four games. The tournament is strictly limited to 16 players. Deadlines are detailed below.

     

    Scoring works like this. Each game has 200 points available via a variety of objectives. In addition, players will gain 100 points per scenario for completing a detailed AAR (detailed narrative with photos and/or video) in a dedicated thread on this forum. As should be fairly obvious, players who do not complete AARs will be at a significant disadvantage – please consider this before signing up. Both players will report scores for each game. In case of discrepancies in reporting, screenshots will be required to validate the scores.

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    With small, short scenarios, the games will be completed quickly. With this in mind, here's the schedule:

     

    Game 1: Play: 1 Jun – 22 Jun; AAR: 23 Jun – 29 Jun

     

    Game 2: Play: 29 Jun – 20 Jul; AAR: 21 Jul – 27 Jul

     

    (One week hiatus)

     

    Game 3: Play: 3 Aug – 24 Aug; AAR: 25 Aug – 31 Aug

     

    Game 4: Play: 31 Aug – 21 Sep; AAR: 22 Sep – 28 Sep

     

    For obvious reasons, all games must be complete before AARs are posted, hence the separate windows for each.

     

    The sign-up period will begin at noon Eastern Daylight Time on Saturday 28 May 2016. To sign up, send me a private message with your email address after that time (early entries will be ignored). The first 16 will get slots; I will keep a reserve list in case anyone drops out midstream (but if you think you might not be able to complete the whole tournament, please don't sign up).

     

  5. 1 hour ago, grunt_GI said:

    Comments posted on TPG...I played your V5 version.

    Very nice...well suited to H2H and not bad at all for AI.

    Thanks - I appreciate the feedback. Glad the AI provided an acceptable performance.

    FYI, the most current version has just been submitted to TPG.

  6. 43 minutes ago, grunt_GI said:

    Ok, grabbed BETA5...will try and give it a spin ASAP and provide you some feedback on TPG...

    Note that, while there is a rudimentary AI, this is intended primarily to be a H2H scenario. I'm not planning to do much more with the AI, so don't concern yourself with that aspect in terms of feedback.

  7. 3 hours ago, weapon2010 said:

    I see no CMFB scenariois in proving grounds

    I don't know why that section isn't active, but the scenario's there and in the rotation of "Latest" stuff at the top. I also posted the link in my announcement thread a while back. In any case, here it is: http://www.thefewgoodmen.com/tpg2/cm-final-blitzkrieg/a-chance-encounter-revisited/

    Frankly, however, I wouldn't bother downloading that version, as it's quite out of date. I've attached the latest version to this post and I'll send the revised scenario to TPG over the weekend.

    A Chance Encounter Revisited_BETA5.btt

  8. I already made one and sent it to The Proving Grounds for testing. Nine downloads, no comments. I've got an updated version, based on my own testing and development, that's basically done but based on the lack of interest and feedback I quite frankly wonder if it's even worth releasing.

  9. I'm sure this has been covered at some point in the CMx2 evolution, but I can't be bothered to dig through all the various fora to find it.

    The basic question is this: Is there a way to demolish bridges with engineers? I can't seem to get them to throw their satchel charges at all (even when not targeting a bridge - this seems a little odd), and "Blast" doesn't work either. Is there some trick I'm missing, or is it just not possible?

  10. A classic reimagined. Old hands will remember "Chance Encounter" from CMBO. This scenario is inspired by the original, but is in no way intended to mimic it. H2H only at this point, though I'll probably add an AI to it at some point. More concerned about play balance right now. Rather than try to organize any sort of formal testing, I'm just going to post it to the Repository as a beta release. I would, however, appreciate it if anyone who plays it would report their results with at least a rudimentary AAR.

    A few screenshots to tempt you:

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