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I/O Error

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Posts posted by I/O Error

  1. I'm not at ALL certain how you can be so against playing other humans when you say you've never tried it.

    Even the AI in SC or CMBO/BB, excellent as it may be, will never give you as good a game as that which a human can provide. To be quite frank, this is probably something you should trust us on, because we have tried both AI and human players.

  2. I was fairly satisfied with this peace settlement. (For one thing, I discovered that TCP/IP games bore the crap out of me, heh heh.)

    *puts on historicity cap*

    Germany has basically "only" gained Poland and the undying enmity of all its neighbors. In 5-10 years when this conflict brew up again, it's probable that Germany will be in trouble. Its former allies are now being confronted by a stronger and more unifed Russia, at the same time that they realize that their alliance with Hitler gained them nothing but dead men. (and lost land in the case of Romania, which lost Moldavia) Russia's "paltry" territorial gains will actually give them close proximity to the Romanian oil fields, critical in case war breaks out again.

    Italy has gained the tiny island of Malta but they've been chucked out of North Africa. It's highly unlikely they could hold onto Ethiopia for very long. More importantly, such a collapse of Il Duce's imperialist goals will almost certainly mean the downfall of his government. Among other things, the slaughter of the Italian invasion force in Turkey will mean that the Italian public's most recent memories of the war will consist of an image of dead soldiers brought about because Der Fuhrer wanted support in his poorly planned Turkish adventure.

    (Sorry Carl, no offense. :D He had dropped an HQ and several armies on the Turkish coast. When I operated half a dozen Russian armies to Turkey's capital, I bagged the HQ and in another turn or two would have destroyed all of the Italians.)

    Even Turkey, historically staunchly neutral, got a taste of the German jackboot, and they will stand ready to pounce on Germany the next go around. And will you please tell me why you let me surround and kill that Panzer unit on the Dardanelles?

  3. Originally posted by JerseyJohn:

    None of this is meant to ruffle anyone's feathers, but as I was going back reading the early entries it seemed to me that we were starting to go into a loop.

    To be honest it's really kind of unavoidable, even when people are careful, once you start talking about multiple pages of densely packed information.

    Really enjoyed I/O--s Soviet Garden entries. It's too bad EB & dgaad aren't posting, by now we'd be in the middle of a collossal pro and anti Stalin confrontation :rolleyes:
    Heh heh... can't say I miss EB that much, except in his role as the "lunatic fringe". :D

    You might want to check out this link about German cavalry. http://www.feldgrau.com/heerkav.html

    It's not much, but at least it will tell you about the units involved and I believe you could do a unit history search of those units from the main site. A really great site, introduced to me from this very forum.

  4. Originally posted by BriantheWise:

    Hi Waltero,

    I would love to challenge you. There used to be an opponent finder dealie here, but no longer.

    No no, it's still here, look in the English Opponent Finder forum. They consolidated all of the forums that were game specific and made one big forum for people to challenge each other. Hell, I managed to get three people willing to play SC via e-mail within two days of each other.
  5. Just to quote from the link about Dmitriy Loza:

    There was yet another minus of rubber track. Even on a slightly icy surface the tank slid around like a fat cow. When this happened we had to tie barbed wire around the track or make grousers out of chains or bolts, anything to give us traction. But this was with the first shipment of tanks. Having seen this, the American representative reported to his company and the next shipment of tanks was accompanied by additional track blocks with grousers and spikes. If I recall, there were up to seven blocks for each track, for a total of fourteen per tank. We carried them in our parts bin. In general the American representative worked efficiently. Any deficiency that he observed and reported was quickly and effectively corrected.

    --------------

    In the end it was because the American ammunition had more refined explosives. Ours was some kind of component that increased the force of the explosion one and one-half times, at the same time increasing the risk of detonation of the ammunition.

    --------------

    In the first place, [the inside of a Sherman] was painted beautifully. Secondly, the seats were comfortable, covered with some kind of remarkable special artificial leather. If a tank was knocked out or damaged, then if it was left unguarded literally for just several minutes the infantry would strip out all this upholstery. It made excellent boots! Simply beautiful!

    Stuff like that actually kind of makes me feel proud. :D

    Story about Russian troops caring for civilian gardens in Romania:

    The brigade commander summoned me and said, "Loza, are you from peasant stock?" I replied in the affirmative. "Well, I thought so. I'm appointing you as team chief! You will be responsible for weeding these gardens and ensuring that everything grows and so on. And God forbid that even one cucumber is spoiled! Don't touch anything! If necessary, plant your own crops." Teams were organized; in my brigade we had 25 men. All spring and summer long we fussed over these field gardens.

    That's pretty danged cool. :D Were I wearing my skeptic hat I might think the story more than slightly apocryphal, but either way that's a good story.

    We had a trophy German "letuchka" (light maintenance truck). We had penetrated into the German rear in column. We were going along a road and our light truck had fallen back. Then another light German truck, just like our own, attached itself to the back of our column. A while later our column halted. I was walking down the column, checking vehicles. "Is everything in order?" Everything was fine. I approached the last vehicle in the column and asked, "Sasha, is everything OK?" In response I heard "Vas?" What was this? Germans! I immediately jumped to the side and cried out "Germans!" We surrounded them, a driver and two others. We disarmed them and only then did our own light truck come up the road. I said, "Sasha, where were you?" He responded, "We got lost." "Well, look," I said to him, "Here is another light truck for you!"
    Wow. Darwin Award, almost. :rolleyes:

    When some German POWs fell into our hands, their pockets were full of prophylactics, as many as 5-10. Our political officers made a big deal out of this "Look at this! They have these so they can rape our women!" But the Germans were smarter than we were and understood what venereal disease could do to an army. If only our own medics had warned us about these diseases! Even though we passed through Romania quickly, we had a terrible outbreak of venereal disease in our units. Our army had two hospitals: one for surgical cases and the other for light wounds. They were forced to open a venereal section, even though it was not provided for in the table of organization and equipment.
    Can't blame them there! :D

    What a cracking good link, thank you!

    [ November 22, 2002, 05:46 PM: Message edited by: I/O Error ]

  6. Nice, another FNG to play with. :D (joke, joke!)

    mkctanker: The only trick to ordering with M.O. is that you need to factor in the time it takes for the postal service to deliver the check. Once that's done, the order just goes out... I think using UPS, could be FedEx. Anyway, 2-5 days like 82ndReady said. Not too long.

    Forgive me, but I'm not certain what you mean by playing with the historical icons on.

    The AI does tend to follow history fairly well, but not so strictly as to be pointless. It will stick with basic ideas, like "attack Poland and then France", but how it GETS to the next step it seems to have some flexibility in. There's a fair chunk of unpredictability thrown in, seems like. Quite nice, SC's AI really does well compared to similar games.

    About difficulty, I really tend to stick with the default settings. However, I would firmly recommend (if you don't already) enabling "Fog of War". Makes for a FAR more enjoyable experience! (Correct me if I'm wrong folks, but the AI also sees everything if FOW is off, that right?)

    P.S. 82nd, do you think you could reduce your signature length any?! lol!

  7. Perhaps adding AA defense based on technology to infantry units, but then throwing in the ability to let units move AFTER they attack? My basic problem with combat in this game is that you really can't get anywhere if you don't have aircraft. It almost seems like the infantry and other units act more as tokens to deny the hexes to the enemy, while the aircraft do the lion's share of the fighting. Kind of annoying.

    I'm just rambling.

  8. Has any German player ever considered, or tried, invading the Baltic states before Russia annexes them? I have no idea what effect that would have on Russia's readiness later on, but I tested to see what happened if I attacked the place at the beginning of the game. Russian preparedness jumped from 30% to 64%. Not a small number, by any means! However, I'm curious as to whether anybody has really tried this in a game or if they think it might be a viable method of getting a jump start on the Russians and Operation Barbarossa. Russian readiness seems to jump again after the place falls, but maybe you could declare war on Russia in early 1940 and ignore France? :D

    Thoughts? This is just a harebrained scheme I "had" to share, just for kicks.

  9. I want to see how Rambo does with a situation that's actually a CHALLENGE, taking Russia. That's the real test. (Hell, everybody takes France eventually.)

    How the heck did you lost that airfleet in Malta? Was it understrength? Were there just that many airfleets/ships available to pound it, or what?

  10. I have the full review. For the most part they praise the same things we do and berate the same things we do.

    "Strategic Command's level of detail strikes a perfect balance between getting bogged down in too much detail and glossing over important historical factors. In terms of complexity, Strategic Command is a notch or two above Hasbro's Axis & Allies board game and nowhere near the daunting challenge of Avalon Hill's intimidating Third Reich. Fans of SSI's Clash of Steel from 1993 will feel right at home."

    "The game's graphics are clear and simple and the interface keeps everything at your fingertips."

    " The hardships that the German army faced during winter in Russia are completely ignored. Instead, winter flies by in a few monthlong turns. Suddenly it's spring and no one is worse for the wear. For the most part, these concessions don't hurt the game so much as demonstrate the trade-offs that a wargame developer has to make in order to keep the gameplay simple. "

    "Probably the biggest appeal of Strategic Command is playing out various historical twists and "what if" scenarios. In this regard, the game is a great success."

    "Unless you can find a human opponent, Strategic Command is an interesting study in what the war would have been like if the enemy generals and politicians hadn't known what they were doing. "

    You get the basic idea. It's not perfect, but then it's not INTENDED to be "perfect", like truly horrifying games like A3R and such strive for. :D They say far more good things than bad things.

    [ November 18, 2002, 04:55 AM: Message edited by: I/O Error ]

  11. The basic answer is that SC functions on a "zero sum" basis: There can be only one absolute winner, not one major and a few other guys who just managed to survive. Sadly there's no way to declare ourselves the victory and go home. :D There isn't (that I'm aware of, speaking as an amateur) any way for the game's engine to declare the game finished and won like that.

    One thing to consider is that for many people, it's a challenge worth playing through. Ahistorical it may be, but it would be rather annoying if the game ended as soon as Moscow feel and a Sealion was finally launched. The Allied player would probably scream, "Okay, what the HELL just happened?! I have a fleet all ready to go, c'mon!" tongue.gif

    [ November 16, 2002, 11:52 AM: Message edited by: I/O Error ]

  12. To complement the previous points made by my esteemed forum colleagues:

    Originally posted by jon_j_rambo:

    # 8) Whether you like it or not. I'm the crowd favorite on the SC-Forum!

    You've got to be f*cking kidding me "rambo". :D

    You're the "crowd favorite" around here because we're all having a BLAST proving you wrong. There's a huge ego trip deal involved. We were practically SHOVING EACH OTHER to be the first to say, "Well no Rambo you're absolutely wrong and have no grasp of history about WWII because of the following intelligent reasons." I mean Holy Christ, everybody from the grogs to the newbie wargamers enjoyed THAT thread.

    :D Try not to take yourself too seriously kid. You'll have a shorter drop back to reality that way, LOL.

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