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Victor Semensi

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Posts posted by Victor Semensi

  1. From the text file:

    Combat Mission Battle for Normandy v1.10 features/changes

    * Soldiers make better use of demo charges against vehicles at close range.

    * When vehicles bog down, it's now more likely to be temporary.

    * Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target.

    * Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles.

    * Halftrack gunners will "sit" when the vehicle buttons up.

    * Dispersion pattern of mortar shells is more realistic.

    * Dismount command may be given to multi-unit groups.

    * In campaigns, units won't go into the next battle without a leader due to a previous casualty.

    * Enemy mortars are a little easier to spot when they fire.

    * Corrected a problem where frame rate could affect the cover offered by buildings.

    * Vehicles are more likely to button up when they take a crew casualty.

    * Computer player is more effective at breaching walls and bocage.

    * It's more difficult to suppress the occupants of a bunker.

    * Targeting an enemy unit by clicking its icon works properly when some LOS is blocked.

    * Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings.

    * Corrected some problems with soldiers moving across narrow bridges.

    * Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches.

    * Pre-battle intelligence icons don't slowly fade during setup.

    * Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality.

    * New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click.

    * Single barbed wire units remember their facing in the editor.

    * In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created.

    * Made changes that should reduce the occurrence of Out of Memory crashes.

    * Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings.

    * Corrected a problem where units driving near ditches would bog too easily.

  2. On my job I recently met an old time wargamer who was unaware of the CM games. He's an armor grog so I wanted to impress him with the level of detail in the game but had to boot up an old CM1 game to show him the gun and armor tables you get by right clicking on units. Like to see that put back into the game. It's not the first time I wowed a potential new CM player with that info. If it can't be in the game maybe as a PDF file or similar, that info really is a selling point to me.

  3. This 1950 movie "They not divided' has been mentioned in other threads:

    http://www.youtube.com/watch?v=GyiGRvXA1Ys

    If you don't have time for the whole thing start at 50 min or so. At 52 min that's no "Kelley's Heroes" Tiger mockup they're jumping off of but the real thing. And there's a dead Panther at 56 min. Lots of Shermans driving about, to me they don't seem to bounce around as much as they do in the game when traveling or stopping. Earlier on there are some scenes with Cromwells and their huge turret rivets or bosses as well.

  4. Does anyone else think that the current CMBB AI does a worse job at setting up fortifications than the one in CMBO. I've tried 2 quick battle assaults. In both the the computer defender had wire, minefields and fortifications set up on the very side and back edges of the map behind the victory flags. I don't recall this happening in CMBO much if at all. I set up a couple assault QB's in CMBO and all mines and wire were placed between the attacker and the objectives. If true I really hope it's patched soon.

  5. In 1974 my dad took me to his birthplace in Italy, the town of Strozza outside of Bergamo. Every relative's home we visited had empty brass 88 casings being used for umbrella, plant or fireplace tool holders. I remember one house had a couple of 37mm casings too. A few had unexploded and deactivated 88 AA shells as well. The shells were emptied of their explosives which were used for blasting for construction purposes during and after the war.

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