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helm123

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Posts posted by helm123

  1. I'm betting one of the things that makes BFC stay away from Steam is its policy on upgrades. BFC have a method whereby you can upgrade or not as you choose, and retain unupgraded versions to play people who aren't on the same version as you. Making the CM2 engine autoupgrade and autopatch would be a programming task they might not want to undertake. Making it behave how Steam requests and requires is perhaps more work of the type they prefer not to do.

    And then there's the perennial problem of once a game is bought on Steam, it has to be ugraded using Steam, and Steam upgrades can't upgrade a game that was bought off-Steam. Keeping the Steam and non-Steam versions interoperable might pose issues, too: BFC have a pretty idiosyncratic approach to programming, which serves them well in producing the game, but might throw up hurdles to such harmonisation.

    And in the end, they're not in it to make millions of dollars, they're in it to make a living in an environment they can manage and tolerate. The sheer support load of the game going "Steamstream" might be more than they want to manage.

    Edit: noticed this...

    IIRC, CMx2 will not work in any sort of virtualised environment. This might also be a reason BFC avoid the Steam thing, if Steam require that all their apps be amenable to such remote desktop shenanigans.

    You do realize you can go to any of your games on the Steam client and exclude them from automatic updates. If you want to stay on a older version of a title you can no problem.

  2. I'm betting one of the things that makes BFC stay away from Steam is its policy on upgrades. BFC have a method whereby you can upgrade or not as you choose, and retain unupgraded versions to play people who aren't on the same version as you. Making the CM2 engine autoupgrade and autopatch would be a programming task they might not want to undertake. Making it behave how Steam requests and requires is perhaps more work of the type they prefer not to do.

    And then there's the perennial problem of once a game is bought on Steam, it has to be ugraded using Steam, and Steam upgrades can't upgrade a game that was bought off-Steam. Keeping the Steam and non-Steam versions interoperable might pose issues, too: BFC have a pretty idiosyncratic approach to programming, which serves them well in producing the game, but might throw up hurdles to such harmonisation.

    And in the end, they're not in it to make millions of dollars, they're in it to make a living in an environment they can manage and tolerate. The sheer support load of the game going "Steamstream" might be more than they want to manage.

    Edit: noticed this...

    IIRC, CMx2 will not work in any sort of virtualised environment. This might also be a reason BFC avoid the Steam thing, if Steam require that all their apps be amenable to such remote desktop shenanigans.

    It's not remote desktop. It just streams the video to another client. Like the old days of linux where you would direct your video output to another device.

  3. Can't believe no one has brought the following up.

    Right now I'm streaming Close Combat from my main gaming rig in the office to my laptop connected to my 65 LED TV at 1080p via the Steam client. The gaming rig drives the game and the laptop is nothing more than a thin client in the end displaying the game on the tv.

    Lets just say it looks darn nice.

  4. Know exactly how you feel. CM1 is still my favorite game that let me simulate about any encounter I could dream up.

    CMBN looks good and the only drawback, well a big drawback is the very limited scope of the game. Get the feeling that Multiman Publishing is involved.

  5. Well, the sale may mean only 5 cents into BFC's pockets for each purchase, if that. But perhaps it will increase Marine/Brit/NATO module sales. I recall BFC was pleasantly surprised by the Marine module's initial sales figures - I suspect a large source of those undexpected sales was from 'bargain big' buyers who were willing to pay full price to expand the game.

    I'm not completely sure about the sales figures, but Steve has a reply in another post that says the opposite of that.

    http://www.battlefront.com/community/showthread.php?t=86541&page=3

  6. In one Campaign scenario I was advancing on the enemy's main line of resistance. I had cleared my flanks, but I hadn't left them guarded. The AI moved a platoon of T-62s through my left flank gap and to my rear. I lost a couple of AAVs before I realized the fire was coming from behind and dispatched my Abrams to take care of them. They did, with one immobilized well out of the fight (grrr). I also had a Mk19 mounted Humvee that managed to get around to the rear of one T-62 and brewed it up. This sort of thing would probably never have happened in CMx1.

    Steve

    The scenario designer that designed a move through your lines and into the rear of your position all while you were on the advance has a future in scenario design as well as fortune telling.

  7. Originally posted by MarkEzra:

    Cautionary note: Moon is quite right in that any scen map will load in QB Battles. He goes on to point out the possible need to adjust setup areas and pathing. I'd like to make the point a bit stronger:

    Scen designs often have specific, limited set up areas and VERY specific pathing. This will play havoc in a QB Map. Keep in mind a QB Map is generic...it must deal with a variety of unit types. I would strongly urge players to carefully review a scen Setup and pathing...especially when looking at plans/group#1

    Mishga and I were primarily responsible for QBG maps. In fact she made about half of them... Mishga is both beautiful and modest...and one hell of a good scen designer too!

    Doesn't going to all that trouble kinda kill the purpose of a QB. I mean now more of less I know what the enemy is going to do to a point and the area he is going to setup in.
  8. Originally posted by Der Alte Fritz:

    CMAK does run on Vista but only with old DirectX 9.0 GPU cards. Nothing to stop PBEM with it as problems are all graphics ones. See TECH Forum for details.

    I completely forgot about the Video card being the problem. Like Abbott I'm running a 8800 as well and no CMAK for me.
  9. Originally posted by Canada Guy:

    Redwolf,

    If this is true then CMx1 should run fine if I have a XP machine and an ATI 3870 card in my machine (even though the 3870 is a DX10 card). DX10 will never be installed on an XP machine. From my understanding, CMC will work fine (and you can even play it without CMBB behind it) but I would love to see CMBB's usefulness extended into the future. I have been putting off upgrading my videocard for a few months now as I was afraid that this combination would not allow CMx1 to work.

    I am just curious. Was CMAK upgraded to work with DX6+ when it was released or is it still the same old DX5 engine?

    There is no DX10 for XP and DX10 fuctions on the newer video cards wont run under XP.

    I have two machines that I use for playing CMBB and the one that can't play CMBB anymore is the XP machine with a Nvidia 8800 installed. THe VIsta machine plays CMBB like a champ with integrated video..

  10. Originally posted by Sirocco:

    </font><blockquote>quote:</font><hr />Originally posted by Huntarr:

    </font><blockquote>quote:</font><hr />Originally posted by Sirocco:

    </font><blockquote>quote:</font><hr />Originally posted by gibsonm:

    You edit the hotkeys.txt file.

    As I recall an in-game screen was promised a while ago. It's one of those simple fixes that would be worth much more than the time expended on it. </font>
  11. Originally posted by Rapier:

    No matter what else is said here, the fact is that there are times when your tank is loaded, has LOS but refuses to fire. The enemy which has a more difficult target is firing at you but your tank sits there waiting to die.

    It is possibly the most frustrating bug in the game.

    It happens. No matter how others try to explain it. Using "area fire" is a work-around for this bug. A poor work-around but at least your tank fires....

    This may work, but it's just plain crazy that you would need to resort to this. Area fire with AP rounds is about the craziest thing I have ever heard. Kinda like catching a fart in a wind storm. HE rounds I can see, but AP.
  12. SlyBelle,

    It all comes down to the amount of micromanagement you feel comfortable with. I myself really dont like to micromanage anything so this has really limited the game for me.

    Not a fan of RTS at all, but I figured that hell Id su8pport battlefront.

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