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deanco

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Posts posted by deanco

  1. Yeah, Michael is right, red is bad, yellow is uh-oh, and green is good. The idea being that you are passing general information to the player before he has a chance to read it, kind of organically, alerting him to take note of it. But whatever, the bmp's are there to be modded, so have at it.

  2. "And to the poor guy doing the interface on CMAK, I like the icon allready in place."

    That's me. Thanks!

    These icons were one of the banes of my existence when we were doing it. We went around and around on what to use there. So I'm not surprised that there are alternate versions coming out already. Mod away people.

  3. It really comes down to presentation, now doesn't it? Like the brilliant student essay that's sloppily written. It's a rare prof that has the ability to grade the essay on content alone, and not be affected by the presentation. Although I agree that the CM presentation is passable, really not bad at all. AoM of course is light years ahead of CM in terms of presentation, but they had a much bigger staff and budget, and they could limit what they needed the game to do in terms of polygon pushing by adapting the game to the engine. Can't really do that with a historical simulation.

    At any rate I'm looking forward to what Steve and Charles have in store for the rewrite. If anyone can make a good looking yet realistic game, them's the guys.

  4. Originally posted by Stephen Smith:

    [QBAfter having played about 5 games of CMBB, I have come to the realization that I don't want realism, I want the idealized impression of being a battalion/company commander. I'm getting the realistic impression of being a battalion/company commander, and its not as fun.

    [/QB]

    You said a mouthful there, man. I had the same flash while playing Battlefield 1942. People "who haven't read the stack of books necessary to truly appreciate CM" want their gaming experience to match up to THEIR IMPRESSION of what WWII was like, not what it was really like. And their impression comes from Hollywood films, books, History Channel, old reruns of Combat (with Rick Jason and Vic Morrow!), etc etc. BF1942 nailed this perfectly, that's the genius of BF1942.

    I'm not advocating that CM become less realistic to please the masses. What I think is necessary is to increase the realism of the 3D world in CM, so that people who are watching the action can understand exactly why the units are crapping their pants and not running across that open expanse of land or whatever. That's the key to bringing average people's perceptions of what WWII was like back into line with what they've seen on TV or films. In CMBB, the realism increased, but the 3D world stayed the same, whereas in CMBO the graphics/realism relationship was more balanced. IMHO.

  5. Originally posted by Bruno Weiss:

    Deanco! Ya ole sod. Where ya been? We had an APB out on ya a couple few threads back...

    What new sig?

    Hi Bruno! Yeah, I saw that thread. I'm still here. I'm trying to get the energy together to reanimate my CM website with some new CMBB content. It's sick, I already see something I coulda done better in the interface, and am gonna release that tiny mod soon. I'm playing CMBB, Battlefield 1942, Mafia, Divine Divinity.

    Sorry to hijack the thread, carry on all.

  6. "The point I was making is that graphics should not take first priority over everything else in a mad pursuit to get "everybody" to play CM."

    Well, no, that's not the only point you made, Michael. You asserted in your first post...

    -------------

    Another thing is that I think it would be a bad mistake to try to go after a much larger audience than CM already has. To do so would mean ever greater compromises to try to please that audience...

    -------------

    ...without really showing the correlation between 'larger audience' and 'greater compromises'. When pressed, you responded...

    -------------

    The conclusion is self-evident to me based on many years of observing movements of all types and their dynamics and developments. For a movement to maintain its impetus, it has to stay focussed on its core values and goals.

    -------------

    ...which certainly sounds good, I mean you have a lot of big words in there, but you haven't really proved your point, nor did you address the specific issue of why putting better graphics or whatever in CMXX would compromise the integrity of the Battlefront Manifesto and forcibly make the game less realistic.

    But whatever, I don't want you to feel like I'm picking on you. Let's drop the subject.

  7. Yeah, Michael, but you didn't show how 'desire to expand public' and 'dilution of product' are inevitably linked. I don't see how the level of personal integrity, one man's vision of how things should be, the Battlefront Manifesto, is tied to making your game more accessible. The two things seem different, like apples and oranges.

    Lemme use an example. The implementation of the color bars that show armor thickness in the CMBB interface. This feature, I think you'll agree, is aimed at the person who might not know off the top of his head the armor thickness of such and such a tank. Its goal is to make the game more accessible to those who haven't read the stack of books necessary to really appreciate CM.

    How does the implementation of that feature adversely affect the personal integrity of the game?

  8. "Another thing is that I think it would be a bad mistake to try to go after a much larger audience than CM already has. To do so would mean ever greater compromises to try to please that audience..."

    You say that like it's a given, yet you failed to show the casual correlation between the two. Perhaps it's self evident, in which case consider me stupid.

    "But we need to understand and accept that this always will be a small market and not try to seduce a larger crowd that has no commitment to our particular values."

    So you're saying the number of people that could possibly be interested in playing a realistic WW2 strategy game is, by definition, finite? Sorry, but once again, I just don't get it.

  9. Originally posted by gunnergoz:

    ...I could care less if the player base won't grow further just because some unenlightened folks can't get past the graphics...

    Yeah, see, that's the difference between us. I'm an evangelist. I want everybody to play CM, because CM, IMHO, is first and foremost a great computer game. And I want to share this great game I found. Once they get past the graphics, I'm sure the underlying mechanics, WEGO, etc will suck them in and they'll be fans too.
  10. Originally posted by Renaud:

    </font><blockquote>quote:</font><hr />Originally posted by deanco:

    Hi Apache,

    Yeah, I'm still kicking. I'm unqualified to post here, since I know nothing about tanks, historical realism, etc, so I hang out in the General Forum.

    Deanco, you know very well that there are no knowledge qualifications to post here. If there were, only about a dozen people would be talking to each other! I think it's safe to say 95% of the posts are amateur if not downright silly. :rolleyes: So join the crowd and happily post some nonsense!

    Ren</font>

  11. What Mercury said.

    I never have understood this argument. Good graphics and realism don't have to be mutually exclusive. It's a question of budget, and time. Good graphics *will* pull in more gamers, which means more money to finance more projects. It's a win-win proposition, assuming the extra cost of putting the better graphics in is offset by greater sales.

    Finally, if push comes to shove and BFC have to decide between putting a realism enhancing doohickey in or having tank track marks in the snow, does anyone honestly wonder which feature would be taken out?

  12. Hi Apache,

    Yeah, I'm still kicking. I'm unqualified to post here, since I know nothing about tanks, historical realism, etc, so I hang out in the General Forum.

    I got an idea for an interface mod, but I figure I will wait until everyone is completely sick of looking at the original one first. That shouldn't be too much longer, at the rate games are played around here. smile.gif

    Plus now I'm actually having fun playing the game, I was really burnt out after doing the interface but I have a couple PBEM's going and lost a minor defeat to the AI last night. The AI had this one tank on my right flank and maaaan, did this guy tear me a new one. I just could not take him out. Finally I suckered him into an ambush (using the cover arc command, works great) and some soldiers blew him up with some kind of anti tank grenade. (I wish a tooltip came up saying the name of the grenade or whatever when you put the pointer over it.) I made a point of finishing off the crew, out of spite. Boy did that guy hurt me bad.

  13. "I wonder if this would complicate things, or if it's no big deal to execute..."

    The letter bit of it is hardcoded into the game, and thus, can't be modded.

    (edit) Well, there is a workaround, assuming you could change the key assignments. You could put white there, making the letter invisible, then write the new letter someplace else. But what a kludge...(/edit)

    [ September 27, 2002, 07:22 PM: Message edited by: deanco ]

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