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BFawlty

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Posts posted by BFawlty

  1. Originally posted by Joabru:

    Why do my tanks rotate all the time? I've set them behind a hill looking at the bridge, anything crosses and I'll hit em. Problem is they keep wanting to rotate and face the hill once action starts. Why? they cant shoot thru the hill it's daft. Even if they could 'My' order should be above all otherwise you've lost the players trust. I want them to face they way I set.

    I've noticed this to. Why do they do that?

    BF

  2. Originally posted by Bioseed:

    I just took another look at the TOW manual, and it seems to give an official word on the matter:

    Damage Calculations

    The following factors are taken into consideration in the game whenever

    damage is calculated for various types of objects: ballistics (every

    weapon in the game has its own ballistics parameters), hit angles, armor at

    the hit location, shell inertia, high-explosive effect, detonation, blast pressure

    wave, secondary effects, ricochets, anti-HEAT screens, ammo detonation,

    and inflammation. The following systems may be disabled:

    o Chassis:

    o Transmission;

    o Engine;

    o Wheel or tracks

    o Turret;

    o Guns;

    o Machine guns;

    o Crew

    I've only played the demo, but knowing the work that the folks at 1C put into damage and ballistics, etc. on IL2 I would think that they did it up pretty good here also. And from what Bioseed has posted this seems to be the case. Is it enough for the hard core amongst us...I have no idea! :cool:

    BF

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