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Ktown

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Posts posted by Ktown

  1. Yay, new DropTeam demo! (The last demo's updater was pretty buggy on the Mac this summer and I gave up on trying out this game.)

    So today..

    I run the new Demo's installer on my Mac OS X 10.4.8 PPC system and though the installer appears to run fine, and the install log file looks reasonable, without error, but no /Application/DropTeam directory is created and no demo inside to run. Here's the log:

    INSTALLTHREAD: Installing to >/Applications/<

    Executing: >rm -rf /Users/jay/DropTeamBinaries.zip.bz2<

    Executing: >cp InstallData/MacOSXBinaries.zip.bz2 /Users/jay/DropTeamBinaries.zip.bz2<

    Executing: >bunzip2 -f -q /Users/jay/DropTeamBinaries.zip.bz2<

    Executing: >unzip -o /Users/jay/DropTeamBinaries.zip -d /Applications/<

    Executing: >rm -rf /Users/jay/DropTeamBinaries.zip.bz2<

    Executing: >rm -rf /Users/jay/DropTeamBinaries.zip<

    INSTALLTHREAD: Copying data archive to >/Users/jay/data.zip.bz2<

    Executing: >rm -rf /Users/jay/data.zip.bz2<

    Executing: >cp InstallData/data.zip.bz2 /Users/jay/data.zip.bz2<

    Executing: >bunzip2 -f -q /Users/jay/data.zip.bz2<

    Executing: >unzip -o /Users/jay/data.zip -d /Applications/DropTeam/DropTeam.app/Contents/Resources/<

    Executing: >rm -rf /Users/jay/data.zip.bz2<

    Executing: >rm -rf /Users/jay/data.zip<

    When I try hand-executing these commands, I get:

    $ pwd

    /Users/jay/Desktop/DropTeamDemoInstaller/DropTeamDemoInstall/DropTeamInstall

    $ cp InstallData/MacOSXBinaries.zip.bz2 /Users/jay/DropTeamBinaries.zip.bz2

    $ bunzip2 -f -q /Users/jay/DropTeamBinaries.zip.bz2

    bunzip2: Data integrity error when decompressing.

    /Jay

  2. > probably corrupted preferences

    Nope. On your suggestion I deleted the .dat files that got littered into my home directory. (BattleFront take note: these should go in ~/Library/Application Data) and re-installed. Ran the Update app (which has a version number of 0.1) and ran the Update. Still crashes at app quit. Here's the stack trace:

    Date/Time: 2006-07-28 09:35:17.918 -0400

    OS Version: 10.4.6 (Build 8I127)

    Report Version: 4

    Command: Update

    Path: /Applications/Games/DropTeam/Update.app/Contents/MacOS/Update

    Parent: WindowServer [76]

    Version: 0.1 (0.1)

    PID: 22728

    Thread: 0

    Exception: EXC_BAD_ACCESS (0x0001)

    Codes: KERN_PROTECTION_FAILURE (0x0002) at 0x00000018

    Thread 0 Crashed:

    0 libstdc++.6.dylib 0x947a0284 std::basic_ostream<char, std::char_traits<char> >::flush() + 48

    1 libstdc++.6.dylib 0x9477adcc std::ios_base::Init::~Init [in-charge]() + 60

    2 com.apple.myCocoaApp 0x0000330c 0x1000 + 8972

    3 dyld 0x8fe0fa8c ImageLoaderMachO::doTermination(ImageLoader::LinkContext const&) + 244

    4 dyld 0x8fe03c3c dyld::runTerminators() + 112

    5 libSystem.B.dylib 0x90014ad8 __cxa_finalize + 260

    6 libSystem.B.dylib 0x900149a4 exit + 36

    7 com.apple.myCocoaApp 0x00004820 0x1000 + 14368

    8 com.apple.Foundation 0x92975ad8 _nsnote_callback + 180

    9 com.apple.CoreFoundation 0x9080b4c4 __CFXNotificationPost + 368

    10 com.apple.CoreFoundation 0x908035a0 _CFXNotificationPostNotification + 684

    11 com.apple.Foundation 0x9295fee0 -[NSNotificationCenter postNotificationName:object:userInfo:] + 92

    12 com.apple.AppKit 0x937225b8 -[NSApplication _postDidFinishNotification] + 112

    13 com.apple.AppKit 0x937224a4 -[NSApplication _sendFinishLaunchingNotification] + 92

    14 com.apple.AppKit 0x93721fec -[NSApplication(NSAppleEventHandling) _handleAEOpen:] + 264

    15 com.apple.AppKit 0x93721b94 -[NSApplication(NSAppleEventHandling) _handleCoreEvent:withReplyEvent:] + 92

    16 com.apple.Foundation 0x92976ae4 -[NSAppleEventManager dispatchRawAppleEvent:withRawReply:handlerRefCon:] + 380

    17 com.apple.Foundation 0x92976944 _NSAppleEventManagerGenericHandler + 92

    18 com.apple.AE 0x91534960 aeDispatchAppleEvent(AEDesc const*, AEDesc*, unsigned long, unsigned char*) + 208

    19 com.apple.AE 0x915347fc dispatchEventAndSendReply(AEDesc const*, AEDesc*) + 44

    20 com.apple.AE 0x91534654 aeProcessAppleEvent + 284

    21 com.apple.HIToolbox 0x932200e0 AEProcessAppleEvent + 60

    22 com.apple.AppKit 0x937202dc _DPSNextEvent + 856

    23 com.apple.AppKit 0x9371fdc8 -[NSApplication nextEventMatchingMask:untilDate:inMode:dequeue:] + 116

    24 com.apple.AppKit 0x9371c30c -[NSApplication run] + 472

    25 com.apple.myCocoaApp 0x00004e40 0x1000 + 15936

    26 com.apple.myCocoaApp 0x000028cc 0x1000 + 6348

    27 com.apple.myCocoaApp 0x00002774 0x1000 + 6004

    Thread 1:

    0 libSystem.B.dylib 0x90040eb8 mach_wait_until + 8

    1 libSystem.B.dylib 0x90040c84 nanosleep + 388

    2 libSDL-1.2.0.dylib 0x00253c4c SDL_Delay + 120 (SDL_systimer.c:131)

    3 libSDL-1.2.0.dylib 0x00253cc0 RunTimer + 72 (SDL_systimer.c:197)

    4 libSDL-1.2.0.dylib 0x0020fc2c SDL_RunThread + 72 (SDL_thread.c:210)

    5 libSDL-1.2.0.dylib 0x0024e5e8 RunThread + 16 (SDL_systhread.c:48)

    6 libSystem.B.dylib 0x9002ba68 _pthread_body + 96

    Thread 0 crashed with PPC Thread State 64:

    srr0: 0x00000000947a0284 srr1: 0x100000000000d930 vrsave: 0x0000000000000000

    cr: 0x22002248 xer: 0x0000000000000000 lr: 0x000000009477adcc ctr: 0x000000009477ad90

    r0: 0x000000009477adcc r1: 0x00000000bfffe130 r2: 0x0000000000000000 r3: 0x00000000bfffdd80

    r4: 0xffffffffffffffff r5: 0x00000000000003e8 r6: 0x00000000ffffffff r7: 0x0000000000000000

    r8: 0x0000000000000001 r9: 0x00000000a4781c28 r10: 0x0000000000000002 r11: 0x0000000044002248

    r12: 0x000000009477ad90 r13: 0x0000000000000000 r14: 0x0000000000606c50 r15: 0x000000000000494c

    r16: 0x000000000000494c r17: 0x0000000000000000 r18: 0x0000000000608390 r19: 0x0000000000613050

    r20: 0x00000000a00049dc r21: 0x00000000a00049dc r22: 0x00000000a0001fac r23: 0x0000000000000000

    r24: 0x00000000a0001fac r25: 0x000000008fe5b548 r26: 0x0000000000100040 r27: 0x0000000000000001

    r28: 0x00000000000081d4 r29: 0x00000000a4781c24 r30: 0x0000000000003328 r31: 0x000000009477ad98

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