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Schalken

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Posts posted by Schalken

  1. <BLOCKQUOTE>quote:</font><HR>Wow, it really is so simple to do.

    <HR></BLOCKQUOTE>

    The actual coding would not be a quickie -

    a fundamental change like this would have

    sure been unreasonable after the project was

    initiated. However, starting from scratch,

    triple swapping is not required for security

    reasons, or for any other reason, nor is it

    the most efficient implementation.

    <BLOCKQUOTE>quote:</font><HR>I'm going to let this one slide

    a bit because it is obvious that English is

    not your native language. However, I would

    advise you to choose your words a bit more

    carefully.<HR></BLOCKQUOTE>

    Perhaps it was there to see if anyone would

    decry and bitch. It is not necessarily easy

    to notice at a glance, sometimes not even

    after professional research.

    <BLOCKQUOTE>quote:</font><HR>And if you did mean this as an insult

    <HR></BLOCKQUOTE>

    There are no intentional insults in my

    messages.

  2. <BLOCKQUOTE>quote:</font><HR>Schalken, this is really a dumb discussion. Sorry to say that, but it is smile.gif

    <HR></BLOCKQUOTE>

    Have you noticed that jolly face is nastier

    when inverted?

    <BLOCKQUOTE>quote:</font><HR>The way the game system works is that orders are stored then executed. There is no code in there to have orders stored for Turn X, executed, and then Turn Y's stored all in one file. That is what your proposed system (one that we thought of about 2 years ago I might add wink.gif) requires.

    <HR></BLOCKQUOTE>

    P1 only needs position data and X-1 playback

    he can view. It's a clean table after exec.

    The following transaction will be slightly

    heavier, P2 receiving P1 orders, playback

    and position data.

    They say that coding for too long reduces

    your IQ, after which you start producing

    stuff that is unnecessary heavy - tripple

    swapping, 50% longer pbem mechs. Done for

    greater good afterall, hot seat and TCP/IP.

    I ditch the pbem alright. The game itself is

    damn fine though. (was that enough foul

    language to ban me so I don't have to

    continue this thread any longer, please?)

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by hunt52:

    Why what you suggest won't work:

    turn 1

    ------

    Player 1 deploys and issues turn 1 orders [sends to player 2]

    Player 2 deploys and issues turn 1 orders [sends to player 1]

    turn 1 is executed

    # On whose computer? If is is executed on

    # both computers the results of the turn will

    # *not* be the same. Try it out. Save a game

    # and play through the same turn eight or ten

    # times. They will all be different.

    #

    # One computer has to execute the turns which

    # necessitates an e-mail bringing the total

    # back to the 1.5 emails per turn mark.

    - Bill<HR></BLOCKQUOTE>

    Man, is this REALLY so hard to comprehend?

    Did I say it would be executed on both

    computers? No? Then why are you presenting

    such a bizarre comment?

    Every and each turn would always be executed

    on ONE and ONLY ONE computer. On whose

    computer? On the *other* guys machine - as

    it is now. This part of the proposition is

    identical to current implementation and thus

    was not elaborated in the first msg.

    However, it is different in that you'd always

    get to plot orders after viewing the movie.

    This has not anything to do with turn

    resolution, which apparently surpasses some

    peoples comprehension. Read it again and you

    understand, hopefully, at least Fionn did.

    <BLOCKQUOTE>quote:</font><HR># Sorry - I have PERL on my brain.

    <HR></BLOCKQUOTE>

    I think you have void structures on your

    brain. ;) Live with me...

  4. Fionn,

    <BLOCKQUOTE>quote:</font><HR>I believe you'll find that the

    onus is on you to do the basic research.

    <HR></BLOCKQUOTE>

    Naturally. After several hours of reading literally hundreds of messages on pbem and

    cheating, I'm however unable to find the

    info I'm looking for.

    Steve does not owe me anything, so he can

    just ignore me or ban me.

    <BLOCKQUOTE>quote:</font><HR>FWIW of course one extra file swap

    isn't absolutely necessary to prevent

    cheating.<HR></BLOCKQUOTE>

    There we finally have it. Thanks Fionn.

    <BLOCKQUOTE>quote:</font><HR>HOWEVER if you READ Steve's

    response you'll see he talks about

    programming issues impinging on

    the decision.<HR></BLOCKQUOTE>

    These 'programming issues' are exactly what

    I'm interested in. Of course, nobody is

    obliged to give me a detailed answer, but

    I would be greateful for it.

    <BLOCKQUOTE>quote:</font><HR>I'm sure that if this is such a

    major problem for you you can go get another

    game with a turn system u like wink.gif

    <HR></BLOCKQUOTE>

    I'd rather not change for the worse.

  5. Steve,

    Of course I keep missing your main point,

    because you are yet to explain it in detail.

    Could you please point me to the threads

    you're referring to? Until then, I'm not any

    wiser I was before.

    In one thread BTS (was it you) said that one

    extra file swap is absolutely necessary to

    prevent cheating. As I explained in my first

    message, this extra swap is NOT necessary to

    prevent cheating.

    Could you please refute this argument?

    <BLOCKQUOTE>quote:</font><HR>Big Time Software:

    We can only have ONE method for turn

    resolution. If you have ever made a computer

    game of this complexity you would understand

    that.<HR></BLOCKQUOTE>

    I would understand it simply by somebody

    giving a detailed answer.

    But thank you for your attempts to enlighten

    me so far.

    [This message has been edited by Schalken (edited 03-19-2000).]

    [This message has been edited by Schalken (edited 03-19-2000).]

  6. Ok, after lots of tedious searching, amongst

    the dozens of messages dealing with pbem

    mechanism and security, only one partially

    covered my proposition. It was posted by

    Dar on 11-01-1999, but alas, was never

    commented by BTS.

    Of course each and every turn would only be

    resolved on one and only computer. Either

    alternating between Player A's and B's

    systems or solely on A's or B's.

    Thank you for your replies, but they didn't

    shed any light on this. If somebody has

    the knowledge to elaborate on exactly why

    my proposition would not work/prevent

    cheating, please indulge me. Otherwise I

    have to conclude BTS has made a major

    error on this one.

    No offense to anyone.

    [This message has been edited by Schalken (edited 03-19-2000).]

    [This message has been edited by Schalken (edited 03-19-2000).]

  7. Being new to this board, I'm sorry if this

    was discussed before, but the search feature

    is inconvenient and you guys are using

    rather non-descriptive subject headers

    anyway.

    In an ideal system, movies & orders would be

    combined into one file and swapped as

    follows:

    turn 1

    ------

    Player 1 deploys and issues turn 1 orders [sends to player 2]

    Player 2 deploys and issues turn 1 orders [sends to player 1]

    turn 1 is executed

    turn 2

    ------

    Player 1 sees turn 1 movie

    Player 1 issues turn 2 orders [sends to player 2]

    Player 2 sees turn 1 movie

    Player 2 issues turn 2 orders [sends to player 1]

    turn 2 is executed

    turn 3

    ------

    Player 1 sees turn 2 movie

    Player 1 issues turn 3 orders [sends to player 1]

    Player 2 sees turn 2 movies

    Player 2 issues turn 3 orders [sends to player 2]

    turn 3 is executed

    [...]

    Cheating is not possible because nobody sees

    the movie after plotting (this is identical

    to implementation).

    A 30 turn scenario would require only 60

    file swaps to be completed (CM beta demo

    requires 90!). Not to mention my frustration

    after seeing the movie and not getting

    a chance to give orders right away. Because

    most gamers have other things to do besides

    playing CM, one swap a day is reasonable.

    This current system unnecessarily lengthens

    typical scenarios by an entire month! I can't

    believe how the authors have managed to

    overlook such a simple, user friendly

    solution.

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