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Cyrano

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Posts posted by Cyrano

  1. http://grogheads.com/forums/index.php?topic=11601.0

    From the above: have there been any observed behaviors relating to Marders not properly? One hypothesis shared above, which I have not been able to replicate, is that, given that turns are one minute, they might open and be surpressed before the commander can intervene? This strikes me as unlikely as the TacAI usually takes the shots it has it if can, but I certainly don't know.

    Any thoughts here would be welcome.

    Best,

    Jim

    "Cyrano"

    :/7)

  2. I picked up this scenario as a result of the "Scenario of the Month" project over at The Blitz -- something I'd recommend to anyone hereabouts as you get interesting scenarios and a chance to make the H2H experience stronger for everyone. But I digress.

    I don't know yet if this scenario is balanced. I like to playtest blind and only peek behind the curtain once I've had a single playthrough.

    What I can say though is:

    1. It has one of the most interesting maps I've ever seen done for this system. Huge and a labor of love.

    2: I thought the time allowed (1-1/2 hours!) was going to create one of those ridiculous long waits for the end of game once the matter was decided. It has not.

    3: The flow of reinforcements and the scope of both the map and the TO&E are as exciting as I've ever seen.

    In sum, while I'm not yet done, this is the kind of scenario that reminds me of why I love this game more than even my little lead men and tanks -- I shudder to think how much a battle of this size would cost in FoW...and where it could be played. It's also a reminder that CMx2, in the right hands, is something very, very special.

    Thank You.

    Best,

    Jim

    "Cyrano"

    :/7)

  3. Huh...as a nigh-mythic BF fanboi (so dubbed by others; I can't imagine granting oneself such an honorific) I find myself in the awkward position of disagreeing with Steve.

    Given the way people think about software, the "best and latest" is that which is craved. This is why Part Is (of whatever) often go unsold though they're dramatically cheaper than Part IIs. Charging for an upgrade is fine by me, but, were I selling this to my friends -- as I have had occasion to do -- letting them get in a up to spec with a single shopping run strikes me as a self-evident path to offer.

    In the end it's immaterial to me personally as I purchase everything as it comes out. Still, I'd hate to see something prevent BF from getting more money which, in turn, could prevent me from getting more toys. That would prove unacceptable.

    Best,

    Jim

    "Cyrano"

    :/7)

  4. Call it a guess -- everything after Waterloo is, in my judgment, current events -- but I think it's folks wanting to game history rather than the future.

    We have ORBATs for Cechnya, Afghanistan, Iraq (both times), &c. The speculative future is harder to come by. Besides, there's a fair number of folks hereabouts that served in one or more of the conflicts I listed above so they've a particular interest.

    As I say, just a hypothesis...

    Best,

    Jim

    "Cyrano"

    :/7)

  5. First of all, great read and thanks for sharing.

    Second, the folks I know who do this for a living are fighting mightily to get the armed forces to accept "civilian" applications like this one as affordable, accessible replacements for their homegrown monster programs. Last I had heard was that the fight was nigh-lost. Very glad to hear of this.

    There's an old wives' tale...or maybe it's true...that some of the first fighter jets we supplied to the Israeli Air Force had to be stripped of all their gadgets, whoo-dads, and geegaws because their pilots found that they interefered with, well, flying and fighting. I've used -- one does not say played -- Decisive Action and respect mightily what it's on about, but I wonder how much worse the signal-to-noise ratio gets with things like the VBS2.

    Like I say, fascinating...

    Best,

    Jim

    "Cyrano"

    :/7)

  6. I here speak for no one other than myself.

    I am thinking of the worst UI I have ever encountered. It is in a currently-available wargame. It made me so angry that I stopped playing this game which covers an era I like a great deal.

    The CM:BN UI is not a tiny fraction as bad as the UI of which I am thinking. It has its softer moments, but I find it basically sound.

    Now that the clearly subjective matter of what constitutes UI "greatness" has been disposed of, let us return to the question of what we expected from a magazine that spends its time ogling the next FPS-challenged shooter from [iNSERT DEVELOPER HERE].

    Best,

    Jim

    "Cyrano"

    :/7)

    P.S.: Look upon a world where the only indie development we speak of is Angry Birds and Braid and DESPAIR!!

  7. Why in blue blazes would you expect PCG -- a sad shadow of its former self -- to "get" CM:BN? I'm shocked they covered it at all. I haven't subscribed since they killed off Coconut Monkey, but the coverage of the market at which the CM series is aimed has wandered off into its niches.

    I'd love the BF's of this world to live in the luxury that comes with success in the console/shooter/twitch market, but I would also like a pony and a trip to Europe.

    Best,

    Jim

    "Cyrano"

    :/7)

  8. When I attempt to download the latest TacOps 4 patch for the PC, I get a request to log into an FTP server.

    I suspect there's something amiss, but, if there's not, could I have a user logon and password to get the patch, please?

    Thanks,

    Jim

    "Cyrano"

    :/7)

  9. I have been happily using my Paradox edition of CMSF on my laptop for sometime.

    Knowing that I wanted to pass along my Paradox edition to a friend (and grab the 1.21 in the bargain), I reinstalled same along with 1.11 and the 1.21 patches.

    Now, without having changed a graphic setting or driver, all my base terrain (dirt, sand, &c.) has gone black.

    What, as they say, gives?

    I've an XPS M1730 (4GB), NVIDIA 8700M GT, running Vista 32. What's frustrating is that I had NONE of these problems on this same rig under the Paradox version running 1.11.

    Thanks for any help,

    Jim

    "Cyrano"

    PS: FWIW, under this install, the text in the options/video screen is askew with the choices being a bit too high for the screen they're on.

  10. Simple matter of resources versus demand, it seems to me.

    I've always defended the guys over at Creative Assembly when they said nobody (OK, not nobody, but not enough SOMEbodies) would actually play the multiplayer campaign everyone claims they want.

    Same here. C'mon guys...gaming WWII from the SC2 level and resolving battles at the CMX level? Our lives aren't that long.

    And, for me -- and this is just for me -- all those "story campaigns" where you bring a group of brave young boys into battle and forge them into men suck. Casualty rates are too high in the real deal to make them anything other than a fondly-crafted, ahistorical joke.

    I confess, though, I do not get the Shock Force thing. Then again, Steve and Charles have already shown they know more about games than I do...

    Regards,

    Jim

    "Cyrano"

    :/7)

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