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Kraut

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Posts posted by Kraut

  1. Hmmm ... i have found if i use "tactics" then the game works very very well. Hell it works marvelous!

    These "tactics" include buying only tanks and armored vehicles and a few infantry just to watch them panic and run away (it is so much fun!).

    I am blatently flawless fundamentalistic ubermenshenrealistic! Right? What utter BS ...

    I have played at least ten CMBB games against human opponents, and numerous more against the AI. Each and every time i try to go even remotely heavy on the infantry the gameplay just flat out sucks. Even when my opponent and i restrict tanks it all comes down to your armored vehicles. One MG bunker and a few AT guns will hold off whole armies. It's redicuous.

    So now need to read miles and miles of posts to get advice on how to use infantry because i can't rely on them to return fire? I am also too damn stupid to use the new commands? More BS! Woooop di du dei!

    I just got done playing a solid tcp/ip game with CMBO and it was great! Infantry actually returned fire instead of running away! You could count on your infantry to perform. Infantry were actually able to move up to a treeline and create a base of fire to let another platoon advance. You think you can do this in CMBB? Hah! A few bursts from an enemy MG will send a whole damn platoon running for home.

    Noone can tell me that this infantry is worth a damn. No matter how fundanmentally functions flabberheiner they are.

    Kraut

  2. Hey Andreas,

    Veteran and "Crack" infantry should NOT panic and rout when they come under moderate or light fire. They are supposed to remain composed, seek cover and return fire. They don't even go into the pinned state for longer than a few seconds before they start running. Rediculous ...

    According to the manual veterans are soldiers who have had good training and have seen combat. So i assume they have been in similar situations already and are well disciplined. Yes, there might be some soldiers in the squads who are replacements, but having the whole damn platoon to panic and run off the battlefield is just insane.

    I do not want supermen in this game. But i want my guys who are more seasoned to remain in a stable mental state and not start soiling their lederhosen at the first sight of the enemy.

    Kraut

  3. Hi All,

    Would someone please refresh my memory on how i can go from a PBEM to a TCP/IP game? I thought i remember doing it in CMBO, but i can't remember how it was done. I have a PBEM file and i am hosting a game yet i don't see mto be doing it right. Currently i am going Join MP-> Load PBEM, but my oppoenent can't find the game.

    Thanks,

    MK

    *EDIT* Problem Solved! Thanks all for helping!

    [ October 26, 2002, 02:33 AM: Message edited by: Kraut ]

  4. Originally posted by kump:

    Kraut,

    When you dismount, always dismount right next to the vehicle, somewhere close.

    If your dismount point is a good distance away from the mounted vehicle, the passengers will stay mounted, even with vehicles paused. They are waiting for the vehicle to approach close to the dismount point.

    So try it out. Pause the vehicle, plot it to move, and at the same time, plot the passenger to dismount right next to the vehicle. Then plot the passenger to move away. Turn vehicles off if the "embark" keeps happening when you try to dismount close.

    After following the above, I've ceased having dismount problems. See if it works for you.

    Thanks, gonna go try this one out right now ...

    Kraut

  5. Originally posted by Madmatt:

    Kraut,

    Back off the aquisations there! Rune is one of the best if not the best beta tester on the team and he and I have played countless TCP/IP games that went on for hours with no lockups.

    Rune could be the king of china for all i care, i don't give a flute...

    I am not saying there isn't a problem, but since no one ever sends me their autosaves and information as I have requested numerous times there isn't anything we can do other than suggest things which may help.

    There is definitely a problem here ...

    What I need is the autosaves that are created when the game hangs. I need the passwords from BOTH sides. I need any saved games prior to the crash (if you have them) and I need detailed specs on your system (OS, speed etc..) including the type and speed of connection for each player. I also need a recap of when and how the crash occured from each players point of view (what phase, did both systmes crash together etc...).

    Next time this bug happens, which won't take long, i will send you the file and information. Does that make me a supermegaueberwhopperpoopertester too ? ...

    Now, back off the attitude a little and lets see if we can track this down once and for all.

    Madmatt

    Bah ...

    Kraut

  6. Or is it a feature ... ?

    Dismounting from HT's or other vehicles is extremely hard to time properly with the movement of your vehicles. That is, i can't give my men orders to dismount at the beginning of a turn, while at the same time ordering my vehicles to move too, even when i put in a generous pause order for the vehicles. My men stay mounted until the vehicles finish their movement orders! Crazy!

    Here's and example:

    I had a platoon mounted on trucks. I paused the trucks for 30 seconds (add to that another 13 seconds for the regular exp level), then ordered them to move away. Also, i ordered my troops to dismount while the trucks were sitting still, and they had a delay of 13 seconds. Now, that left 30 seconds for my men to dismount, which is more than enough, usually. But, my men didn't dismount! They sat around until the trucks moved to their new positons, THEN the men dismounted within about 5 seconds! Feature? I think not ...

    I'm sure someone has noticed this one a long time ago, and it's not *all* that serious, but i'd really like to have the dismounting thing here working properly for those times where every second counts.

    Kraut

  7. Originally posted by TeAcH:

    Well, On behalf of Jimmy4Eyes, BradleyH and myself, we have all experienced this with the 1.12 patch. Game lock ups during turn crunching, data transfer and while playing. The save file (autosave) in some instances get corrupted and wont load. We now make sure that we save the game prior to pressing GO.

    We each use Win 2k but our systems differ other than that. Oh, we do use various versions of Det 3 with no luck and DX8a doesnt seem to help.

    I know BTS might say that they changed nothing with respect to the engine in this patch aside from fixing bugs, but Id ask that they check again cuz something seems afoot.

    I wonder how many other players out there have had this same problem yet dont post about it.

    TeAcH

    Yes, we now save the game before hitting go and that seems to work when these consistent crashes occur. Apparently it is only the autosave file which gets wasted.

    Kraut

  8. Originally posted by rune:

    Mike,

    Try playing the game locally and see if the file got corrupted.

    Kraut,

    So you can correct a typo, big deal. The point is there are many variables, and need more information to correct. You cay it is the code, but offer no proof. My point, keep an open mind and lets work on the problem. Toss the file here, i have two computers on a local network, let me see if the file got corrupt or if i can load it.

    Bottom line, try being a little nicer to people trying to help you.

    Rune

    Trying to help me? You sounded more like a smart-ass trying to give his ego a rubbing ...

    I know it's something with the code because i can replicate the problem, and it happens after the file was uploaded.

    It's not an occasional thing, and it doesn't happen in the middle of games. Therefore it must be a bug in the code, and should be fixed.

    Kraut

  9. People,

    1) i'm not talking about a mortar barrage. I'm talking about a little piss 2-inch mortar decimating my entire friggin force.

    2) I'm not talking about *IF* it is possible for a 60mm or 2-inch to kill a scout car or HT, i'm talking about the insane hit-chances these suckers have. Laser-guided weenie-bombs that take out everything i own.

    Ohh, and it's not just vehicles that are standing, the mortars tend to hit moving targets just a good.

    The hit chance should be toned down a good deal, 'cause this just isn't right.

    Kraut

  10. Well, it doesn't seem to be "modelled realistically" to me, whatever the hell that means.

    Those two inch mortars are more friggin dangerous than a piat or AT gun at close range. I can't tell you how often my 75mm vet paks have missed shermans at no more than 100m (ohh, and the paks were not fired at and missed the first two rounds, then were sent straight to hell). But the two inch mortars seem to find their mark every single time after only a few rounds. It didn't happen once, it didn't happen twice, it happened so many times i just stopped counting.

    Why did the allies even need bazookas if they could use the two inch mortar (or the 60mm) as a light AT weapon? Judging by the rate at which my scout cars get grilled by them in CM, i can assume they didn't. I can assume they only made billions of them just to make some contractor rich ... lol

    All i'm asking is that BTS reevaluate the frequency of the top knock out hits on scout cars and HT's, by little two inch mortars (i'll accept the fact that my light AFV's are toast under a heavy 81mm or greater barrage).

    MK

  11. Sigh ... not the first time i posted something about the ops being screwed up. Last time *was* with detail, yet i don't see anything about it on the board, nor do i remember any real interest in the problem.

    The first operation i played was team Desobry. I was the german attacker. I attacked, lost ALL my armor and my scout cars, hell even the trucks bought it. I lost about 30 infantrymen in total also.

    I wasn't able to penetrate at all into the city. I did't even get into one of the houses.

    I killed a lot of my opponents tanks, but he still had two or three left (plus a scout car or two) and 99% of his infantry.

    I got a total german operational victory after the time ran out.

    This seemed strage to say the least. I lost most of my forces, all my armor, was basically kicked to hell and back, yet i still get a total operational victory?? What about day two? The reason we play ops is to be able to lose a lot of men and equipment and still have a chance to "fight another day".

    Not wanting to give up on the oeprations we played another one. I don't know the name; it's the one where the americans have to relieve a hill and are moving up a single road with hedgerows everywhere.

    I was germans and defending. I annihilated my enemy, and at the end he only had one sherman and an HT plus some infantry left. I took a good beating but still had most of my forces, including the pz4. I get a total operational victory. This would have been fine if it had been a total victory for the first battle, but again, what about the next battles? The amercans are attacking here ... don't they get another chance at attacking my lines? Did i miss the "you lose X amount of forces, and the op is over" line in the briefing?

    We played one more op, the one i originally posted about here. It was the "punching a hole" op. I was germans defending. I killed most of his tanks, some HT's and scout cars. He got most of my bunkers and one panther. He broke though my lines, but i moved my second panther far into his rear area.

    He gets a total american operational victory after the 15 minute battle. Why? That's nuts. What about all those re-inforements i should have gotten on day two. Where's the fun in quitting an operation like that?

    Something seems broken with these operations. Or at the very least, the makers have to indicate that "if even one little piss ant scout car breaks through this invisible 'line', you will lose the WHOLE operation". You know, give us a little more info ...

    MK

  12. Ok, now it's official. I've just finished the third op against a human opponent and no mater what happened in all three, the result was alwasy a total operational victory for one side. No second, third or forth day ... nothing, just the first day like a single battle.

    BTS, what's wrong here ?

    MK

  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by anime586:

    Well for me i think CC is way more better than CM i mean in CM the commands are the same as i CM they just added more and put some graphics in it

    -anime<HR></BLOCKQUOTE>

    Dumbass ...

    Well ... ?!

    MK

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