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Rannug

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Posts posted by Rannug

  1. I find that the game is a bit pro-Axis but the Allies can with skillfull play win but some luck is also needed. If the IT chit hits to late for China things can go downhill very fast if Japan is played well. The US also needs to have early hits with IT to get started with the carrier program in time. Even with good IT the US has problems dealing the IJN before 1944.

  2. Hi

    After playing many multiplayer games I found that China is too easy to take out and Japan can at an early stage attack Sovjet or go for India. There is nothing China can do to prevent this only delay it. In one game China was down and out by 42 not long after the US entered the War. Once the Japanese player know the trick how to go about it China is doomed. A green Japanese player on the other hand can find the China is überstrong but once you know how to use air and handle the supply and the tricky movement situation there is only one way for China to go and that's down.

  3. I don't see any problems with this DE as such. Sure the UK can bomb it if they want to do this but then they can't do other stuff and if you (as Axis) don't think the DE is any good...just say no thanx to it. The one thing that I thinks needed to be changed is the price of the DE. 100MPP's is a lot and as SeaMonkey points out it doesn't protect you if the Allies really wants to hammer it. The best solution would be a new type of harbor tile simular to a fortification with a higher air/carrier defence but not too high it should still be possible to bring it down but at a higher cost for the attacker.

  4. Before Pearl harbor, you do not very much...you don't want to make the UK/US upset before you are ready for them. Hammer on China in a cost efficiant way and make the investments in 1. Carriers 2. Tech 3. Bombers and/or tactical bombers. When you are ready to take on the US you have to hit at many places at the same time and having a full bank account to pay for aphibious transports the next turns. Nerver have any rush in China unless a oporutiny show up. You don't need a lot of fighters early on as Japan but in mid/end game they are impotant too,

  5. In China you have to concentrate on one "hex", Foochow is a good one to start with. Use BB's to lower the city's supply and move in as many units as you can to start hammer on it. Use the carriers only when the chinamen starts taking a beating. Operate the HQ in Manchuria closer to Foochow to give better supply. It may take some time but it will fall. Don't do any other attacks unless you see that you have good odds. Take good defensive positions elsewhere and let the chinese do the stupid attacks. In the long run bombers are important to be able to take China out of the war. Things will move faster later in the game. It is hardest in 39-41. I usually have them out of the war by early 44 and this is at intermediate level and +1 in experience to the AI. It does take some time before you master it and you have to build some carriers in good time before the war against the US. But if you start a world war it's not gonna be easy. Germany is a bit low on MPP at start but later on they have more cash then the Japan. It's a lot more difficult to play Japan "right".

  6. If there should be a g-unit it should be at SD-1, TD-0. SA-0, TA-0 and most imporatant ...have a max value of 5. This is if all other units keep their present stats and the scale of the scenario is still Grand Strategy. Ultimatly there should be a froce pool that will have the player to make hard choices...should I build 2 g-units or should I build 1 corps or even should I build 2 Armies or 1 Panzer. All units should have build value and a nation would have a maximum of build value points to spend. This maximum could increase somewhat after making conquests but not a lot since the manpower base will still be dependent on it's own population and only marginallly increased by volutaires from conquered nations. then we can add oil and other vital resources but then things might get too complicated... we want the game to be fun without too much micro management.

  7. Hi Bowenw!

    The AI in SC is one of the best to be found but the AI is not more then a bunch of scripts so once you you learnt how to beat it you should play a human by pbem and that's really when the game shows it's true face.....and that's a really sweet face.

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