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Linux sound and misc


poldi

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Hey,

Nice game, i got some seriouse issues tho.

My Specs:

Athlon XP 2500+ gfx: GF5900

onboard sound (Realteck AC97 via chipset, epox board)

OS:

Gentoo kernel 2.6.15 (non vanilla)

latest nvidia driver

1. When I run the game the sounds are all wrong. it sounds like they are played too slow or something like that. Btw, i have exactly the same issue with quake4 and it could be fixed by setting OSS as the sound device.

2. the "Cutter" vehicle always falls on the side when trying to dig deeper holes. also the ground resolution should be higher when digging holes somewhere. I have some expirience with demeter and so i can tell that its not too hard to change the engine to be able to use a dynamic ground resolution.

btw:

Demeters performance is not the best. If you remove the recursion from the rendering and change it to a loop that does a breath first 'search' on a per layer array you can change the rendering order to always "render away" from the camera. This makes the use of depth buffers for occlusion culling possible.

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