cbb Posted January 26, 2003 Share Posted January 26, 2003 I am attempting to design a scenario to be played with the human player as the Germans and the AI as the Russians. I would like the AI-Russians to begin the scenario with an artillery bombardment. How do I get them to do it? I've given the Russians spotters (82mm and 76mm) but through fifteen turns of play, I have yet to see any Russian artillery fire. I really need them to fire sooner (and, if possible, lob some smoke rounds as well)... Thanks. 0 Quote Link to comment Share on other sites More sharing options...
Mark Gallear Posted January 28, 2003 Share Posted January 28, 2003 Not sure that you can force them to do it but if they have a line of sight to enemy troops on turn 1 they probably will - however having troops fire on the players set-up area on turn 1 is considered a design no-no. When I played competitive WW2 miniature games you new where the set-up line was exactly and therefore had a pretty good idea where his troops would be. Some players bought the maximum amount of artillery possible and bombarded the start line on turn 0 – before he moved – which was possible under this system. If you killed the HQ unit always a small infantry unit – the whole army had a good chance of routing off table! It made for boring tank battles! Think about your scenario from both ends if human are playing both – you can specify in your brief that it is only suitable for play by one side against the computer if you wish. 0 Quote Link to comment Share on other sites More sharing options...
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