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Aquilas-ESP

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Posts posted by Aquilas-ESP

  1. 2 hours ago, MikeyD said:

    He visto a nuevos creadores de escenarios desanimarse porque su primer proyecto fue demasiado ambicioso (mi ejemplo es 'el centro de Amberes'). ¡No hay necesidad de hacer la vida tan difícil! A menos que su escenario implique que los tanques de batalla principales intercambien fuego a lo largo de un mapa enorme, no hay necesidad de ser gigantesco .

    Después de cierto tamaño, los mapas grandes se vuelven contraproducentes. Un mapa con 2 kilometros de infantería pie o bien significa un montón de pie o un montón de esperar.

    Los nuevos diseñadores de escenarios tienden a olvidar que necesitan crear órdenes de movimiento de IA . Un mapa más pequeño significa que puedes anticipar mejor el movimiento del oponente y puedes crear órdenes de IA para contrarrestarlo. Un mapa enorme tiene demasiadas variables y es demasiado fácil adivinar mal. He visto hermosos mapas enormes donde el diseñador simplemente dejó de intentar crear órdenes lógicas de movimiento de IA.

    Thanks, I try to do 2x2km but as you said is too much, but I manage very well the 1x1km and I do great plans for the AI in the tests that I done. I'm going to do more maps of 1x1km.

  2. 2 hours ago, Sgt.Squarehead said:

    Personally I'd start with something a bit smaller.  ;)

    I've recently starts making 'Asian' maps for CM:SF2, so I had to figure out my mapping techniques afresh.....I started with a couple of 640m x 640m maps to develop techniques, then did a 1.2km x 1.2km map using some alternative techniques, to widen my 'Asian' repertoire.

    I'm currently struggling with a 2.4km x 2km 'Master Map' incorporating almost all of the techniques I've developed.....It's taking months to do.  :unsure:

    As for swapping maps back & forth between games, allegedly it can be done (with many caveats), see this thread:

    Sadly I couldn't get it work.  :(

    But I did download a lot of converted maps from those who could and who were kind enough to make them available.....Most of them worked just fine.  B)

     

    I have already created maps for other games, I have no problem due to lack of experience (and this is quite easy). I created a 1x1km map and I think it's pretty good, especially to be able to play with foot infantry.

  3. Hello, I'm going to do custom maps to play, I search the map sixe recommendation, in a older post many players debated that the game is planing for 2x2km. What do you think? I think that for infantry combat is too much, maybe 1x1km better?.

    Finally: can I export a map, creatd by me, in Schock Force 2 to Fortress Italy? I know that many elemets no stay in the both, but I refear if I use only elements that have the two games. I can't try it because I haven't Fortress Italy now.

    Thank for answer, you help me a lot :)

  4. 7 hours ago, Sgt.Squarehead said:

    Otro truco útil es simplemente llegar allí con la herramienta de elevación de zanja y pegar algunos pliegues sutiles en el suelo ... Es casi tan efectivo como usar setos y es más fácil en el ojo, en mi humilde opinión.

    Claro que es un giro hacia el problema real, pero lo que estamos buscando es una pelea divertida, ¿no? Cómo llegar allí debería ser opcional.  ;)

    Thanks, I think to do it too.

  5. Hello,

    I have created a map in the editor and I would like to cover some areas with trees that impede the line of sight. I have found that the only difference between light and heavy forest is that vehicles can only enter the first, but both allow the line of sight. I have tried with the condensation of trees and the icon of a tree allows the vision and that of three I think allows less.

    Could you explain to me how to make a forest impede the line of sight? Finally, do hedges allow the vision of vehicles but not that of infantry?

    Thank you :)

  6. Hello, I have understood that I only can have the game install in one pc and, if I install the game in other pc, I must enter the key but first I need desactivated in the other.

    This is truth? and if it is truth: who I desactivated they key? Unnistall the game work?

     

    Thanks for answer.

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