absolutmauser
-
Posts
108 -
Joined
-
Last visited
-
Days Won
1
Posts posted by absolutmauser
-
-
I put my keys in LastPass so I can find them easily whenever I have to reinstall to avoid this issue! Hopefully as they come out in Steam in will slowly obviate the issue. =D
-
I have an ancient Mid-2013 MacBook Pro and all the CM 4.0 engine games on it. They run fine. Sometimes I have to dial down the settings a bit because I don't have a dedicated graphics card in it, but I've played all the games on it!
-
-
I have a 2013 Intel MBP and it has played CM well generally. It struggles on a couple of the large maps in CMCW, especially when the "setup zone" blue overlay is onscreen before the turn starts. Otherwise it does fine! I have a gaming PC I use for CM more often than not, but the MBP means I can take it on the go!
-
I know this is an old post, but looks like Cold War has a new release date of November 16th on Steam! Woo! =D
-
Just now, absolutmauser said:
The Suppression meter generally shows you how much fire the unit is currently receiving. The more suppression, the less the pixeltrooper will return fire and observe (i.e. they will cower more the more fire is incoming). With enough supression, they may become pinned, which means they will stay put and ignore movement orders. With further degradation, they will become shaken, which means they won't respond to move OR fire commands. So suppression has the immediate effect of reducing a units output of fire, and eventually it will cause them to be pinned, shaken, panicked, etc., especially if they start taking casualties. The quality of the unit determines how effective suppression is against and how fast morale degrades in the face of continuing suppression.
A unit is "being suppressed" when its suppression meter is lit up. Suppression is a an effect of enemy fire that lasts as long as the fire continues. Pinning is a morale state that endures slightly longer depending on the unit's quality, communication with its leader, etc.
I stand ready to be corrected here; this is me recounting my experience playing the games over time. Others here may be able to give a more detailed and accurate explanation of the mechanics that are happening!
-
The Suppression meter generally shows you how much fire the unit is currently receiving. The more suppression, the less the pixeltrooper will return fire and observe (i.e. they will cower more the more fire is incoming). With enough supression, they may become pinned, which means they will stay put and ignore movement orders. With further degradation, they will become shaken, which means they won't respond to move OR fire commands. So suppression has the immediate effect of reducing a units output of fire, and eventually it will cause them to be pinned, shaken, panicked, etc., especially if they start taking casualties. The quality of the unit determines how effective suppression is against and how fast morale degrades in the face of continuing suppression.
A unit is "being suppressed" when its suppression meter is lit up. Suppression is a an effect of enemy fire that lasts as long as the fire continues. Pinning is a morale state that endures slightly longer depending on the unit's quality, communication with its leader, etc.
-
Shock Force 2 and Black Sea are both on there, and Cold War will be there (hopefully) soon. Is Normandy heading there too? That would be nice if Slitherine would get the whole catalog up. Saves me a lot of effort sorting out all these ancient license keys XD
-
I have a 2013 MBP (an intel one) and the only time it struggles is on large maps with really large deployment zones. For whatever reason it hates rendering that color overlay!
Thinking about one of the new M1 Pro MBP's. If I get one, I'll let everyone know how it runs!
-
It's a tough call but I'd say CMBN and CMSF are my favorites. Cold War is coming on strong though!
CMSF has such a compelling problem of having all the firepower and toys on the NATO side but not being willing to take casualties. It makes what often seems straightforward become a meticulous and careful engagement to avoid a lucky RPG or ATGM hit by the opfor.
CMBN is just loaded with scenarios and units with all the add ons, and the Normandy terrain (later Holland) provides such challenging situations.
-
On 9/12/2021 at 1:27 PM, domfluff said:
Welcome to the Cold War.
For the last few months, something I've found useful to repeat quite a few times is "Shock Force teaches bad habits". The fundamentals of how you manage a tank platoon have not changed since the Second World War, but you can get away with being incredibly sloppy in Shock Force and to a lesser extent in Black Sea - the technological advantage carries a ton of weight for you.
The NTC campaign is a really good example of that. You're usually fighting an Opfor battalion, and you're doing it with a platoon of M60A1. A platoon of Abrams in the same situation would destroy all before them, but the M60A1 needs to be used carefully, masked by terrain, setting up flank shots, etc.
The Soviet optics are significantly worse than the ones on the US armour, but spotting is a percentage game, and if you're taking the kind of lopsided engagements that you can get away with in CMSF, you'll be spotted and killed easily in CMCW. Each Soviet vehicle will spot worse than yours, but the first vehicle to spot usually wins the fight, and the Soviets only need *one* of them to get the spot - if you're taking engagements where five of your vehicles can see twenty of theirs, you'll die very quickly.I have been learning this the hard way! X D
-
On 9/12/2021 at 12:27 PM, Halmbarte said:
You are running them opened up?
H
Yes. That does seem to help them get out slightly faster if they survive the ATGM impact!
-
The inability of my M48s to see the Soviet tanks and BMPs while they are getting popped is infuriating! Somebody get these guys some thermal sights! =D
-
Just now, absolutmauser said:
You can't fire WP into a building! Somebody might get hurt!
But no, seriously, I just don't think they've got that sort of logic for smoke rounds built into the system. Would be cool though!
-
2 hours ago, Bulletpoint said:
When I try to fire a white phosphorous shell at a building, I get the error message "Invalid Smoke Target". How come?
In reality, white phosphorous is a dangerous substance that was often used in an anti personel role. Not only does it burn into human flesh, but the smoke is also harmful to inhale. Firing a WP shell through a window would be an effective way of clearing a building.
You can't fire WP into a building! Somebody might get hurt!
-
Is La Fiere causeway in one of the CMBN campaigns? Or is there a good user-created campaign or scenario? Just watched the recent PBS documentary Seize and Secure and it put me in mind to try the CMBN version!
-
It turned out to be the scaling! It was set to 125%. When I set it back to 100%, the game was nice a sharp. Thanks for the answer!
Best,
AbM -
On 7/3/2019 at 5:47 PM, Sgt.Squarehead said:
On a vaguely similar note, here's the web archive for the defunct 'Bayonet Strength' site:
https://web.archive.org/web/20160425143250/http://www.bayonetstrength.150m.com/General/site_map.htm
Someone should really take up the mantle and get bayonet strength back up. I mean, not me. I'm very busy!
-
Hi all!
Finally got my gaming PC back up and running after being on a Mac laptop for a while. I installed CMBN 4.02 and activated but I can't set the resolution to 1440p, and if I choose Desktop it's all messed up looking.
Specs:
GeForce GTX 1660 Ti GPU
Ryzen R7 2700X CPU
16GB RAM
Asus X470 motherboard
etc etc
I'm sure there's a solution but my initial forum search didn't turn up anything. Thanks in advance!
Best,AbM
-
On 6/28/2019 at 8:11 PM, John Kettler said:
absolutmauser,
This is exactly the site I sought. Many thanks, and not just from me!
Regards,
John Kettler
Finding random stuff on the internet based on vague recollection is my superpower.
=)
Glad I could help!
Best,AbM
-
-
I know it's too late, but I have two of those specific Dell's and they are fine for CM. Welcome back Erwin!
-
On 5/5/2019 at 4:49 PM, schwerpunktgrenadier said:
What engine version should I be seeing on the menu screen? 4.01 after patch? Only installed patch for CMBN so far and engine version is still v4.00.
Everything is running good on my MacBook Pro. I've got CMBN, CMFI, CMRT, CMBS, CMFB, and CMSF2 on here all updated.
-
6 hours ago, absolutmauser said:
Downloading on my Mac now. Will play this evening and report back. Very exciting! I've had enough Tom Clancy's The Division 2, which is frankly abusing the name of a dead man.
CMBN is running as 4.01 on my 2013 MacBook Pro. The changes/resolution already reported are clearly in evidence. BAR men seem to be dropping the hammer in a more sensible fashion and my first mortar attacks on defending Germans in foxholes have seen them hunkering down instead of making a run for it. Seems to have done the trick so far!
If I find anything to complain about... well, you know me. But Steve and crew have my hundreds of dollars and can expect more for each expansion, so I imagine my complaints won't be TOO hurtful!
~AbM
Geforce NOW
in Combat Mission - General Discussion
Posted
Hi all!
I hope everyone is well. I signed up for Geforce NOW recently (nVidia's cloud gaming service). I was surprised to find CMCW on the list of supported titles! It works quite well! The other Steam-released games don't show up though. Does anyone know if there are any plans to support other CM games via Geforce NOW? It's great for people with less powerful rigs who want to play bigger scenarios!
~AbM