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Hetulik

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  1. Much appreciated Hubert! I closely read the manual a few months ago and forgot that data was in there. Thanks for your prompt reply!
  2. Hi All, I'm absolutely loving the game. It has the perfect balance of simplicity and complexity. I could go on and on... needless to say i'm very impressed. I have a couple random questions that i was interested to know more about. 1) I'm a numbers guy, what are the detailed factors that influence a units readiness and morale? And how these numbers increase or decrease from turn to turn. I'm guessing supply makes a big difference. Being attached to a HQ? The rating of the HQ's leader? Distance from a HQ? The experience level of a HQ? What about things like proximity to friendly units? Proximity to enemy units? Weather? I guess i'm interested to know a bit more detail about how morale and readiness work so i can play more knowledgeably paying attention to the factors that influence these values. 2) Another numbers related question. How does readiness and morale influence the power of a units attack? Or its defensive capabilities? I know they're important. Is one value more important than the other? 3) I am pleased to say i find the AI challenging. I've been playing the Central Powers in the WWI Call to Arms scenario and its a slog making much progress forward which is very realistic. When folks are playing the AI and want a challenge what difficulty and experience bonus do most people pick? Which is a better bonus to give the AI between the two? For my game i have a +50 difficulty bonus, but didn't increase the experience the AI gets. Much appreciated. Hetulik
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