Jump to content

oragus

Members
  • Posts

    25
  • Joined

  • Last visited

    Never

oragus's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. SlapHappy, Very true indeed, and that is what I do. I usually try to get it tracked first, to get it to spin and expose weaker side armor. Then go for the turret. But even the near verticle armor on the turret it doesn't penetrate effectively as it should. All I know, is that the Czech built tanks for years were the backbone to the German war effort and were very effective when deployed properly. As of right now, with the games I have played numerous times, does not reflect that. The Czech built tanks had no problems with taking out enemy armor except for the French tanks, and the Russian T-34 and bigger stuff. Sneaksie, I understand. If it did penetrate and kill crewmen. I wouldn't have this problem. I do realize that you can penetrate a tank and not "destroy it". Killing the crew results in the same thing, no crew, no fighting back. I was not counting how many holes I put into it. I was going off of its combat abilities. Still in the fight, not in the fight. I hit them and hit them and hit them, with no bouncing off, and they keep coming with no damage. Or at least the damage indicator on the right hand side of the screen doesn't show any. Plus its still moving, still firing back. I also understand that the angle of the armor increases the horizonal armor thickness. But again like I said to SlapHappy, even on the near verticle surfaces no penetrations. [ January 09, 2008, 06:39 AM: Message edited by: oragus ]
  2. SlapHappy, Ok, not a direct test, but more force on force observations. The Pz. 38(t) has similar problems of penetration at range as the Pz. 35(t). Seems to be a trend of Czech built tanks. The Pz. IIIF and IVs don't seem to have problems. Even though the Czech guns are better than the Pz. IIIF's main gun?
  3. Ok, my tests won't be attempted till after the holidays though. Unless I get some free tims.
  4. Ok, I have done everything the FAQ 1.02 said to do. I go into the encyclopedia and there is nothing there, not even the discription. And when I go to the Pz IVf2 and then the F1 it CTDs. ? Any suggestions?
  5. Very good questions, I will try my best to answer them. As far as the firing range goes. I haven't done that yet, but with as many times that I have been playing and seeing the consistant failures in penetration has brought me to where I am today. My example. All the 1941 German vs. USSR battles. The Pz. 35(t) against the BT-7 series and T-60s. The BT-7 series only has at the highest value of 22mm of armor. The T-60 has at the highest value of 35. Now according to the penetration to range meter the Pz.35(t) should more than handly penetrate the BT-7 series at ranges of 1500m. Now I have actually had the Pz.35(t) at ranges of under 100m blasting away at a BT-7A with a high experienced crew, registering hit after hit with no penetrations. (I am aware that a penetration could just kill crew members or damage equipment and it still keep coming, but that wasn't happening either?) Now I do realize the Pz.35(t) has a tougher time with the T-60, but its possible at around 200m. Now those examples are with the APHE, now you throw in the APCR rounds. It bumps out to about 400m. Heck if I could get close enough without getting shot to pieces. The Pz. 35(t) with the APCR could penetrate the T-34. I actually got next to one with its main gun damaged and started blasting at it, nothing, just pieces flying off of it. Now, my stuff gets hit forget about it. Every round that can penetrate does, and damages something or just flat out destroys it. That gets a bit frustrating..lol, to say the least. I have had similar problems with the Pz.38(t) as well which had a better gun than the 3.7cm gun on the Pz.IIIs. Lets just end with this. If I don't have something with the 7.5cm L24 gun, I have a heck of a time, because of the lack of penetration on stuff they should be penetrating. lol
  6. Ok, thank you very much SlapHappy. But the problem still exists and to be honest with you, none of those things, seems to me, could be the problem of why a round don't penetrate armor it should? But this is great info for the future.
  7. Yep, that was my problem, working in the backup directory before moving it over. Thanks Oudy
  8. SlapHappy, Thanks for the response. Now some questions. Speed: muzzle velocity aimMinDist: self-explanatory aimMaxDist: self-explanatory HistMaxDist: self-explanatory Dispersion: ????? what do those values mean? LinesH: ????? Range? Lines: ????? Range again with different values? Penetration: self-explanatory. Now, I am assuming this information is what is plugged onto the GUI in game that shows you the penetration values and what range the target is at for comparison? If so, that is where my problem lies. I take aim on my target look at its armor values, compare to my penetration table to see if it will penetrate, if yes, fire at will, if no, save the ammo or wait till it gets close enough to penetrate, etc, etc.. Now when its yes, and it does not penetrate like it should, then what? I don't want to change any of these values, unless they also are incorrect. I want to correct the problem of it not actually doing what it says its supposed to do, because right now its not. Any help would be appreciated.
  9. Oudy, Got a question for you on your FAQ 1.02. I am going thru it putting in your Pz IVf1 to try to become familiar with modding this game. In section D. Changing the Animation files. You talk about the \Ai\Animattor\Tank.rc file? I don't have that file. All I have are the Animator.rc, artillery.rc and human.rc. No tank.rc? I am missing something?
  10. Anyone know how to convert this data to real world numbers? This is the 37mm_pzgr_39t_(ap).ini file from the data\ammo\ger directory. I have come across on numberous occassions while playing that these rounds do not penetrate the armor that they should and many others. Most of the early german early stuff don't penetrate what they should. Hit after hit, BOOM, nothing. It keeps on coming, and before I get asked about range. I will say that on the by the range indicator, it should be penetrating any ways. Could this be a difficulty setting problem? I play on veteran. But anyways, I am going over them to compare them to real world data. Here is what I gather from the below. Name: self-explanatory AiAmmoType: self-explanatory TraceMesh: tracer graphic TraceColor: tracer color Kalibr: size of gun. 0.037m, 3.7cm, 37mm Massa: ????? SolidPower: ????? SolidPowerRadius: ????? SplashPower: ????? Guessing something to do with its HE rating SplashRadius: ????? Guessing its damage radius PierceEffects: graphic on target PierceSounds: sound on target ExplosionEffects: annimation on target ExplosionSounds: annimation sounds on target [base] Name 37mm_PzGr_39t_(AP) [Properties] AiAmmoType APHE TraceMesh Effects\Tracers\020_075mm_Red\mono.sim TraceColor ff ff ff 00 Kalibr 0.037 Massa 0.81 SolidPower 285 SolidPowerRadius 1 SplashPower 59 SplashRadius 0.2 PierceEffects PierceEffects_020-039mm PierceSounds PierceEffects_020-039mm ExplosionEffects PierceEffects_020-039mm ExplosionSounds PierceEffects_020-039mm Where are the weight of round, velocity, etc, etc? Any help with this would be greatly appreciated.
  11. lol. I have played thru that battle a couple times now without the gun. But I want to take it with me for support and have forgotten about the bug, but this last time, really bugged me and made me go that's it. I am gonna fix this problem if I can. And now here we are.
  12. Rofl, that would be cool, I hadn't thought of doing that, but at this point what I was trying to do was to replace summer 2.
  13. I no longer have the autosave prior to rewarding units, I deleted them in thoughts that they were holding onto the old data. guess I will have to go to the mission prior to Seliger and play it again, go thru that and see what happens.
  14. I would like to know this also. LOTS of goodies could be added to this game that would make this game are to beat once the bugs get ironed out.
  15. Oudy, I have that is how I out how to modify the skins in the first place. The changing the .tga files to .dds and the nvidia plug-in for photoshop. Very helpful. Thank you very much for your efforts on that btw. I changed the .dds back to .tga and I saved them with your settings and nothing. I am must be missing something or did something wrong or the gave just doesn't want me to mod it, lol....I have had nothing but issues since I started to try...lol
×
×
  • Create New...