Jump to content

sgtBilko

Members
  • Posts

    5
  • Joined

  • Last visited

    Never

Posts posted by sgtBilko

  1. Mortarman, I'm not as far along as you - probably 10-15 hours so far. The creators have really come up with an outstanding piece of software in many areas. However, I have to agree with your perceptions. The AI cheats are pretty transparent in this game, taking away a lot of a sense of reality and even fun: The enemy can see you when you can't see them. It's virtually impossible to place your tank carefully and intelligently in order to evade detection or destruction. No real cover ever seems possible. When even the smallest segment of your tank comes into LOS of the enemy you are toast - instantly! Opponents show up in your vicinity, no matter where you go on the map, even when running the same scenario again and again, rendering the idea of trying to spring an ambush virtually impossible. Some software elements don't seem to work properly, contributing to the frustration. For example, the same terrain looks entirely different when viewing it from each of the four different positions. And, often, the indicated compass viewing position does not correspond to the view as seen from the tank - very disorienting. They have really done an outstanding job with the simulation itself, but I feel the game play is disappointing, unrealistic, and frustrating, which really drags this title down to a level it doesn't deserve.

  2. When I take the MG position, it sometimes seems I am fighting to get control of the AI gunner. There is sudden repositioning and jerking of the MG sights and a lack of control. There is also a shuddering effect that makes it impossible to aim the MG. Is this intentional? (vibration from the lower AI MG position as it fires?). I suspect this has something to do with defeating the AI when I jump to that MG position. I don't see this happening when I jump to the other positions. B-T-W, I love the graphics of the tumbling soldiers when you hit them with round from the main gun! I do think it would be an improvement to be able to locate targets and fire the upper co-ax from a general view atop the vehicle, instead of being forced to look through a magnified sight.

×
×
  • Create New...