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Monkie

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Posts posted by Monkie

  1. I finally got the quick battle to issue my troops with AK-74's by selecting 1992 Soviet SF troops. The problem is that while they show AK-74's with solid stocks in the mini-weapons windows the actual soldiers are carrying AKS-74's with the folding stocks.

    I also noticed that when my ZSU-23 crew dismounted from they're vehicle the mini-weapons showed they were armed with pistols but they were carrying AK-47's. When they fired they acted as if they were firing the pistols while holding the rifles.

  2. After looking through the textures I notice the AK-74 seems to use a black stock. So far I've only seen the AKS-74 which has the folding skeleton type stock. Has anyone seen the full plastic black stock used by Soviet Troops?

    By the way I'm very much enjoying the sim, it's truly refreshing to play from the Soviet side of the conflict.

  3. I used GIMP and was able to get the Cammo Nets to work just fine so in that case it was DXTBMP which seemed unable to deal with the Alpha layer. I simply resaved the BMP textures that didn't work in the GIMP program and then they worked fine in the game. However when I tried to redo the Spartan Turret using GIMP all of the texture was transparent. Scratching my head a bit on it. Luckily few of the vehicle textures use Alpha layers so far.

  4. I was working with the camo nets and the Spartan Turret and came across an Alpha channel problem. I am using DXTBMP to work with the textures and everytime I save the texture with the BMP as a 32Bit BMP the entire texture is alphaing out and dissapearing in the sim. When the Alpha channel is removed and the BMP is saved as a 24 bit then the texture appears. I am using the exact Alpha that came with the textures (the camo one was the texture that was uploaded in the repository) and they are simple black on white, no grey at all. Any suggestions? might it be the DXTBMP program is that causing the issue?

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