I have been pondering how to make single player missions better as well as overall playablilty. I have come up with some suggestions and would like to see what you guys thing.
First would be the ability to assign aggression levels to units. This would be done by default in the scenaio editor, but could be carried out to the setup phase of your side. It would be a numberical value between 0 and 9. 0 would be a hold at all cost orders (don't budge or we shoot you) and 9 would be an assault at all cost. Of course they would still act accordingly to incoming fire and the like, but they would a have a predisposition when left alone. I think this would help scenario designers help your units act in a cohesive manner specific attack or defest situation.
Second, would be to number the victory flags and allow your units to be assigned to one. Thus, if there were four flags on the map you could assign each unit a victory flag to either defend or attack.
Coupled with the aggression number, you could assign a unit an all out assault on a major victory flag, defend one to the last man, or somewhere in between. Thus units (especially on the AI side) could have a more cohesive plan in place for each mission before it starts.
One last idea would to be able to make units victory marks. That would be that tank, a unit leader, even a truck could be a victory flag. Either the destruction or capture of that unit would yeild the victory points.
Any thoughts on the subject would be greatly appreciated.