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ironside

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About ironside

  • Birthday 02/16/1970

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  1. Can someone please explain the formular and effect of the following values in the ammo files solid power splash power frag power for example as you will see below the KgRtpz rd for the 75mm L24 had almost twice the size of HE burster as the pzgr 39 for the L43 but has the smaller effect in game ie. the pzgr 39 will rip apart a bt7 but the poor old L24 struggles. So does anybody what the values do and how are they derived. another point that a ap, apcr, or apds round are only solid penetrators so theroreticly should have less effect than a round with an HE burster, acording to Jentz even 37mm if the aphe detonated could be devastating. Below are the wirghts of a few shells and the ingame values. wpn Kg HE solid splash 37mm 38t 0.013 298 190 37mm L45/46 0.013 298 59 same explosive but different values 47mm 0.077 722 405 50mm apc 0.025 715 72 75mm L24 0.114 504 90 75mm L43-48 0.083 1862 90 88mm 0.148 5010 288 88mm 0.064 3264 288 45mm aphe 1 0.019 645 83 may be below weight 45mm aphe 2 0.058 76mm aphe 1 0.150 920 698 76mm aphe 2 0.065 1394 536 75mm mle 1910 0.090 722 405 help would be appreciated, also have converted some of the values using Jentz and lorin birds data and checking with the values in cmbb, prior to converting all to 80% penetration if any one is interested, oh yeah re-did dispersion values based off actual figures.
  2. what files do I have to change if I wish to increse crew / passenger numbers for vehicles. I've changed Theatre of War\data\units - heir and parts file, are there any others eg. for the sdkfz_251_1_ausf_d from 6 to 10 pers parts [Hull_Hull] Type Hull Name Hull DamageType Normal Collisions x_hull1 x_hull14 x_hull4 x_hull5 AimCollisions x_hull1 x_hull4 x_hull14 Health 469 //Armor Front Back Left Right Top Bottom Armor 15 8 8 8 6 6 External True ArmorMTL Steel IsBox True isCritical True Links 7_92mm_MG_34 Diesel Driver Passenger Passenger2 Passenger3 Passenger4 Passenger5 Passenger6 Passenger7 Passenger8 Passenger9 Passenger10 Shooter [WeaponStatic_7_92mm_MG_34] Type WeaponStatic WeaponType Machine_Gun Variety Primary RatingType Machine_Gun Name 7_92mm_MG_34 Parent Hull IconName WeaponStatic\7_92mm_MG_34.mat Gun Ger\7_92mm_MG_34 SignNode Hook_MG_34 SignType Generic Hooks Hook_MG_34 DamageType Normal Collisions x_Mgun1 Health 150 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 Gun_Side DamageRect2 Gun_Top Links Hull [Hatch_DriverHatch] Type Hatch Name DriverHatch Parent Hull AnimHatchOpen ANIM_OPEN_HATCH_COMM AnimHatchClose ANIM_CLOSE_HATCH_COMM SoundHatchOpen m3a1_door_open SoundHatchClose m3a1_door_close [Decorator_Antenna_Headlight] Type Decorator Name Antenna_Headlight DamageType Normal Collisions x_Antenna1 x_fara1 x_fara2 Health 156 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External True ArmorMTL Steel IsBox False isCritical False [Armored_Bort] Type Armored Name Bort DamageType Normal Collisions x_hull2 x_hull3 x_lk4 x_lk5 Health 156 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL Steel IsBox False isCritical False Links Hull [Armored_Fenders] Type Armored Name Fenders DamageType Normal Collisions x_hull10 x_hull11 x_hull12 x_hull13 x_hull6 x_hull7 x_hull8 x_hull9 Health 156 //Armor Front Back Left Right Top Bottom Armor 8 8 8 8 8 8 External True ArmorMTL Steel IsBox False isCritical False Links Hull [Armored_Mask] Type Armored Name Mask DamageType Normal Collisions x_head Health 156 //Armor Front Back Left Right Top Bottom Armor 6 6 6 6 6 6 External True ArmorMTL Steel IsBox False isCritical False Links 7_92mm_MG_34 Shooter Hull isKillLinkedOnDeath True [Diesel] Type Diesel Name Diesel DamageType Normal Collisions x_engine x_transm1 x_bz1 AimCollisions x_engine x_bz1 Health 178 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External False ArmorMTL Steel IsBox True isCritical False Links Hull DamageRect1 Diesel_Side DamageRect2 Diesel_Top DieEffect Diesel_Normal_Destroy SoundEngine !!!sdkfz232_motor SoundRpmMin 500 SoundRpmMax 1800 SoundStartDelay 2000 SoundGearNum 2 SoundRpmMin1 500 SoundRpmMax1 1200 SoundRpmTime1 5000 SoundRpmMin2 1000 SoundRpmMax2 1800 SoundRpmTime2 5000 SoundRpmEven 1450 SoundRpmDeltaUp 200 SoundRpmDeltaDown 400 SoundTrack !!!sdkfz250_track SoundStart !!!sdkfz232_motor_start SoundStop !!!sdkfz232_motor_stop [CrewPlacement_Driver] Type CrewPlacement Name Driver Job Driver Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Driver OffsetMode Anim FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger] Type CrewPlacement Name Passenger Job Passenger Dispatcher infantry.cpp Hatch DriverHatch Animator SdKfz251D_Commander HierNode Hook_Passenger_1 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger2] Type CrewPlacement Name Passenger2 Job Passenger2 Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Passenger HierNode Hook_Passenger_2 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger3] Type CrewPlacement Name Passenger3 Job Passenger3 Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Passenger HierNode Hook_Passenger_3 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger4] Type CrewPlacement Name Passenger4 Job Passenger4 Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Passenger HierNode Hook_Passenger_4 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger5] Type CrewPlacement Name Passenger5 Job Passenger5 Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Passenger HierNode Hook_Passenger_5 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger6] Type CrewPlacement Name Passenger6 Job Passenger6 Dispatcher infantry.cpp Hatch DriverHatch Animator Sdkfz251D_Passenger HierNode Hook_Passenger_6 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger7] Type CrewPlacement Name Passenger7 Job Passenger7 Dispatcher infantry.cpp Hatch ShooterHatch Animator SdKfz251D_Passengers1 HierNode Hook_Passenger_7 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger8] Type CrewPlacement Name Passenger8 Job Passenger8 Dispatcher infantry.cpp Hatch ShooterHatch Animator SdKfz251D_Passengers1 HierNode Hook_Passenger_8 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger9] Type CrewPlacement Name Passenger9 Job Passenger9 Dispatcher infantry.cpp Hatch ShooterHatch Animator SdKfz251D_Passengers1 HierNode Hook_Passenger_9 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Passenger10] Type CrewPlacement Name Passenger10 Job Passenger10 Dispatcher infantry.cpp Hatch ShooterHatch Animator SdKfz251D_Passengers1 HierNode Hook_Passenger_10 OffsetMode Force FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewPlacement_Shooter] Type CrewPlacement Name Shooter Job Shooter Dispatcher infantry.cpp Weapon1 7_92mm_MG_34 Hatch DriverHatch Animator Sdkfz251D_Shooter HierNode Mask OffsetMode Anim FreeCrew False AlignMode None DamageType Normal External True Hook_In driver Hook_Out driver_out [CrewSet_Main] Type CrewSet Name Main Crew01_CP Driver Crew01_Job Driver Crew01_Unit Data/Units/Human/Ger/Infantry Crew01_N_Level Novice Crew01_R_Level Regular Crew01_V_Level Veteran Crew01_E_Level Elite Crew01_N_Rank Schutze Crew01_R_Rank Gefreiter Crew01_V_Rank Gefreiter Crew01_E_Rank Obergefreiter Crew01_N_BpSet1 SubMachineGun_MP_40_6xMag Crew01_R_BpSet1 SubMachineGun_MP_40_6xMag Crew01_V_BpSet1 SubMachineGun_MP_40_6xMag Crew01_E_BpSet1 SubMachineGun_MP_40_6xMag Crew02_CP Shooter Crew02_Job Shooter Crew02_Unit Data/Units/Human/Ger/Infantry Crew02_N_Level Novice Crew02_R_Level Regular Crew02_V_Level Veteran Crew02_E_Level Elite Crew02_N_Rank Unteroffizer Crew02_R_Rank Unterfeldwebel Crew02_V_Rank Feldwebel Crew02_E_Rank Oberfeldwebel Crew02_N_BpSet1 Rifle_Mauser_K98k_10xMag Crew02_R_BpSet1 Rifle_Mauser_K98k_10xMag Crew02_V_BpSet1 Rifle_Mauser_K98k_10xMag Crew02_E_BpSet1 Rifle_Mauser_K98k_10xMag [Wheel_Wheel_Left] Type Wheel Name Wheel_Left Side Left WheelBase 2.805 WheelChunk KP1 SpeedMultiplier 120 DamageType Normal Collisions x_kp1 Health 178 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 Wheel_Left1_Side DamageRect2 Wheel_Left1_Top Links Hull [Wheel_Wheel_Right] Type Wheel Name Wheel_Right Side Right WheelBase 2.805 WheelChunk KP2 SpeedMultiplier 120 DamageType Normal Collisions x_kp2 Health 178 //Armor Front Back Left Right Top Bottom Armor 5 5 5 5 5 5 External True ArmorMTL Steel IsBox False isCritical False DamageRect1 Wheel_Right1_Side DamageRect2 Wheel_Right1_Top Links Hull [Track_Left] Type Track Name Track_Left Side Left Bone TR1 TrackEffect Effects\Track\Track_001.eff SpeedMultiplier 150 TrackSpeedMultiplier -8 Prefix k kz DamageType Normal Collisions x_tr1 Health 178 //Armor Front Back Left Right Top Bottom Armor 10 10 10 10 10 10 External True ArmorMTL Steel IsBox True isCritical False DamageRect1 TruckL_Side DamageRect2 TruckL_Top Links Hull [Track_Right] Type Track Name Track_Right Side Right Bone TR2 TrackEffect Effects\Track\Track_001.eff SpeedMultiplier 150 TrackSpeedMultiplier -8 Prefix k kz DamageType Normal Collisions x_tr2 Health 178 //Armor Front Back Left Right Top Bottom Armor 10 10 10 10 10 10 External True ArmorMTL Steel IsBox True isCritical False DamageRect1 TruckR_Side DamageRect2 TruckR_Top Links Hull [VehicleSkin_GerSummer1] Type VehicleSkin Name GerSummer1 Skin Summer1 Division GerEmptyGray Date1 16.03.1943 31.10.1943 Date2 14.03.1944 31.10.1944 Date3 14.03.1945 31.10.1945 [VehicleSkin_GerSummer2] Type VehicleSkin Name GerSummer2 Skin Summer2 Division GerEmptyGray Date1 01.04.1938 31.10.1938 Date2 01.04.1939 31.10.1939 Date3 01.04.1940 31.10.1940 Date4 01.04.1941 31.10.1941 Date5 19.03.1942 31.10.1942 [VehicleSkin_GerWinter1] Type VehicleSkin Name GerWinter1 Skin Winter1 Division GerEmptyBlack Date1 01.11.1938 31.03.1939 Date2 01.11.1939 31.03.1940 Date3 01.11.1940 31.03.1941 Date4 01.11.1941 18.03.1942 Date5 01.11.1942 15.03.1943 Date6 01.11.1943 13.03.1944 Date7 01.11.1944 13.03.1945 Date8 01.11.1945 31.03.1946 [simpleAbilities_SimpleAbilities] Type SimpleAbilities Name SimpleAbilities isTrailer False isTractor True TractorHook zacep_1 isPassenger True DestroyOnEmptyBackpack False [backPack] Type BackPack Name BackPack DamageType None External False [backPackSet_Main] Type BackPackSet Name Main Group1_MaxItems 27 Group1_Item01 Magazines\Ger\MG_34_belt 27 hier [Root] Type UNIT [Hull] Type BONE Parent Root Bone Body AxesOrientation VHR Min +1 +1 +1 Max -1 -1 -1 Speed 0 0 0 [Hook_Passenger_1] Type HOOK Parent Hull Hook passenger1 [Hook_Passenger_2] Type HOOK Parent Hull Hook passenger2 [Hook_Passenger_3] Type HOOK Parent Hull Hook passenger3 [Hook_Passenger_4] Type HOOK Parent Hull Hook passenger4 [Hook_Passenger_5] Type HOOK Parent Hull Hook passenger5 [Hook_Passenger_6] Type HOOK Parent Hull Hook passenger6 [Hook_Passenger_7] Type HOOK Parent Hull Hook passenger7 [Hook_Passenger_8] Type HOOK Parent Hull Hook passenger8 [Hook_Passenger_9] Type HOOK Parent Hull Hook passenger9 [Hook_Passenger_10] Type HOOK Parent Hull Hook passenger10 [Mask] Type BONE Parent Hull Bone Head AxesOrientation HVR Min -30 +1 +1 Max +30 -1 -1 Speed 30 0 0 Park 0 361 361 ParkHorizontal 0 361 361 [MG_34] Type BONE Parent Mask Bone Mgun1 AxesOrientation HVR Min +1 -30 +1 Max -1 +20 -1 Speed 0 30 0 [Hook_MG_34] Type HOOK Parent MG_34 Hook Mgun_01
  3. have discovered that if one has 255 infantry units then the game will ctd, even if a portion are sleeping. however if a portion of the 255 infantry units are passengers the game runs.
  4. well I know you can only have 250 entities visable on the map at anyone time, however is ther a limit to the number you can have as reserves not on the map and hidden. As when I create a scenarioe with more than 255 infantry even if they are hidden the game will CTD now I have experimentented and I can have 250 odd infantry ( some as reserve so as not to cross the 255 limit during the game) and 20 tanks and it won't CTD. So is there a255 limit in game somewhere for each enity type?
  5. yeah cheers it's the looping part I seam to be struggling with.ideas?
  6. Can anyone give us an idea that runs a script for a trigger that counts all units prior to the release of reinforcements therefore not allowing the game to ctd when the 250 units mark is breached on both sides. at the moment I just cant get it try all the coding I can but to no avail. I want to have one that counts all units above any other condition I impose on reinforcement release. and be able to use it for all reinforcement triggers.
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