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Fieldmarshall

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Posts posted by Fieldmarshall

  1. okay, sorry bout this, but I need your help: I am as of now working on a very historical battle, that took place during Operation Varsity: The Battle of Burp Gun Corner, a few of you may of read about it in Crossing the Rhine with the 17th Airborne. Well I am working on it, and the battle takes place in segments dawn, day and night, so should I do several battles or one operation, which would be best?

    Thank you kindly to any assist

    --Niles

  2. <blockquote>quote:</font><hr>Originally posted by Colonel_Deadmarsh:

    I'd like to see a WWII grand strategy game from BTS. That would be cool. Hell, I'd like to see a grand strategy WWII game from anybody. I don't think there are any around.<hr></blockquote>

    Ahem, I can not just let that pass un answered me-laddio..I would like to bring to attention:

    Avalon Hills: Empire of the Rising Sun

    Avalon Hills: Third Reich

    !!World In Flames!!

  3. I must agree, I have found little time for scenario design (the best part) over the past couple of weeks..and even less for scenario play. I just spend almost two weeks on one of my newer scenarios, and thats because my free time is fleeting, along with my other hobbies/work I have to fit in CM, and that gets diffecult.

    Also, on the issue of historical scenarios, it is almost impossible with the limits of the editor to create even a really good outline of what really happend...e.g. the buildings are probably the most limited part of the editor, and unique buildings can in many historical scenarios be hard to improvise. A perfect example is Remagen, I have yet to see an accurate Remagen scenario.

    Short & to the point scenarios are great, now that I have so little time, but every so often I like to sit down on the Computer, and enjoy a large operation or battle, unfortunatily...those days are now sparce :(

    well thats my 2 cents

    -Niles

  4. Okay ladies and gentleman. I have just completed my largest scenario on a 1600 x 1600 map, I spent almost a week on it. I focused on many details, and I hope all will enjoy it. It has about 3000 -4000 points combined. Armor, infantry, you name it. So far its been a real slugfest, but I need more people to test it before its released.

    Vegeance or Victory is also undergoing some renovation, and the 1.12 version should be released soon!

    --Niles

  5. <blockquote>quote:</font><hr>Originally posted by Tanaka:

    I'm not a 1st language English speaker... but, after reading your post a few times I'm trying very hard to see something ok with it... and I can't.

    I'm not sure what your are trying to say/want or wish to explain... but try put your own country/state flag on it, and you will see how I feel :(

    [ 12-18-2001: Message edited by: Tanaka ]<hr></blockquote>

    Nah, I am just having a little laugh, implying that the Germans are dominating the European Union, not to suggest that Germany will once again commit genocide etc. it just says that germany will soon be the only real leader in the EU, not the French...not to say that anyone will be slaughtered.

  6. Okay, this might just be my opinion, but Victory Flags, just don't do it for me in battles. I believe, that you should have a "zone of control" option (or Flag also for certain battles etc.) but I think a ZoC option would give more of a challenge to the player because, instead of holding a little 3 x 3 meter sector of land you can get you a Total victory when you really don't deserve it, and it causes those damn flag rushes..which I must admit I am guilty of. These flags can in most cases but not all(therefor dont get rid of them..just limit their use)create an a-historical situation, I beleive that if you have a flag to mark a crossroad, then implement a zone of controll, which is the scenario designers choosing..say by simaler way the set-up zones are created in the editor. Then, certain conditions have to be met in order to completely hold that "ZoC" and that would give the player more victory points, instead of placing a dippy empty spotter on or near a flag and winning...this would provide a much needed challenge to the game, and would have great effects on urban battles. But dont get rid of the flags, they are great for bridges and things...

    whos with me!?

    BTS LETS HAVE ZONE OF CONTROL!!!

    --Niles smile.gif

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