Ok a couple of people (yes you @Borg ) have been screaming out for a ‘Special Ops Mission’. So I thought – hell why not? But there is a twist to this … it is sort of a scenario design tutorial to encourage new mission design within CMSF. As I hope to show, this isn’t difficult ... although this will be a long journey for sure.
First up it is worth quoting the great JonS in his scenario design manual …
‘Scenario design is an intensely personal and creative activity, and
We are nearly there now but not quite because we now have to think about objectives and victory points. I always think that a bit of psychology is required for this part of the process in addition to translating your all-important narrative into player intent and mastering the mechanics.
I’ll start with elements of the narrative which you’ve heard before but bear repeating. In essence, the core mission concepts are:
Assault the compound and kill the occupants.
Extr