Or will we have to wait for a new engine? Sorry much as I love these games, the spacing or lack of between squad members is way off. The casualties in cmx2 are much higher than before and can't get close to the kind you read about in combat reports. I've heard the arguments about pushing harder than a real life commander would do, but i don't buy that. You can play as cautiously as you like [ and i tend to do so} it won't help, because as soon as a squad comes under fire it will start taking nee
Just to note: HE does not produce "shrapnel objects" equivalent to bullets in game. A single mortar round would in reality generate hundreds of fragments and tracking those would melt your computer. Casualties from HE are probability-based, taking into account LOS from the burst, distance, posture and terrain.