JSB Posted October 27, 2011 Share Posted October 27, 2011 I've tried to figure out why all wall/fence patterns do cross the center of the action spot, but I can't see any reason (I guess there is one although). It would be so nice to be able to place walls/fences on the square sides (it would better match with ground changes, and allow much more flexibility: narrow sunken lanes or streets, etc...) 0 Quote Link to comment Share on other sites More sharing options...
Sgt Schultz Posted October 27, 2011 Share Posted October 27, 2011 I would suppose that the center of the action spot is best place for troops to align towards whichever wall side they are facing. -- EDIT - Oh, and be careful trying to 'cheat' by using only diagonal roads and bocage/walls to tighten it up. The center of each tile may then be a non-vehicle spot(bocage/wall), which means no vehicles will accept a move order down that road. At least that is the way it works if you crowd buildings that way. will have to test that to be sure ... - 0 Quote Link to comment Share on other sites More sharing options...
JSB Posted October 28, 2011 Author Share Posted October 28, 2011 I will check this too. If it's the case, I suppose it's being looked into... 0 Quote Link to comment Share on other sites More sharing options...
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