ricroma Posted October 27, 2011 Share Posted October 27, 2011 Hi, I confess, I am a bad player. I like complicated games, in particular CM, but I happen to be a really bad player. In particular, in this post I would like to have some advice from good player about one of the most frustrating aspect of the game (at least for me): scouting. I'm not military expert, so what I do would be mostly wrong under every possible aspect. Here is my problems: - scouting cars / vehicles: these are the most frustrating. They look cool and fast, but in my hands they become mostly moving coffins. I figure that they are supposed to go ahead and spot enemy positions. Some causality is always possible, of course, but when I play they usually last a couple of turns. They rarely return fire, actually they rarely "spot" an enemy, most of the time they are caught by enemy fire without an hint of where it comes from. I guess my error lies mostly in the fact that I used to rush them too fast and too far from the bulk of my forces. Lately I start to move them slower (mostly in hunt mode), but achieved similar result. I don't know if this is historically accurate, but if it is, man, it would have take a lot of courage to be behind the wheel of these things back in those days. - Infantry: compared to scouting cars, they seems a little better in actually spotting the enemy. When possible I set a squad in hunting mode and send it ahead covered by another squad. What usually happen anyway is that they spot the enemy only because the enemy starts fire upon them. This turns out to be a shooting game for the enemy, since my scouting team/squad tends to become pinned/suppressed and rarely returns fire. Better results are achieved by properly setting up a covering squad, but even in this case the causalities are pretty high, since the enemy is usually dug in. I understand that even better result would be achieved by starting to lay suppressive fire on "supposed" enemy positions before they are actually spotted. This worked for me a couple of times, but the problem here is that, since I play wego, the suppressing team/squad end up wasting a considerable amount of ammunition: they start shooting at the begin of the turn and won't stop. So, these are my concerns on scouting. Sorry for the long post. I'm at work and is the slowest day ever... I had to kill time somehow! Ricroma 0 Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.